Player Matchup

Ra
Ra
 
Ra
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
 
Hou Yi
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
CptShou
Ares
Level 37
God Stats
0W - 2L
1,500 SR
Queue Stats
19W - 23L
1,643 Elo+
Solo
Shiva
Shiva
Mozo_ignorado157
Shiva
Level 104
God Stats
4W - 5L
1,496 SR
Queue Stats
32W - 25L
1,767 Elo+
Party 1
Ao Kuang
Ao Kuang
ardiel15
Ao Kuang
Level 96
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 29L
1,767 Elo+
Party 1
Team Averages
Level 94
1,499 SR
1,636 Elo+

VS

Team Averages
Level 73
1,625 SR
1,464 Elo+
Fenrir
Fenrir
Badalona
Fenrir
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 7L
1,289 Elo+
Solo
Nu Wa
Nu Wa
Dakota498
Nu Wa
Level 129
God Stats
3W - 1L
1,931 SR
Queue Stats
25W - 21L
1,519 Elo+
Party 2
Zhong Kui
Zhong Kui
Girronki
Zhong Kui
Level 36
God Stats
24W - 16L
1,479 SR
Queue Stats
90W - 86L
1,422 Elo+
Solo
Medusa
Medusa
schaapp
Medusa
Level 65
God Stats
3W - 0L
1,734 SR
Queue Stats
29W - 28L
1,540 Elo+
Party 2
Geb
Geb
xXdaankiller02Xx
Geb
Level 26
God Stats
6W - 4L
1,479 SR
Queue Stats
10W - 8L
1,550 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
12
0 / 5 / 0
6,485
499
3,031
8,089
2,308
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hou Yi
 
Hou Yi
9
0 / 1 / 0
5,305
408
2,798
7,560
1,817
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ares
CptShou
Ares
9
0 / 4 / 0
5,487
422
5,282
11,198
6,141
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

12
1 / 3 / 2
7,028
541
5,304
11,086
7,133
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Ao Kuang
ardiel15
Ao Kuang
10
2 / 3 / 0
6,375
490
3,621
11,132
2,975
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Badalona
Fenrir
14
6 / 2 / 4
8,154
627
7,595
9,879
3,624
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Nu Wa
Dakota498
Nu Wa
14
4 / 0 / 5
8,134
626
9,433
4,289
1,405
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Zhong Kui
Girronki
Zhong Kui
12
3 / 1 / 1
7,449
573
3,663
6,004
3,717
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Medusa
schaapp
Medusa
12
3 / 0 / 2
6,815
524
7,951
5,046
1,629
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
0 / 0 / 3
5,741
442
3,541
7,088
4,487
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
31
3
Kills
16
16
Deaths
3
2
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
0
5
0
0
L
Hou Yi
 
Hou Yi
0
1
0
0
W
Fenrir
Badalona
Fenrir
6
2
4
4
L
Ares
CptShou
Ares
0
4
0
0
W
Nu Wa
Dakota498
Nu Wa
4
0
5
6.5
W
Zhong Kui
Girronki
Zhong Kui
3
1
1
3.5
L
1
3
2
0.67
L
Ao Kuang
ardiel15
Ao Kuang
2
3
0
0.67
W
Medusa
schaapp
Medusa
3
0
2
4
W
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,036
Damage
32,183
49,065
Taken
32,306
20,374
Mitigated
14,862
12,280
Healing
9,816
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
3,031
0
151
1,829
8,089
2,308
0
3,704
4,001
46,460
0
L
Hou Yi
 
Hou Yi
2,798
1,309
0
2,284
7,560
1,817
0
1,784
5,495
0
33,427
W
Fenrir
Badalona
Fenrir
7,595
2,558
0
3,644
9,879
3,624
196
3,412
6,467
0
42,397
L
Ares
CptShou
Ares
5,282
212
0
1,348
11,198
6,141
0
2,328
8,531
14,857
0
W
Nu Wa
Dakota498
Nu Wa
9,433
1,505
0
1,191
4,289
1,405
0
2,019
2,270
53,921
0
W
Zhong Kui
Girronki
Zhong Kui
3,663
731
0
3,370
6,004
3,717
1,196
1,444
4,560
37,938
0
L
5,304
1,027
647
2,271
11,086
7,133
0
4,498
6,358
0
39,604
L
Ao Kuang
ardiel15
Ao Kuang
3,621
1,207
0
3,750
11,132
2,975
0
2,480
8,446
32,083
0
W
Medusa
schaapp
Medusa
7,951
3,127
0
208
5,046
1,629
1,486
1,996
3,050
0
51,318
W
3,541
285
97
1,306
7,088
4,487
120
3,063
3,803
11,274
6,511

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,680
Gold Earned
36,293
333
Minions Killed
408
0
Camps Cleared
0
1,237,732
Distance Traveled
1,285,077
17
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
6,485
499
93
7
0
249,660
5
L
Hou Yi
5,305
408
65
5
0
235,822
3
W
Fenrir
8,154
627
87
7
0
288,867
6
L
Ares
5,487
422
21
2
0
234,211
4
W
Nu Wa
8,134
626
108
8
0
255,458
4
W
Zhong Kui
7,449
573
94
7
0
225,866
4
L
Shiva
7,028
541
81
6
0
244,879
1
L
Ao Kuang
6,375
490
73
6
0
273,160
4
W
Medusa
6,815
524
94
7
0
257,423
4
W
Geb
5,741
442
25
2
0
257,463
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role