Player Matchup

Chaac
Chaac
 
Chaac
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
Gengence
Thor
Level 82
God Stats
1W - 1L
1,749 SR
Queue Stats
32W - 44L
1,400 Elo+
Solo
Baron Samedi
Baron Samedi
LocalYmirMain
Baron Samedi
Level 108
God Stats
2W - 5L
1,500 SR
Queue Stats
10W - 17L
1,143 Elo+
Solo
Team Averages
Level 111
1,583 SR
1,348 Elo+

VS

Team Averages
Level 87
1,680 SR
1,494 Elo+
Chiron
Chiron
LokoDeCogumelo
Chiron
Level 38
God Stats
2W - 1L
1,736 SR
Queue Stats
18W - 28L
1,408 Elo+
Solo
Agni
Agni
OrangeTusk
Agni
Level 88
God Stats
5W - 4L
1,628 SR
Queue Stats
116W - 185L
1,395 Elo+
Solo
Cerberus
Cerberus
Skoinkfool
Cerberus
Level 134
God Stats
9W - 11L
1,675 SR
Queue Stats
745W - 588L
1,679 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
11
1 / 5 / 1
6,994
699
10,804
13,333
7,621
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Thor
11
2 / 8 / 2
7,342
734
5,134
14,209
3,615
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Baron Samedi
LocalYmirMain
Baron Samedi
11
1 / 6 / 2
7,104
710
5,634
11,407
3,437
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
10 / 1 / 6
9,602
960
15,219
7,736
3,674
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
4 / 2 / 12
8,554
855
8,749
7,376
2,771
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
Skoinkfool
Cerberus
13
5 / 2 / 13
8,755
876
11,673
17,178
17,192
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
50
4
Kills
19
19
Deaths
5
5
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
1
5
1
0.3
L
Thor
2
8
2
0.38
L
Baron Samedi
LocalYmirMain
Baron Samedi
1
6
2
0.33
W
10
1
6
13
W
4
2
12
5
W
Cerberus
Skoinkfool
Cerberus
5
2
13
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,572
Damage
35,641
38,949
Taken
32,290
14,673
Mitigated
23,637
7,565
Healing
11,685
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
10,804
2,705
0
2,591
13,333
7,621
0
6,331
7,002
0
32,141
L
Thor
5,134
952
0
1,336
14,209
3,615
0
7,744
6,465
0
12,659
L
Baron Samedi
LocalYmirMain
Baron Samedi
5,634
481
840
2,798
11,407
3,437
0
6,908
4,499
18,938
0
W
15,219
7,733
1,204
3,664
7,736
3,674
1,996
1,731
6,005
0
41,693
W
8,749
529
0
413
7,376
2,771
565
1,542
5,834
25,300
0
W
Cerberus
Skoinkfool
Cerberus
11,673
1,673
415
5,989
17,178
17,192
118
2,483
14,695
25,141
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,440
Gold Earned
26,911
100
Minions Killed
122
4
Camps Cleared
4
495,601
Distance Traveled
553,476
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
6,994
699
48
5
3
175,488
5
L
Thor
7,342
734
25
3
0
159,083
1
L
Baron Samedi
7,104
710
27
3
1
161,030
1
W
Chiron
9,602
960
48
5
3
183,136
2
W
Agni
8,554
855
23
2
1
187,449
1
W
Cerberus
8,755
876
51
5
0
182,891
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role