Player Matchup

Anubis
Anubis
 
Anubis
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
 
Cerberus
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Shiva
Shiva
OragonsDie
Shiva
Level 16
God Stats
0W - 2L
1,500 SR
Queue Stats
22W - 29L
1,408 Elo+
Party 2
Team Averages
Level 49
1,500 SR
1,469 Elo+

VS

Team Averages
Level 63
1,564 SR
1,479 Elo+
Tyr
Tyr
ACES MURKIN
Tyr
Level 85
God Stats
8W - 5L
1,440 SR
Queue Stats
34W - 31L
1,616 Elo+
Party 1
Sol
Sol
Noadyn
Sol
Level 56
God Stats
2W - 1L
1,500 SR
Queue Stats
17W - 15L
1,486 Elo+
Party 1
Rama
Rama
hanumanxx
Rama
Level 49
God Stats
3W - 1L
1,752 SR
Queue Stats
40W - 52L
1,334 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
10
2 / 5 / 2
8,281
637
3,058
6,534
3,186
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
 
Cerberus
11
2 / 10 / 3
8,069
621
7,792
18,778
8,368
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shiva
14
2 / 4 / 3
9,521
732
10,342
17,885
7,001
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 2 / 10
10,705
823
9,110
14,251
12,962
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sol
Noadyn
Sol
17
10 / 1 / 7
11,357
874
19,196
9,181
2,601
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rama
14
3 / 3 / 9
9,575
737
8,781
7,988
2,086
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
45
6
Kills
19
19
Deaths
6
8
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
2
5
2
0.6
L
Cerberus
 
Cerberus
2
10
3
0.35
W
6
2
10
5.5
W
Sol
Noadyn
Sol
10
1
7
13.5
L
Shiva
2
4
3
0.88
W
Rama
3
3
9
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,192
Damage
37,087
43,197
Taken
31,420
18,555
Mitigated
17,649
6,892
Healing
11,456
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
3,058
190
0
1,547
6,534
3,186
58
2,174
4,360
19,204
0
L
Cerberus
 
Cerberus
7,792
302
123
2,921
18,778
8,368
0
9,193
9,585
18,138
0
W
9,110
1,597
0
6,136
14,251
12,962
0
4,481
9,770
0
37,350
W
Sol
Noadyn
Sol
19,196
9,601
0
3,801
9,181
2,601
1,897
4,133
5,048
57,421
0
L
Shiva
10,342
2,474
0
2,301
17,885
7,001
0
8,064
9,821
0
35,497
W
Rama
8,781
6,126
319
1,200
7,988
2,086
1,148
2,796
5,192
0
27,331

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,871
Gold Earned
31,637
131
Minions Killed
163
3
Camps Cleared
9
579,128
Distance Traveled
709,959
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
8,281
637
44
3
2
109,317
2
L
Cerberus
8,069
621
29
2
0
210,783
3
W
Tyr
10,705
823
62
5
6
271,803
3
W
Sol
11,357
874
74
6
3
241,650
1
L
Shiva
9,521
732
58
4
1
259,028
3
W
Rama
9,575
737
27
2
0
196,506
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role