Player Matchup

Tsukuyomi
Tsukuyomi
Anbx Phxntom
Tsukuyomi
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,560 Elo+
Party 2
Chaac
Chaac
Anbx Wrxth
Chaac
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,560 Elo+
Party 2
Sobek
Sobek
CriTiCal-_razor
Sobek
Level 87
God Stats
11W - 15L
1,691 SR
Queue Stats
123W - 107L
1,561 Elo+
Party 3
Hera
Hera
GenghisDong1227
Hera
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
152W - 123L
1,628 Elo+
Party 3
Hou Yi
Hou Yi
LootGoblin22
Hou Yi
Level 146
God Stats
12W - 15L
1,510 SR
Queue Stats
493W - 438L
1,559 Elo+
Party 3
Team Averages
Level 109
1,540 SR
1,573 Elo+

VS

Team Averages
Level 127
1,546 SR
1,466 Elo+
Kukulkan
Kukulkan
 
Kukulkan
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ares
Ares
 
Ares
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xbalanque
Xbalanque
BadSheerBooch
Xbalanque
Level 122
God Stats
4W - 5L
1,500 SR
Queue Stats
385W - 355L
1,536 Elo+
Solo
Shiva
Shiva
GehennaSama
Shiva
Level 151
God Stats
12W - 5L
1,730 SR
Queue Stats
208W - 213L
1,558 Elo+
Solo
Anhur
Anhur
RosyBottoms
Anhur
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 14L
1,236 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Anbx Phxntom
Tsukuyomi
8
1 / 7 / 1
4,969
497
2,590
8,088
2,042
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Chaac
10
1 / 2 / 0
5,232
523
2,306
7,750
3,815
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

7
1 / 3 / 1
4,771
477
2,031
7,916
4,566
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

9
0 / 4 / 1
5,136
514
3,682
5,039
1,110
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Hou Yi
9
0 / 1 / 1
5,045
505
3,917
7,266
1,383
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
11
2 / 0 / 8
6,721
672
3,899
3,146
1,134
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ares
 
Ares
10
3 / 1 / 6
6,113
611
3,016
5,665
3,806
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Xbalanque
BadSheerBooch
Xbalanque
11
2 / 1 / 2
6,303
630
6,207
5,738
1,387
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
2 / 1 / 1
6,564
656
5,109
6,558
3,259
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
8 / 0 / 4
7,093
709
7,079
5,390
2,139
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
38
3
Kills
17
17
Deaths
3
4
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
 
Kukulkan
2
0
8
6
W
Ares
 
Ares
3
1
6
6
L
Tsukuyomi
Anbx Phxntom
Tsukuyomi
1
7
1
0.21
L
Chaac
1
2
0
0.5
W
Xbalanque
BadSheerBooch
Xbalanque
2
1
2
3
L
1
3
1
0.5
W
2
1
1
2.5
L
0
4
1
0.13
L
Hou Yi
0
1
1
0.5
W
8
0
4
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,526
Damage
25,310
36,059
Taken
26,497
12,916
Mitigated
11,725
10,006
Healing
8,689
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
 
Kukulkan
3,899
297
0
450
3,146
1,134
322
815
2,305
42,186
0
W
Ares
 
Ares
3,016
485
94
2,090
5,665
3,806
0
2,375
3,154
13,483
0
L
Tsukuyomi
Anbx Phxntom
Tsukuyomi
2,590
413
0
1,454
8,088
2,042
0
1,967
6,121
0
18,461
L
Chaac
2,306
297
0
2,594
7,750
3,815
0
494
7,256
0
24,720
W
Xbalanque
BadSheerBooch
Xbalanque
6,207
2,400
0
2,634
5,738
1,387
0
337
5,401
0
40,373
L
2,031
154
0
2,879
7,916
4,566
0
2,339
5,577
11,479
0
W
5,109
760
186
1,110
6,558
3,259
689
559
5,997
0
35,840
L
3,682
811
0
492
5,039
1,110
0
1,418
3,621
25,773
0
L
Hou Yi
3,917
2,072
0
2,587
7,266
1,383
474
697
6,569
0
33,209
W
7,079
3,292
0
2,125
5,390
2,139
0
1,361
3,927
0
36,892

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,153
Gold Earned
32,794
227
Minions Killed
338
0
Camps Cleared
0
944,133
Distance Traveled
999,671
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
6,721
672
90
9
0
213,870
3
W
Ares
6,113
611
21
2
0
184,043
2
L
Tsukuyomi
4,969
497
38
4
0
215,880
1
L
Chaac
5,232
523
44
4
0
178,034
2
W
Xbalanque
6,303
630
83
8
0
187,600
4
L
Sobek
4,771
477
20
2
0
203,879
0
W
Shiva
6,564
656
88
9
0
206,157
3
L
Hera
5,136
514
62
6
0
175,858
3
L
Hou Yi
5,045
505
63
6
0
170,482
3
W
Anhur
7,093
709
56
6
0
208,001
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role