Player Matchup

Danzaburou
Danzaburou
ESPABILA
Danzaburou
Level 102
God Stats
0W - 2L
1,308 SR
Queue Stats
10W - 15L
1,429 Elo+
Party 1
Chang'e
Chang'e
Juguiro07
Chang'e
Level 43
God Stats
1W - 2L
1,715 SR
Queue Stats
2W - 4L
1,465 Elo+
Party 1
Ymir
Ymir
RubenLeiFer
Ymir
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 11L
1,500 Elo+
Party 1
Team Averages
Level 84
1,508 SR
1,465 Elo+

VS

Team Averages
Level 90
1,560 SR
1,777 Elo+
He Bo
He Bo
HaZòN
He Bo
Level 140
God Stats
2W - 3L
1,478 SR
Queue Stats
143W - 71L
1,700 Elo+
Party 2
Anhur
Anhur
Looný
Anhur
Level 27
God Stats
6W - 3L
1,702 SR
Queue Stats
47W - 8L
1,896 Elo+
Party 2
Zeus
Zeus
k0lin0
Zeus
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,736 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ESPABILA
Danzaburou
13
5 / 3 / 5
8,856
805
6,946
10,580
2,412
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Chang'e
Juguiro07
Chang'e
13
3 / 3 / 5
8,047
732
4,000
8,024
2,133
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
2 / 5 / 6
7,302
664
5,599
12,562
9,325
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
HaZòN
He Bo
14
3 / 4 / 8
8,401
764
7,658
7,231
2,283
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Anhur
Looný
Anhur
14
4 / 2 / 7
8,523
775
9,046
7,833
2,987
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Zeus
k0lin0
Zeus
12
4 / 4 / 5
8,139
740
7,680
4,503
1,446
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
31
10
Kills
11
11
Deaths
10
16
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
ESPABILA
Danzaburou
5
3
5
2.5
W
He Bo
HaZòN
He Bo
3
4
8
1.75
L
Chang'e
Juguiro07
Chang'e
3
3
5
1.83
W
Anhur
Looný
Anhur
4
2
7
3.75
L
2
5
6
1
W
Zeus
k0lin0
Zeus
4
4
5
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,545
Damage
24,384
31,166
Taken
19,567
13,870
Mitigated
6,716
6,305
Healing
3,199
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
ESPABILA
Danzaburou
6,946
1,436
0
1,575
10,580
2,412
269
4,888
5,692
0
32,564
W
He Bo
HaZòN
He Bo
7,658
436
0
1,288
7,231
2,283
235
3,527
3,375
22,797
0
L
Chang'e
Juguiro07
Chang'e
4,000
11
564
2,900
8,024
2,133
142
4,254
3,770
25,315
0
W
Anhur
Looný
Anhur
9,046
3,184
0
1,170
7,833
2,987
0
2,834
4,707
0
28,842
L
5,599
1,033
0
1,266
12,562
9,325
0
6,983
5,579
10,265
0
W
Zeus
k0lin0
Zeus
7,680
226
383
358
4,503
1,446
195
2,566
1,799
20,834
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,205
Gold Earned
25,063
120
Minions Killed
124
4
Camps Cleared
5
604,426
Distance Traveled
589,350
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
8,856
805
60
5
2
202,370
3
W
He Bo
8,401
764
39
4
3
200,234
2
L
Chang'e
8,047
732
55
5
2
217,044
0
W
Anhur
8,523
775
52
5
2
204,247
2
L
Ymir
7,302
664
5
0
0
185,012
2
W
Zeus
8,139
740
33
3
0
184,869
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role