Player Matchup

Erlang Shen
Erlang Shen
Silver V
 
Erlang Shen
Silver V
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bakasura
Bakasura
Silver II
BigLig
Bakasura
Silver II
Level 85
God Stats
23W - 15L
1,627 SR
Queue Stats
104W - 117L
1,285 MMR
Party 1
Achilles
Achilles
Silver I
Kio717
Achilles
Silver I
Level 139
God Stats
3W - 8L
1,337 SR
Queue Stats
224W - 231L
1,153 MMR
Solo
Nu Wa
Nu Wa
Silver II
Reced1ve
Nu Wa
Silver II
Level 81
God Stats
8W - 1L
1,975 SR
Queue Stats
98W - 111L
1,285 MMR
Party 1
Apollo
Apollo
Gold V
woshizijiren
Apollo
Gold V
Level 160
God Stats
4W - 8L
1,386 SR
Queue Stats
679W - 686L
1,269 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 110
1,565 SR
1,298 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 123
1,604 SR
1,389 MMR
Jormungandr
Jormungandr
Silver I
 
Jormungandr
Silver I
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Poseidon
Poseidon
Silver IV
 
Poseidon
Silver IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Merlin
Merlin
Gold V
Grott
Merlin
Gold V
Level 134
God Stats
17W - 11L
1,752 SR
Queue Stats
228W - 228L
1,325 MMR
Solo
Cliodhna
Cliodhna
Gold V
Kattegàt
Cliodhna
Gold V
Level 122
God Stats
7W - 4L
1,677 SR
Queue Stats
23W - 27L
1,292 MMR
Solo
Geb
Geb
Silver I
michele1564
Geb
Silver I
Level 131
God Stats
47W - 36L
1,590 SR
Queue Stats
63W - 71L
1,329 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
5
0 / 2 / 0
3,513
502
569
4,154
2,649
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Bakasura
BigLig
Bakasura
6
0 / 3 / 0
3,818
545
1,323
5,372
1,533
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Achilles
Kio717
Achilles
5
0 / 2 / 0
3,378
483
1,064
4,107
2,327
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Nu Wa
Reced1ve
Nu Wa
7
0 / 2 / 0
4,104
586
2,229
3,664
779
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Apollo
8
0 / 1 / 0
4,256
608
1,350
3,743
913
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bans
Ne ZhaAthenaAtlas

VS

Bans
ThothSolBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
9
3 / 0 / 2
5,210
744
3,248
3,634
1,559
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Poseidon
 
Poseidon
7
1 / 0 / 2
4,248
607
2,132
1,990
325
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Merlin
Grott
Merlin
8
2 / 0 / 2
4,577
654
1,910
2,240
567
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cliodhna
Kattegàt
Cliodhna
9
3 / 0 / 3
4,888
698
2,971
4,279
1,119
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

7
1 / 0 / 2
4,514
645
1,619
2,688
1,013
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
21
0
Kills
10
10
Deaths
0
0
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
 
Erlang Shen
0
2
0
0
W
Jormungandr
 
Jormungandr
3
0
2
4
W
Poseidon
 
Poseidon
1
0
2
2
L
Bakasura
BigLig
Bakasura
0
3
0
0
W
Merlin
Grott
Merlin
2
0
2
3
W
Cliodhna
Kattegàt
Cliodhna
3
0
3
4.5
L
Achilles
Kio717
Achilles
0
2
0
0
L
Nu Wa
Reced1ve
Nu Wa
0
2
0
0
W
1
0
2
2
L
Apollo
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,535
Damage
11,880
21,040
Taken
14,831
8,201
Mitigated
4,583
5,973
Healing
5,268
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
 
Erlang Shen
569
277
0
336
4,154
2,649
0
2,595
1,559
0
6,138
W
Jormungandr
 
Jormungandr
3,248
1,015
0
2,137
3,634
1,559
0
90
3,284
29,203
0
W
Poseidon
 
Poseidon
2,132
497
0
726
1,990
325
0
91
1,891
23,122
0
L
Bakasura
BigLig
Bakasura
1,323
878
0
1,257
5,372
1,533
0
1,727
3,645
0
12,409
W
Merlin
Grott
Merlin
1,910
293
0
500
2,240
567
98
746
1,382
22,018
0
W
Cliodhna
Kattegàt
Cliodhna
2,971
509
0
580
4,279
1,119
0
981
3,087
0
22,718
L
Achilles
Kio717
Achilles
1,064
128
0
1,674
4,107
2,327
0
2,066
2,041
0
9,104
L
Nu Wa
Reced1ve
Nu Wa
2,229
426
0
1,113
3,664
779
0
1,523
2,141
17,816
0
W
1,619
224
0
1,325
2,688
1,013
0
85
2,595
5,584
0
L
Apollo
1,350
780
0
1,593
3,743
913
0
998
2,745
0
25,923

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,069
Gold Earned
23,437
185
Minions Killed
227
0
Camps Cleared
0
634,967
Distance Traveled
708,952
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
3,513
502
14
2
0
126,423
3
W
Jormungandr
5,210
744
74
11
0
121,932
2
W
Poseidon
4,248
607
57
8
0
143,918
3
L
Bakasura
3,818
545
44
6
0
167,957
1
W
Merlin
4,577
654
44
6
0
131,277
3
W
Cliodhna
4,888
698
45
6
0
160,403
2
L
Achilles
3,378
483
22
3
0
82,134
0
L
Nu Wa
4,104
586
47
7
0
124,397
1
W
Geb
4,514
645
7
1
0
151,422
1
L
Apollo
4,256
608
58
8
0
134,056
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role