Player Matchup

Ravana
Ravana
AcquittalBurden
Ravana
Level 160
God Stats
4W - 2L
1,500 SR
Queue Stats
28W - 37L
1,395 Elo+
Party 1
Scylla
Scylla
Big_Papi_Bear
Scylla
Level 158
God Stats
10W - 6L
1,346 SR
Queue Stats
11W - 11L
1,482 Elo+
Solo
Ganesha
Ganesha
GetJippyRight
Ganesha
Level 156
God Stats
5W - 3L
1,525 SR
Queue Stats
191W - 200L
1,591 Elo+
Party 1
Xbalanque
Xbalanque
Haltsmowl
Xbalanque
Level 158
God Stats
10W - 8L
1,660 SR
Queue Stats
244W - 257L
1,479 Elo+
Solo
Agni
Agni
Magress98
Agni
Level 104
God Stats
4W - 3L
1,686 SR
Queue Stats
40W - 49L
1,462 Elo+
Solo
Team Averages
Level 147
1,543 SR
1,482 Elo+

VS

Team Averages
Level 99
1,517 SR
1,575 Elo+
He Bo
He Bo
 
He Bo
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
 
Zeus
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
Foxáč
Cerberus
Level 22
God Stats
2W - 4L
1,500 SR
Queue Stats
3W - 6L
1,745 Elo+
Solo
Bakasura
Bakasura
Gralkelt
Bakasura
Level 144
God Stats
0W - 2L
1,500 SR
Queue Stats
277W - 249L
1,565 Elo+
Solo
Loki
Loki
LokiSmurff
Loki
Level 61
God Stats
203W - 202L
1,585 SR
Queue Stats
232W - 253L
1,566 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 2 / 7
9,234
839
5,193
7,482
4,550
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

18
9 / 2 / 2
10,673
970
9,008
7,283
2,392
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ganesha
16
0 / 2 / 11
9,281
844
7,624
13,774
15,186
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Xbalanque
Haltsmowl
Xbalanque
17
2 / 0 / 9
9,809
892
6,605
7,067
3,022
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Agni
16
3 / 1 / 7
9,313
847
5,082
5,240
1,687
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
15
1 / 6 / 1
8,230
748
4,843
9,046
3,785
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Zeus
 
Zeus
15
0 / 3 / 4
8,096
736
8,130
8,096
1,730
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
Foxáč
Cerberus
14
0 / 2 / 3
8,180
744
3,289
11,959
8,341
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bakasura
Gralkelt
Bakasura
16
4 / 4 / 1
9,445
859
6,071
8,846
3,581
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
2 / 2 / 0
7,681
698
3,858
4,133
947
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
16
17
Kills
7
7
Deaths
17
36
Assists
9
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
1
6
1
0.25
L
Zeus
 
Zeus
0
3
4
0.67
W
3
2
7
3.25
W
9
2
2
5
L
Cerberus
Foxáč
Cerberus
0
2
3
0.75
W
Ganesha
0
2
11
2.75
L
Bakasura
Gralkelt
Bakasura
4
4
1
1.13
W
Xbalanque
Haltsmowl
Xbalanque
2
0
9
6.5
L
2
2
0
1
W
Agni
3
1
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,512
Damage
26,191
40,846
Taken
42,080
26,837
Mitigated
18,384
14,092
Healing
7,113
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
4,843
257
0
660
9,046
3,785
0
4,010
4,977
22,532
0
L
Zeus
 
Zeus
8,130
740
0
484
8,096
1,730
0
6,385
1,682
34,427
0
W
5,193
1,188
449
2,434
7,482
4,550
531
3,440
3,497
0
29,626
W
9,008
578
0
1,350
7,283
2,392
2,150
3,943
3,162
42,787
0
L
Cerberus
Foxáč
Cerberus
3,289
315
560
3,356
11,959
8,341
0
4,419
7,398
12,031
0
W
Ganesha
7,624
909
915
3,167
13,774
15,186
178
4,705
8,175
25,845
0
L
Bakasura
Gralkelt
Bakasura
6,071
3,592
0
1,673
8,846
3,581
0
5,004
3,777
0
20,265
W
Xbalanque
Haltsmowl
Xbalanque
6,605
2,288
0
3,418
7,067
3,022
6,427
1,591
5,414
0
36,529
L
3,858
810
0
380
4,133
947
0
1,896
2,202
0
12,149
W
Agni
5,082
181
346
2,013
5,240
1,687
1,664
2,125
2,967
26,208
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,310
Gold Earned
41,632
293
Minions Killed
199
0
Camps Cleared
0
1,289,842
Distance Traveled
967,097
14
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
8,230
748
44
4
0
169,999
3
L
Zeus
8,096
736
61
6
0
207,749
0
W
Ravana
9,234
839
72
7
0
277,209
3
W
Scylla
10,673
970
84
8
0
236,238
2
L
Cerberus
8,180
744
22
2
0
228,778
6
W
Ganesha
9,281
844
10
1
0
253,099
5
L
Bakasura
9,445
859
53
5
0
208,099
4
W
Xbalanque
9,809
892
71
6
0
273,743
2
L
Loki
7,681
698
19
2
0
152,472
3
W
Agni
9,313
847
56
5
0
249,553
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role