Player Matchup

Sun Wukong
Sun Wukong
Anlo4sure
Sun Wukong
Level 154
God Stats
3W - 0L
1,696 SR
Queue Stats
268W - 150L
1,599 Elo+
Party 2
Khepri
Khepri
Flashheart88
Khepri
Level 160
God Stats
5W - 6L
1,138 SR
Queue Stats
1,347W - 919L
1,549 Elo+
Party 2
Sylvanus
Sylvanus
NaciCHEF
Sylvanus
Level 160
God Stats
9W - 7L
1,515 SR
Queue Stats
735W - 750L
1,600 Elo+
Solo
Thanatos
Thanatos
Wìndranger
Thanatos
Level 159
God Stats
1W - 1L
1,324 SR
Queue Stats
10W - 13L
1,583 Elo+
Party 2
Hera
Hera
gfcm18
Hera
Level 143
God Stats
5W - 1L
1,195 SR
Queue Stats
418W - 438L
1,552 Elo+
Solo
Team Averages
Level 155
1,373 SR
1,576 Elo+

VS

Team Averages
Level 139
1,416 SR
1,579 Elo+
Neith
Neith
 
Neith
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
He Bo
He Bo
Cheasey
He Bo
Level 68
God Stats
0W - 2L
1,271 SR
Queue Stats
104W - 81L
1,605 Elo+
Solo
Cliodhna
Cliodhna
Inquizit0r
Cliodhna
Level 153
God Stats
0W - 2L
1,309 SR
Queue Stats
414W - 397L
1,580 Elo+
Solo
Chang'e
Chang'e
Poolu-
Chang'e
Level 156
God Stats
0W - 3L
1,500 SR
Queue Stats
183W - 171L
1,710 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Anlo4sure
Sun Wukong
19
13 / 3 / 22
12,531
835
23,505
17,849
23,862
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Khepri
18
1 / 3 / 38
11,880
792
10,642
17,244
23,340
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sylvanus
NaciCHEF
Sylvanus
18
3 / 3 / 32
11,898
793
8,342
18,971
25,502
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Thanatos
Wìndranger
Thanatos
18
14 / 5 / 17
12,668
845
17,872
17,509
11,493
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hera
gfcm18
Hera
20
14 / 4 / 15
13,823
922
22,301
11,888
6,650
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
19
9 / 9 / 5
12,679
845
16,854
17,932
5,697
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Kuzenbo
 
Kuzenbo
18
2 / 5 / 14
10,232
682
7,881
19,426
26,183
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

He Bo
Cheasey
He Bo
15
2 / 11 / 7
9,472
631
8,163
17,419
4,389
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Cliodhna
Inquizit0r
Cliodhna
16
2 / 11 / 11
10,525
702
12,311
17,503
6,008
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mace

Mace

+10
Physical Power

Chang'e
Poolu-
Chang'e
17
3 / 9 / 8
10,373
692
13,464
17,474
6,156
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

169
Kill Participation
63
45
Kills
18
18
Deaths
45
124
Assists
45
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
9
9
5
1.28
L
Kuzenbo
 
Kuzenbo
2
5
14
1.8
W
Sun Wukong
Anlo4sure
Sun Wukong
13
3
22
8
L
He Bo
Cheasey
He Bo
2
11
7
0.5
W
Khepri
1
3
38
6.67
L
Cliodhna
Inquizit0r
Cliodhna
2
11
11
0.68
W
Sylvanus
NaciCHEF
Sylvanus
3
3
32
6.33
L
Chang'e
Poolu-
Chang'e
3
9
8
0.78
W
Thanatos
Wìndranger
Thanatos
14
5
17
4.5
W
Hera
gfcm18
Hera
14
4
15
5.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,662
Damage
58,673
83,461
Taken
89,754
90,847
Mitigated
48,433
35,126
Healing
22,152
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
16,854
7,484
476
2,288
17,932
5,697
554
9,215
8,198
0
44,000
L
Kuzenbo
 
Kuzenbo
7,881
3,190
1,351
4,223
19,426
26,183
48
8,829
10,133
14,957
0
W
Sun Wukong
Anlo4sure
Sun Wukong
23,505
4,473
998
3,193
17,849
23,862
2,111
6,557
11,292
0
45,170
L
He Bo
Cheasey
He Bo
8,163
115
531
1,310
17,419
4,389
116
5,649
11,077
19,598
0
W
Khepri
10,642
398
0
2,567
17,244
23,340
447
2,865
14,379
17,712
0
L
Cliodhna
Inquizit0r
Cliodhna
12,311
1,595
54
605
17,503
6,008
0
8,417
8,779
0
22,142
W
Sylvanus
NaciCHEF
Sylvanus
8,342
1,266
8,039
5,016
18,971
25,502
875
6,247
12,724
12,608
0
L
Chang'e
Poolu-
Chang'e
13,464
407
6,797
4,517
17,474
6,156
0
9,175
8,017
36,356
0
W
Thanatos
Wìndranger
Thanatos
17,872
4,036
113
10,973
17,509
11,493
1,828
7,257
10,252
0
29,693
W
Hera
gfcm18
Hera
22,301
5,368
1,946
2,281
11,888
6,650
1,586
6,582
5,306
61,196
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,800
Gold Earned
53,281
175
Minions Killed
148
0
Camps Cleared
0
1,382,325
Distance Traveled
1,089,172
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
12,679
845
64
4
0
190,750
2
L
Kuzenbo
10,232
682
8
1
0
297,428
1
W
Sun Wukong
12,531
835
40
3
0
297,261
0
L
He Bo
9,472
631
26
2
0
185,309
0
W
Khepri
11,880
792
8
1
0
289,581
0
L
Cliodhna
10,525
702
20
1
0
224,555
1
W
Sylvanus
11,898
793
8
1
0
276,187
5
L
Chang'e
10,373
692
30
2
0
191,130
0
W
Thanatos
12,668
845
22
1
0
263,304
0
W
Hera
13,823
922
97
6
0
255,992
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role