Player Matchup

Fenrir
Fenrir
Kiharu
Fenrir
Level 150
God Stats
0W - 1L
1,682 SR
Queue Stats
22W - 19L
1,482 Elo+
Solo
Horus
Horus
Lance226
Horus
Level 121
God Stats
4W - 3L
1,500 SR
Queue Stats
127W - 117L
1,517 Elo+
Solo
Merlin
Merlin
ShogunJohn
Merlin
Level 65
God Stats
20W - 25L
1,528 SR
Queue Stats
224W - 232L
1,553 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
TheProsor20
Ah Muzen Cab
Level 104
God Stats
4W - 2L
1,676 SR
Queue Stats
16W - 11L
1,599 Elo+
Solo
Anhur
Anhur
forkknife377
Anhur
Level 114
God Stats
6W - 11L
1,211 SR
Queue Stats
20W - 25L
1,410 Elo+
Solo
Team Averages
Level 111
1,519 SR
1,512 Elo+

VS

Team Averages
Level 85
1,418 SR
1,507 Elo+
Ah Muzen Cab
Ah Muzen Cab
Airport
Ah Muzen Cab
Level 158
God Stats
21W - 9L
1,647 SR
Queue Stats
112W - 76L
1,596 Elo+
Solo
Vulcan
Vulcan
NotoriouslyBad
Vulcan
Level 77
God Stats
3W - 1L
1,396 SR
Queue Stats
28W - 30L
1,409 Elo+
Solo
Shiva
Shiva
PiperJaraxle
Shiva
Level 64
God Stats
36W - 34L
1,389 SR
Queue Stats
288W - 331L
1,483 Elo+
Solo
Osiris
Osiris
YONLINDER
Osiris
Level 70
God Stats
2W - 5L
1,104 SR
Queue Stats
77W - 87L
1,475 Elo+
Solo
Persephone
Persephone
zuzurip
Persephone
Level 58
God Stats
84W - 56L
1,554 SR
Queue Stats
361W - 401L
1,572 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Kiharu
Fenrir
13
1 / 6 / 2
8,030
1,147
4,699
7,957
4,570
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Horus
Lance226
Horus
13
1 / 6 / 2
8,561
1,223
5,257
18,383
15,993
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Merlin
ShogunJohn
Merlin
14
0 / 2 / 4
8,390
1,199
8,237
7,107
2,214
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ah Muzen Cab
TheProsor20
Ah Muzen Cab
14
1 / 4 / 2
8,598
1,228
7,531
8,982
2,625
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

13
1 / 6 / 2
8,190
1,170
4,954
12,555
3,890
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Team 1 Tickets

213

VS

Team 2 Tickets

318

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Airport
Ah Muzen Cab
16
9 / 0 / 10
10,731
1,533
15,779
6,646
2,209
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

15
2 / 2 / 15
9,031
1,290
7,695
5,332
1,379
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
0 / 0 / 19
8,882
1,269
7,448
10,674
11,013
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Osiris
YONLINDER
Osiris
15
8 / 2 / 11
10,109
1,444
9,332
9,154
8,306
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Persephone
zuzurip
Persephone
15
5 / 0 / 13
10,344
1,478
11,607
2,344
673
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
92
4
Kills
24
24
Deaths
4
12
Assists
68
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
Airport
Ah Muzen Cab
9
0
10
14
L
Fenrir
Kiharu
Fenrir
1
6
2
0.33
L
Horus
Lance226
Horus
1
6
2
0.33
W
2
2
15
4.75
W
0
0
19
9.5
L
Merlin
ShogunJohn
Merlin
0
2
4
1
L
Ah Muzen Cab
TheProsor20
Ah Muzen Cab
1
4
2
0.5
W
Osiris
YONLINDER
Osiris
8
2
11
6.75
L
1
6
2
0.33
W
Persephone
zuzurip
Persephone
5
0
13
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,678
Damage
51,861
54,984
Taken
34,150
29,292
Mitigated
23,580
6,264
Healing
6,851
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
Airport
Ah Muzen Cab
15,779
4,979
0
2,500
6,646
2,209
0
1,340
5,270
0
45,933
L
Fenrir
Kiharu
Fenrir
4,699
685
0
465
7,957
4,570
0
2,345
5,612
0
9,102
L
Horus
Lance226
Horus
5,257
2,297
1,986
2,407
18,383
15,993
0
6,680
11,703
0
10,724
W
7,695
4,175
0
274
5,332
1,379
0
769
4,474
16,796
0
W
7,448
788
1,385
1,286
10,674
11,013
0
3,565
7,047
0
15,738
L
Merlin
ShogunJohn
Merlin
8,237
117
306
148
7,107
2,214
0
2,603
4,504
33,752
0
L
Ah Muzen Cab
TheProsor20
Ah Muzen Cab
7,531
1,373
0
952
8,982
2,625
0
2,972
6,010
0
38,904
W
Osiris
YONLINDER
Osiris
9,332
2,990
0
732
9,154
8,306
0
1,987
6,774
0
13,002
L
4,954
2,799
0
0
12,555
3,890
0
4,702
7,853
0
18,006
W
Persephone
zuzurip
Persephone
11,607
185
72
602
2,344
673
0
576
1,768
26,775
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,769
Gold Earned
49,097
178
Minions Killed
172
5
Camps Cleared
6
695,944
Distance Traveled
793,674
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
10,731
1,533
83
12
2
162,138
1
L
Fenrir
8,030
1,147
12
2
1
101,246
0
L
Horus
8,561
1,223
7
1
1
156,728
2
W
Vulcan
9,031
1,290
28
4
2
152,792
0
W
Shiva
8,882
1,269
9
1
0
161,176
0
L
Merlin
8,390
1,199
59
8
2
150,455
0
L
Ah Muzen Cab
8,598
1,228
80
11
0
153,690
1
W
Osiris
10,109
1,444
9
1
1
159,060
0
L
Anhur
8,190
1,170
20
3
1
133,825
0
W
Persephone
10,344
1,478
43
6
1
158,508
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role