Player Matchup

Shiva
Shiva
 
Shiva
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kukulkan
Kukulkan
 
Kukulkan
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hachiman
Hachiman
Kinglary80
Hachiman
Level 48
God Stats
3W - 4L
1,871 SR
Queue Stats
32W - 41L
1,507 Elo+
Solo
Mercury
Mercury
LMN8U
Mercury
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 20L
1,446 Elo+
Party 1
Cerberus
Cerberus
PhillipMcShiflin
Cerberus
Level 23
God Stats
2W - 3L
1,500 SR
Queue Stats
122W - 185L
1,454 Elo+
Party 1
Team Averages
Level 75
1,574 SR
1,481 Elo+

VS

Team Averages
Level 82
1,583 SR
1,530 Elo+
Aphrodite
Aphrodite
 
Aphrodite
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Medusa
Medusa
Azael529
Medusa
Level 37
God Stats
6W - 6L
1,500 SR
Queue Stats
87W - 84L
1,416 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
OfficiallySOLO
Morgan Le Fay
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
139W - 75L
1,564 Elo+
Party 2
Cthulhu
Cthulhu
Snivelak
Cthulhu
Level 160
God Stats
3W - 2L
1,893 SR
Queue Stats
198W - 126L
1,683 Elo+
Party 2
Bakasura
Bakasura
Zetwirle
Bakasura
Level 23
God Stats
2W - 1L
1,525 SR
Queue Stats
12W - 11L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
16
7 / 3 / 6
9,500
864
14,013
12,618
9,491
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Kukulkan
 
Kukulkan
16
4 / 5 / 4
9,107
828
10,503
9,245
3,383
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Hachiman
Kinglary80
Hachiman
15
2 / 6 / 7
8,527
775
10,747
12,627
4,079
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mercury
LMN8U
Mercury
14
2 / 8 / 6
8,113
738
4,509
11,443
4,029
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
1 / 6 / 8
8,640
785
6,974
15,919
12,290
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
16
4 / 1 / 16
9,323
848
10,350
12,361
5,489
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Medusa
Azael529
Medusa
17
6 / 4 / 8
10,027
912
10,976
9,584
3,384
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Morgan Le Fay
OfficiallySOLO
Morgan Le Fay
17
10 / 7 / 7
10,130
921
13,615
10,633
3,974
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Cthulhu
Snivelak
Cthulhu
17
6 / 1 / 20
10,613
965
13,686
20,535
15,225
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bakasura
Zetwirle
Bakasura
16
2 / 3 / 8
9,448
859
3,834
12,180
5,267
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
87
16
Kills
28
28
Deaths
16
31
Assists
59
Player
Kills
Deaths
Assists
KDA
L
Shiva
 
Shiva
7
3
6
3.33
L
Kukulkan
 
Kukulkan
4
5
4
1.2
W
Aphrodite
 
Aphrodite
4
1
16
12
W
Medusa
Azael529
Medusa
6
4
8
2.5
L
Hachiman
Kinglary80
Hachiman
2
6
7
0.92
L
Mercury
LMN8U
Mercury
2
8
6
0.63
W
Morgan Le Fay
OfficiallySOLO
Morgan Le Fay
10
7
7
1.93
L
1
6
8
0.83
W
Cthulhu
Snivelak
Cthulhu
6
1
20
16
W
Bakasura
Zetwirle
Bakasura
2
3
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,746
Damage
52,461
61,852
Taken
65,293
33,272
Mitigated
33,339
8,843
Healing
30,087
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Shiva
 
Shiva
14,013
1,307
635
471
12,618
9,491
88
7,863
4,485
0
26,192
L
Kukulkan
 
Kukulkan
10,503
974
279
974
9,245
3,383
0
5,278
3,721
34,694
0
W
Aphrodite
 
Aphrodite
10,350
779
7,359
8,562
12,361
5,489
881
5,094
7,267
23,338
0
W
Medusa
Azael529
Medusa
10,976
5,584
0
584
9,584
3,384
3,269
2,951
6,633
0
45,195
L
Hachiman
Kinglary80
Hachiman
10,747
5,353
292
1,005
12,627
4,079
896
8,619
3,694
0
25,919
L
Mercury
LMN8U
Mercury
4,509
1,103
0
604
11,443
4,029
0
7,257
3,968
0
18,288
W
Morgan Le Fay
OfficiallySOLO
Morgan Le Fay
13,615
1,957
0
455
10,633
3,974
780
2,518
8,115
20,977
0
L
6,974
881
493
4,090
15,919
12,290
0
7,796
7,444
26,880
0
W
Cthulhu
Snivelak
Cthulhu
13,686
1,517
2,131
4,984
20,535
15,225
188
4,050
16,485
22,330
0
W
Bakasura
Zetwirle
Bakasura
3,834
2,387
1,603
4,409
12,180
5,267
431
2,864
9,316
0
18,830

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,887
Gold Earned
49,541
199
Minions Killed
187
0
Camps Cleared
0
1,108,224
Distance Traveled
1,226,185
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
9,500
864
31
3
0
240,649
1
L
Kukulkan
9,107
828
55
5
0
217,912
0
W
Aphrodite
9,323
848
45
4
0
265,833
0
W
Medusa
10,027
912
63
6
0
212,450
3
L
Hachiman
8,527
775
31
3
0
194,924
2
L
Mercury
8,113
738
32
3
0
225,767
2
W
Morgan Le Fay
10,130
921
14
1
0
219,433
0
L
Cerberus
8,640
785
50
5
0
228,972
2
W
Cthulhu
10,613
965
27
2
0
260,487
2
W
Bakasura
9,448
859
38
3
0
267,982
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role