Player Matchup

Gilgamesh
Gilgamesh
AB12UPT
Gilgamesh
Level 121
God Stats
16W - 14L
1,739 SR
Queue Stats
217W - 208L
1,556 Elo+
Party 2
Hera
Hera
JalagansoAres
Hera
Level 118
God Stats
6W - 2L
1,830 SR
Queue Stats
163W - 158L
1,546 Elo+
Solo
Neith
Neith
Man Liike B
Neith
Level 106
God Stats
38W - 35L
1,521 SR
Queue Stats
298W - 312L
1,394 Elo+
Party 2
Arachne
Arachne
SweatLikeEss
Arachne
Level 62
God Stats
3W - 6L
1,190 SR
Queue Stats
266W - 295L
1,404 Elo+
Party 2
Shiva
Shiva
Undersly
Shiva
Level 151
God Stats
25W - 18L
1,160 SR
Queue Stats
691W - 588L
1,506 Elo+
Solo
Team Averages
Level 112
1,488 SR
1,481 Elo+

VS

Team Averages
Level 65
1,494 SR
1,405 Elo+
Bastet
Bastet
CalouDemon27
Bastet
Level 16
God Stats
1W - 2L
1,526 SR
Queue Stats
60W - 75L
1,305 Elo+
Party 1
Mulan
Mulan
MasterOfPrime27
Mulan
Level 131
God Stats
5W - 7L
1,311 SR
Queue Stats
287W - 284L
1,394 Elo+
Party 1
Yemoja
Yemoja
Titan Origin
Yemoja
Level 7
God Stats
2W - 2L
1,560 SR
Queue Stats
5W - 6L
1,367 Elo+
Party 1
Izanami
Izanami
Zoxen8523
Izanami
Level 29
God Stats
18W - 23L
1,419 SR
Queue Stats
165W - 171L
1,412 Elo+
Party 1
Vulcan
Vulcan
lorddeadpool44
Vulcan
Level 142
God Stats
5W - 10L
1,653 SR
Queue Stats
208W - 246L
1,546 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
AB12UPT
Gilgamesh
16
1 / 2 / 5
11,254
536
7,417
12,797
12,485
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

19
7 / 3 / 6
12,614
601
12,143
9,390
3,373
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

19
18 / 0 / 9
13,407
638
25,256
15,111
6,294
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Arachne
SweatLikeEss
Arachne
17
9 / 5 / 7
12,005
572
12,481
19,247
9,887
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shiva
Undersly
Shiva
17
7 / 5 / 13
11,618
553
16,183
24,085
20,195
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
13
3 / 7 / 2
8,757
417
6,952
18,447
5,005
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
2 / 8 / 5
8,757
417
6,104
20,446
11,075
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Yemoja
10
1 / 7 / 3
7,598
362
1,550
15,355
12,798
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Izanami
Zoxen8523
Izanami
13
2 / 12 / 3
8,396
400
6,704
19,641
3,880
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

15
5 / 9 / 5
9,555
455
13,346
16,686
5,090
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
31
42
Kills
13
15
Deaths
43
40
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
AB12UPT
Gilgamesh
1
2
5
1.75
L
Bastet
3
7
2
0.57
W
7
3
6
3.33
W
18
0
9
22.5
L
2
8
5
0.56
W
Arachne
SweatLikeEss
Arachne
9
5
7
2.5
L
Yemoja
1
7
3
0.36
W
Shiva
Undersly
Shiva
7
5
13
2.7
L
Izanami
Zoxen8523
Izanami
2
12
3
0.29
L
5
9
5
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,480
Damage
34,656
80,630
Taken
90,575
52,234
Mitigated
37,848
26,308
Healing
15,591
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
AB12UPT
Gilgamesh
7,417
2,278
0
2,758
12,797
12,485
613
2,370
10,427
4,710
55,843
L
Bastet
6,952
2,497
0
5,618
18,447
5,005
0
2,039
16,271
0
49,330
W
12,143
2,598
0
990
9,390
3,373
2,764
3,375
6,015
94,001
0
W
25,256
14,062
0
9,889
15,111
6,294
6,056
3,602
11,509
0
96,333
L
6,104
1,259
813
3,041
20,446
11,075
0
3,905
16,407
110
29,121
W
Arachne
SweatLikeEss
Arachne
12,481
7,285
0
7,115
19,247
9,887
1,195
3,670
15,577
0
81,478
L
Yemoja
1,550
758
2,032
1,506
15,355
12,798
0
1,987
13,317
9,026
0
W
Shiva
Undersly
Shiva
16,183
2,347
679
4,877
24,085
20,195
708
4,183
19,902
0
52,107
L
Izanami
Zoxen8523
Izanami
6,704
3,858
0
1,841
19,641
3,880
0
1,501
17,868
0
44,109
L
13,346
6,116
0
740
16,686
5,090
0
3,571
12,947
64,624
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,898
Gold Earned
43,063
542
Minions Killed
349
0
Camps Cleared
0
1,935,119
Distance Traveled
1,694,258
15
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
11,254
536
112
5
0
264,570
3
L
Bastet
8,757
417
85
4
0
360,275
10
W
Hera
12,614
601
146
7
0
415,418
6
W
Neith
13,407
638
120
6
0
391,827
3
L
Mulan
8,757
417
71
3
0
337,384
5
W
Arachne
12,005
572
103
5
0
435,205
0
L
Yemoja
7,598
362
13
1
0
312,392
3
W
Shiva
11,618
553
61
3
0
428,099
3
L
Izanami
8,396
400
85
4
0
319,440
2
L
Vulcan
9,555
455
95
5
0
364,767
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role