Player Matchup

Charybdis
Charybdis
DantePGL4-20
Charybdis
Level 83
God Stats
5W - 1L
1,574 SR
Queue Stats
70W - 81L
1,501 Elo+
Solo
Ah Puch
Ah Puch
MRnabocop
Ah Puch
Level 29
God Stats
3W - 0L
1,715 SR
Queue Stats
58W - 38L
1,597 Elo+
Solo
Vamana
Vamana
PancakeMoon
Vamana
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 5L
1,637 Elo+
Solo
Hera
Hera
Кисёныш
Hera
Level 129
God Stats
27W - 20L
1,612 SR
Queue Stats
128W - 140L
1,508 Elo+
Party 1
Xing Tian
Xing Tian
МировойПельмень
Xing Tian
Level 149
God Stats
8W - 7L
1,604 SR
Queue Stats
173W - 197L
1,517 Elo+
Party 1
Team Averages
Level 79
1,601 SR
1,552 Elo+

VS

Team Averages
Level 73
1,566 SR
1,496 Elo+
Medusa
Medusa
Sk8-Xety
Medusa
Level 77
God Stats
1W - 5L
1,140 SR
Queue Stats
28W - 48L
1,402 Elo+
Solo
Zeus
Zeus
Toon Terror 22
Zeus
Level 78
God Stats
10W - 18L
1,567 SR
Queue Stats
266W - 280L
1,507 Elo+
Solo
Olorun
Olorun
daguilera71
Olorun
Level 42
God Stats
4W - 6L
1,709 SR
Queue Stats
20W - 21L
1,501 Elo+
Solo
Set
Set
david211
Set
Level 118
God Stats
1W - 2L
1,500 SR
Queue Stats
104W - 103L
1,531 Elo+
Party 2
Kumbhakarna
Kumbhakarna
imtetesito
Kumbhakarna
Level 49
God Stats
2W - 1L
1,914 SR
Queue Stats
58W - 54L
1,540 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
DantePGL4-20
Charybdis
13
0 / 5 / 1
6,902
767
5,933
7,732
2,447
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ah Puch
MRnabocop
Ah Puch
16
5 / 2 / 5
8,528
948
10,470
6,545
3,417
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Vamana
14
2 / 0 / 6
7,522
836
5,292
7,628
5,899
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

13
2 / 4 / 6
7,302
811
5,406
6,519
2,058
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

13
1 / 2 / 3
7,132
792
2,485
7,937
6,249
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Sk8-Xety
Medusa
13
2 / 1 / 4
7,048
783
4,526
7,755
2,584
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

13
3 / 3 / 3
7,194
799
8,887
3,886
1,339
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Olorun
14
1 / 2 / 7
7,095
788
3,934
8,030
3,056
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

14
6 / 4 / 4
7,703
856
5,867
7,595
3,221
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Kumbhakarna
imtetesito
Kumbhakarna
12
1 / 0 / 7
6,810
757
2,515
8,368
4,660
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
38
10
Kills
13
13
Deaths
10
21
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Charybdis
DantePGL4-20
Charybdis
0
5
1
0.1
W
Ah Puch
MRnabocop
Ah Puch
5
2
5
3.75
W
Vamana
2
0
6
5
L
Medusa
Sk8-Xety
Medusa
2
1
4
4
L
3
3
3
1.5
L
Olorun
1
2
7
2.25
L
6
4
4
2
L
Kumbhakarna
imtetesito
Kumbhakarna
1
0
7
4.5
W
2
4
6
1.25
W
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,586
Damage
25,729
36,361
Taken
35,634
20,070
Mitigated
14,860
8,512
Healing
9,991
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
DantePGL4-20
Charybdis
5,933
1,589
0
996
7,732
2,447
908
2,116
5,544
0
27,001
W
Ah Puch
MRnabocop
Ah Puch
10,470
698
0
2,599
6,545
3,417
29
2,964
3,416
38,348
0
W
Vamana
5,292
2,209
0
3,030
7,628
5,899
703
2,699
4,767
0
21,033
L
Medusa
Sk8-Xety
Medusa
4,526
2,238
0
2,858
7,755
2,584
0
3,170
4,373
0
21,674
L
8,887
737
0
194
3,886
1,339
0
2,898
884
20,568
0
L
Olorun
3,934
1,744
306
2,194
8,030
3,056
0
5,060
2,766
17,946
1,910
L
5,867
2,315
0
855
7,595
3,221
0
3,006
4,349
0
19,853
L
Kumbhakarna
imtetesito
Kumbhakarna
2,515
485
436
3,148
8,368
4,660
0
3,773
4,370
5,199
0
W
5,406
1,291
259
1,057
6,519
2,058
670
3,116
3,255
14,323
0
W
2,485
128
0
571
7,937
6,249
0
3,113
4,512
7,662
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,386
Gold Earned
35,850
189
Minions Killed
165
0
Camps Cleared
0
927,420
Distance Traveled
878,314
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
6,902
767
49
5
0
157,148
3
W
Ah Puch
8,528
948
67
7
0
184,097
1
W
Vamana
7,522
836
35
4
0
212,805
4
L
Medusa
7,048
783
42
5
0
183,872
1
L
Zeus
7,194
799
36
4
0
178,819
2
L
Olorun
7,095
788
46
5
0
195,450
1
L
Set
7,703
856
34
4
0
175,237
1
L
Kumbhakarna
6,810
757
7
1
0
144,936
0
W
Hera
7,302
811
29
3
0
178,687
0
W
Xing Tian
7,132
792
9
1
0
194,683
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role