Player Matchup

Hades
Hades
Gold II
BafometKill
Hades
Gold II
Level 142
God Stats
26W - 12L
1,758 SR
Queue Stats
178W - 181L
1,469 MMR
Solo
Mulan
Mulan
Gold II
FireAce21411
Mulan
Gold II
Level 159
God Stats
8W - 5L
1,731 SR
Queue Stats
159W - 169L
1,496 MMR
Party 1
Horus
Horus
Gold IV
Green_FromDeep
Horus
Gold IV
Level 123
God Stats
32W - 18L
1,547 SR
Queue Stats
333W - 346L
1,473 MMR
Party 2
Athena
Athena
Gold II
Haseo_Shinokyofu
Athena
Gold II
Level 112
God Stats
115W - 128L
1,549 SR
Queue Stats
165W - 171L
1,499 MMR
Party 1
Freya
Freya
Gold IV
Townsy
Freya
Gold IV
Level 155
God Stats
3W - 0L
1,500 SR
Queue Stats
87W - 95L
1,605 MMR
Party 2
Team Averages
Gold III
Gold III
Average Tier
Level 138
1,617 SR
1,508 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 91
1,564 SR
1,510 MMR
Fenrir
Fenrir
Gold IV
ChicoWhite_305_
Fenrir
Gold IV
Level 87
God Stats
2W - 3L
1,500 SR
Queue Stats
173W - 194L
1,533 MMR
Solo
Neith
Neith
Gold III
NoobAsh123
Neith
Gold III
Level 69
God Stats
1W - 2L
1,562 SR
Queue Stats
74W - 74L
1,523 MMR
Solo
Ullr
Ullr
Silver I
XxReT0DDxX
Ullr
Silver I
Level 128
God Stats
2W - 2L
1,534 SR
Queue Stats
41W - 27L
1,502 MMR
Solo
Merlin
Merlin
Gold III
carrupo1914
Merlin
Gold III
Level 121
God Stats
1W - 1L
1,726 SR
Queue Stats
96W - 108L
1,534 MMR
Solo
Bacchus
Bacchus
Silver IV
secretstarrxx
Bacchus
Silver IV
Level 50
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 16L
1,457 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
10 / 2 / 12
14,725
614
23,385
16,330
10,117
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

18
5 / 2 / 12
12,129
505
9,582
22,029
14,421
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

20
5 / 1 / 3
13,009
542
6,498
18,967
19,040
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

18
3 / 1 / 22
12,790
533
7,406
25,335
29,094
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Freya
Townsy
Freya
20
13 / 6 / 9
14,484
604
26,786
29,117
12,103
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bans
AwilixAtlasBastetCliodhna

VS

Bans
ArachneThanatosApolloKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 8 / 4
10,276
428
8,392
20,693
7,685
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Neith
19
2 / 6 / 1
11,940
498
16,429
16,681
5,717
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
6 / 8 / 2
11,850
494
19,494
22,027
7,409
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Merlin
18
2 / 7 / 0
11,828
493
11,042
16,141
15,889
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Bacchus
13
1 / 7 / 4
9,549
398
8,420
20,882
22,170
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

94
Kill Participation
23
36
Kills
12
12
Deaths
36
58
Assists
11
Player
Kills
Deaths
Assists
KDA
W
10
2
12
8
L
1
8
4
0.38
W
5
2
12
5.5
W
5
1
3
6.5
W
3
1
22
14
L
Neith
2
6
1
0.42
W
Freya
Townsy
Freya
13
6
9
2.92
L
6
8
2
0.88
L
Merlin
2
7
0
0.29
L
Bacchus
1
7
4
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,657
Damage
63,777
111,778
Taken
96,424
84,775
Mitigated
58,870
51,059
Healing
16,999
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
23,385
670
2,199
6,233
16,330
10,117
1,516
1,634
14,607
134,608
0
L
8,392
2,833
0
6,383
20,693
7,685
0
11,030
9,663
0
74,359
W
9,582
1,114
0
13,030
22,029
14,421
370
5,220
16,641
0
87,358
W
6,498
2,931
2,542
6,474
18,967
19,040
1,610
5,841
12,426
0
69,072
W
7,406
2,790
476
4,430
25,335
29,094
577
5,019
20,084
23,527
0
L
Neith
16,429
6,501
0
4,185
16,681
5,717
86
10,515
6,166
0
105,416
W
Freya
Townsy
Freya
26,786
10,382
0
15,675
29,117
12,103
3,629
5,301
23,743
119,377
0
L
19,494
8,740
0
2,261
22,027
7,409
0
16,266
5,761
0
87,671
L
Merlin
11,042
687
0
1,483
16,141
15,889
125
7,827
8,314
73,363
0
L
Bacchus
8,420
579
394
2,293
20,882
22,170
0
11,939
7,020
31,235
3,712

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,137
Gold Earned
55,443
590
Minions Killed
637
0
Camps Cleared
0
2,300,116
Distance Traveled
2,037,999
25
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
14,725
614
213
9
0
500,869
10
L
Fenrir
10,276
428
113
5
0
444,935
4
W
Mulan
12,129
505
112
5
0
468,744
3
W
Horus
13,009
542
127
5
0
439,457
7
W
Athena
12,790
533
22
1
0
481,500
3
L
Neith
11,940
498
184
8
0
387,982
3
W
Freya
14,484
604
116
5
0
409,546
2
L
Ullr
11,850
494
146
6
0
389,412
1
L
Merlin
11,828
493
148
6
0
403,729
2
L
Bacchus
9,549
398
46
2
0
411,941
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role