Player Matchup

Hou Yi
Hou Yi
Kira Yagami1701
Hou Yi
Level 42
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 6L
1,719 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Sage Da Savage
Morgan Le Fay
Level 99
God Stats
44W - 41L
1,552 SR
Queue Stats
297W - 334L
1,497 Elo+
Solo
Nike
Nike
The_Amazing_Kev
Nike
Level 66
God Stats
4W - 4L
1,550 SR
Queue Stats
39W - 33L
1,491 Elo+
Solo
Team Averages
Level 69
1,534 SR
1,569 Elo+

VS

Team Averages
Level 99
1,550 SR
1,494 Elo+
Zhong Kui
Zhong Kui
DOCTOR M0TA
Zhong Kui
Level 132
God Stats
1W - 7L
1,613 SR
Queue Stats
181W - 185L
1,524 Elo+
Solo
Ganesha
Ganesha
StR1deR1627
Ganesha
Level 55
God Stats
18W - 16L
1,553 SR
Queue Stats
267W - 293L
1,466 Elo+
Solo
Shiva
Shiva
xXavierDemon
Shiva
Level 111
God Stats
19W - 27L
1,483 SR
Queue Stats
528W - 638L
1,491 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
13 / 5 / 5
11,718
901
18,812
12,256
3,454
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morgan Le Fay
Sage Da Savage
Morgan Le Fay
13
3 / 4 / 16
9,846
757
14,401
14,186
4,279
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

12
3 / 4 / 15
9,346
719
7,987
13,951
7,537
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
DOCTOR M0TA
Zhong Kui
13
2 / 6 / 3
9,131
702
9,576
15,023
8,201
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ganesha
StR1deR1627
Ganesha
14
0 / 6 / 8
9,250
712
5,096
16,472
17,189
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

15
11 / 7 / 2
11,899
915
17,697
16,368
8,875
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
26
19
Kills
13
13
Deaths
19
36
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
DOCTOR M0TA
Zhong Kui
2
6
3
0.58
W
13
5
5
3.1
W
Morgan Le Fay
Sage Da Savage
Morgan Le Fay
3
4
16
2.75
L
Ganesha
StR1deR1627
Ganesha
0
6
8
0.67
W
3
4
15
2.63
L
11
7
2
1.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,200
Damage
32,369
40,393
Taken
47,863
15,270
Mitigated
34,265
8,991
Healing
9,254
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
DOCTOR M0TA
Zhong Kui
9,576
476
397
3,829
15,023
8,201
0
4,704
10,319
28,525
0
W
18,812
11,912
0
1,480
12,256
3,454
553
4,714
7,542
0
35,363
W
Morgan Le Fay
Sage Da Savage
Morgan Le Fay
14,401
2,498
662
5,314
14,186
4,279
0
5,284
8,902
39,528
0
L
Ganesha
StR1deR1627
Ganesha
5,096
171
524
1,536
16,472
17,189
314
5,235
11,237
20,079
0
W
7,987
1,998
415
1,120
13,951
7,537
554
5,365
8,586
0
20,808
L
17,697
3,521
111
2,857
16,368
8,875
989
4,597
11,771
0
30,771

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,910
Gold Earned
30,280
127
Minions Killed
108
10
Camps Cleared
2
639,684
Distance Traveled
690,312
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
9,131
702
56
4
2
219,102
2
W
Hou Yi
11,718
901
49
4
4
194,422
2
W
Morgan Le Fay
9,846
757
49
4
6
224,957
5
L
Ganesha
9,250
712
7
1
0
251,804
6
W
Nike
9,346
719
29
2
0
220,305
3
L
Shiva
11,899
915
45
3
0
219,406
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role