Player Matchup

Xing Tian
Xing Tian
Silver I
Aqua4522
Xing Tian
Silver I
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 14L
1,600 MMR
Solo
Chaac
Chaac
Platinum II
Deos_Syje
Chaac
Platinum II
Level 128
God Stats
15W - 11L
1,796 SR
Queue Stats
127W - 137L
1,805 MMR
Solo
Thoth
Thoth
Platinum I
MeatyEquation36
Thoth
Platinum I
Level 159
God Stats
15W - 19L
1,514 SR
Queue Stats
372W - 361L
1,933 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 136
1,603 SR
1,779 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 133
1,697 SR
1,763 MMR
Morgan Le Fay
Morgan Le Fay
Gold IV
Harp Dabby
Morgan Le Fay
Gold IV
Level 123
God Stats
6W - 6L
1,686 SR
Queue Stats
101W - 109L
1,533 MMR
Solo
Jormungandr
Jormungandr
Gold IV
K247 Kin9 Leo
Jormungandr
Gold IV
Level 128
God Stats
10W - 5L
1,632 SR
Queue Stats
55W - 61L
1,669 MMR
Solo
Achilles
Achilles
Platinum I
WARMACHINE669
Achilles
Platinum I
Level 149
God Stats
4W - 3L
1,773 SR
Queue Stats
42W - 46L
2,085 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Aqua4522
Xing Tian
17
2 / 6 / 6
12,259
645
10,281
23,822
24,286
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Chaac
Deos_Syje
Chaac
18
4 / 3 / 3
12,783
673
18,439
26,692
24,195
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

19
4 / 3 / 4
13,507
711
21,539
11,634
3,700
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
FenrirBastetAh Muzen CabAtlasZeus

VS

Bans
MulanScyllaGebSolGilgamesh
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Harp Dabby
Morgan Le Fay
19
3 / 4 / 8
13,254
698
16,135
16,933
5,099
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jormungandr
K247 Kin9 Leo
Jormungandr
16
4 / 2 / 6
12,357
650
15,240
18,851
13,331
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Achilles
WARMACHINE669
Achilles
17
5 / 4 / 6
12,469
656
20,713
25,642
31,262
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
32
10
Kills
12
12
Deaths
10
13
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Xing Tian
Aqua4522
Xing Tian
2
6
6
0.83
W
Chaac
Deos_Syje
Chaac
4
3
3
1.83
L
Morgan Le Fay
Harp Dabby
Morgan Le Fay
3
4
8
1.75
L
Jormungandr
K247 Kin9 Leo
Jormungandr
4
2
6
3.5
W
4
3
4
2
L
Achilles
WARMACHINE669
Achilles
5
4
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,259
Damage
52,088
62,148
Taken
61,426
52,181
Mitigated
49,692
14,757
Healing
13,589
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xing Tian
Aqua4522
Xing Tian
10,281
718
0
1,762
23,822
24,286
149
12,753
10,592
30,690
0
W
Chaac
Deos_Syje
Chaac
18,439
2,958
0
10,823
26,692
24,195
961
12,576
13,146
162
53,691
L
Morgan Le Fay
Harp Dabby
Morgan Le Fay
16,135
374
202
3,276
16,933
5,099
721
9,834
6,918
67,109
0
L
Jormungandr
K247 Kin9 Leo
Jormungandr
15,240
3,444
607
2,351
18,851
13,331
315
9,990
8,401
38,599
0
W
21,539
577
0
2,172
11,634
3,700
2,120
6,654
4,576
73,094
0
L
Achilles
WARMACHINE669
Achilles
20,713
5,728
982
6,171
25,642
31,262
1,478
12,517
12,560
0
45,087

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,549
Gold Earned
38,080
217
Minions Killed
213
8
Camps Cleared
9
1,081,339
Distance Traveled
986,029
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xing Tian
12,259
645
22
1
3
353,997
2
W
Chaac
12,783
673
59
3
2
371,500
4
L
Morgan Le Fay
13,254
698
115
6
4
347,487
0
L
Jormungandr
12,357
650
56
3
1
302,050
1
W
Thoth
13,507
711
136
7
3
355,842
3
L
Achilles
12,469
656
42
2
4
336,492
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role