Player Matchup

Fenrir
Fenrir
Grandmaster
AzCoco-
Fenrir
Grandmaster
Level 149
God Stats
25W - 1L
2,171 SR
Queue Stats
484W - 36L
2,958 MMR
Party 1
Osiris
Osiris
Masters
Dαze
Osiris
Masters
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
74W - 13L
2,570 MMR
Party 1
Sol
Sol
Grandmaster
GàmeOver
Sol
Grandmaster
Level 159
God Stats
51W - 1L
2,262 SR
Queue Stats
475W - 31L
3,323 MMR
Party 1
Team Averages
Grandmaster
Grandmaster
Average Tier
Level 125
1,977 SR
2,950 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 147
1,624 SR
1,683 MMR
Neith
Neith
Gold IV
 
Neith
Gold IV
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Geb
Geb
Gold I
Onlyon3kld
Geb
Gold I
Level 157
God Stats
11W - 9L
1,873 SR
Queue Stats
215W - 166L
1,757 MMR
Solo
Thoth
Thoth
Gold V
Orignalspartan
Thoth
Gold V
Level 142
God Stats
1W - 3L
1,500 SR
Queue Stats
27W - 17L
1,792 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
AzCoco-
Fenrir
14
6 / 1 / 3
9,173
764
8,081
15,639
8,657
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Heavy Mace

Heavy Mace

+30
Physical Power

Osiris
Dαze
Osiris
13
1 / 3 / 8
8,449
704
8,110
13,455
8,514
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
4 / 0 / 6
9,377
781
11,998
8,996
2,258
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
Ah Muzen CabKaliBastet

VS

Bans
AtlasGilgameshAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
9
1 / 4 / 2
7,381
615
6,512
6,742
2,290
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

10
2 / 3 / 1
8,086
674
3,595
15,079
12,124
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

12
1 / 4 / 2
7,821
652
12,619
8,875
2,582
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
9
11
Kills
4
4
Deaths
11
17
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
1
4
2
0.5
W
Fenrir
AzCoco-
Fenrir
6
1
3
7.5
W
Osiris
Dαze
Osiris
1
3
8
1.67
W
4
0
6
7
L
2
3
1
0.83
L
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,189
Damage
22,726
38,090
Taken
30,696
19,429
Mitigated
16,996
16,668
Healing
4,200
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
6,512
1,743
0
436
6,742
2,290
0
2,836
3,663
0
17,582
W
Fenrir
AzCoco-
Fenrir
8,081
2,258
0
7,352
15,639
8,657
928
7,574
8,065
0
29,649
W
Osiris
Dαze
Osiris
8,110
1,592
346
3,863
13,455
8,514
311
5,510
7,945
0
21,574
W
11,998
6,809
0
5,107
8,996
2,258
1,969
4,258
4,738
55,157
0
L
3,595
452
324
2,800
15,079
12,124
100
7,350
7,001
5,968
0
L
12,619
82
0
640
8,875
2,582
0
1,812
6,705
47,189
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,999
Gold Earned
23,288
136
Minions Killed
91
9
Camps Cleared
0
703,087
Distance Traveled
609,952
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,381
615
20
2
0
193,423
1
W
Fenrir
9,173
764
28
2
3
251,025
4
W
Osiris
8,449
704
25
2
1
226,024
3
W
Sol
9,377
781
83
7
5
226,038
1
L
Geb
8,086
674
6
1
0
211,629
2
L
Thoth
7,821
652
65
5
0
204,900
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role