Player Matchup

Chronos
Chronos
Platinum II
mujahadeenISIS
Chronos
Platinum II
Level 38
God Stats
7W - 2L
1,874 SR
Queue Stats
61W - 24L
2,058 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 38
1,874 SR
2,058 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 44
1,500 SR
1,500 MMR
Scylla
Scylla
Bronze III
 
Scylla
Bronze III
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 0 / 0
5,786
1,157
2,572
3,333
1,227
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Bans
UllrAchillesMedusaCharybdisAh Muzen Cab

VS

Bans
Hou YiKaliLokiBastetThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
7
0 / 3 / 0
3,974
795
1,492
4,536
1,334
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
0
3
Kills
0
0
Deaths
3
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
0
3
0
0
W
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

2,572
Damage
1,492
3,333
Taken
4,536
1,227
Mitigated
1,334
1,675
Healing
490
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
1,492
151
0
490
4,536
1,334
0
2,313
2,223
10,751
0
W
2,572
730
0
1,675
3,333
1,227
1,276
1,639
1,532
24,120
2,784

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

5,786
Gold Earned
3,974
57
Minions Killed
25
5
Camps Cleared
0
100,027
Distance Traveled
90,301
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
3,974
795
25
5
0
90,301
1
W
Chronos
5,786
1,157
57
11
5
100,027
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role