Player Matchup

Nike
Nike
Gold I
Afterglows
Nike
Gold I
Level 45
God Stats
2W - 0L
1,500 SR
Queue Stats
262W - 255L
1,602 MMR
Party 1
Janus
Janus
Gold II
FallenWizard-6
Janus
Gold II
Level 115
God Stats
2W - 5L
1,581 SR
Queue Stats
39W - 41L
1,651 MMR
Solo
Awilix
Awilix
Gold IV
Kisenagi
Awilix
Gold IV
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 9L
1,593 MMR
Party 1
Hachiman
Hachiman
Gold V
Scopyz
Hachiman
Gold V
Level 160
God Stats
5W - 4L
1,908 SR
Queue Stats
71W - 59L
1,617 MMR
Solo
Ymir
Ymir
Gold II
zatoiku
Ymir
Gold II
Level 144
God Stats
3W - 4L
1,501 SR
Queue Stats
35W - 42L
1,575 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 103
1,598 SR
1,607 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 119
1,647 SR
1,608 MMR
Osiris
Osiris
Gold I
DiazBeFappin
Osiris
Gold I
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
130W - 131L
1,574 MMR
Solo
Xbalanque
Xbalanque
Gold I
Naatsuu-san
Xbalanque
Gold I
Level 139
God Stats
25W - 17L
1,765 SR
Queue Stats
312W - 313L
1,644 MMR
Solo
Bacchus
Bacchus
Silver II
akidaone
Bacchus
Silver II
Level 104
God Stats
0W - 1L
1,441 SR
Queue Stats
7W - 9L
1,592 MMR
Solo
Hun Batz
Hun Batz
Platinum IV
sM Banish
Hun Batz
Platinum IV
Level 138
God Stats
16W - 11L
1,777 SR
Queue Stats
217W - 211L
1,677 MMR
Party 2
Ra
Ra
Gold II
tammys lover69
Ra
Gold II
Level 144
God Stats
9W - 5L
1,752 SR
Queue Stats
220W - 207L
1,553 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 4 / 5
9,673
645
10,261
12,912
8,947
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

14
3 / 1 / 7
8,247
550
7,043
5,860
2,148
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Awilix
Kisenagi
Awilix
16
9 / 3 / 4
9,966
664
10,904
12,287
4,649
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hachiman
Scopyz
Hachiman
15
4 / 1 / 4
9,052
603
6,795
10,667
3,289
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ymir
zatoiku
Ymir
13
2 / 0 / 9
8,755
584
4,930
10,299
11,494
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bans
ApolloCliodhnaSolMorgan Le Fay

VS

Bans
BastetGilgameshLokiGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
10
2 / 5 / 2
6,620
441
5,229
10,794
8,509
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Xbalanque
Naatsuu-san
Xbalanque
10
0 / 6 / 2
6,352
423
3,557
8,907
1,786
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bacchus
akidaone
Bacchus
10
3 / 2 / 2
7,102
473
4,102
10,780
11,024
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hun Batz
sM Banish
Hun Batz
13
1 / 5 / 4
7,726
515
6,518
13,925
3,686
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

14
3 / 4 / 0
8,974
598
5,532
8,318
2,907
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
19
22
Kills
9
9
Deaths
22
29
Assists
10
Player
Kills
Deaths
Assists
KDA
W
4
4
5
1.63
L
Osiris
2
5
2
0.6
W
3
1
7
6.5
W
Awilix
Kisenagi
Awilix
9
3
4
3.67
L
Xbalanque
Naatsuu-san
Xbalanque
0
6
2
0.17
W
Hachiman
Scopyz
Hachiman
4
1
4
6
L
Bacchus
akidaone
Bacchus
3
2
2
2
L
Hun Batz
sM Banish
Hun Batz
1
5
4
0.6
L
3
4
0
0.75
W
Ymir
zatoiku
Ymir
2
0
9
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,933
Damage
24,938
52,025
Taken
52,724
30,527
Mitigated
27,912
15,227
Healing
9,409
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,261
2,211
0
2,569
12,912
8,947
0
232
12,680
1,677
60,189
L
Osiris
5,229
2,009
0
3,494
10,794
8,509
0
0
10,794
0
28,594
W
7,043
427
0
1,226
5,860
2,148
742
2,322
3,433
50,638
0
W
Awilix
Kisenagi
Awilix
10,904
4,353
0
3,071
12,287
4,649
102
3,303
8,828
0
58,716
L
Xbalanque
Naatsuu-san
Xbalanque
3,557
1,074
0
1,239
8,907
1,786
0
1,960
6,947
0
27,827
W
Hachiman
Scopyz
Hachiman
6,795
3,945
0
5,812
10,667
3,289
2,360
1,421
9,198
0
72,155
L
Bacchus
akidaone
Bacchus
4,102
208
0
850
10,780
11,024
0
4,501
6,279
12,683
0
L
Hun Batz
sM Banish
Hun Batz
6,518
2,649
0
1,000
13,925
3,686
0
2,168
11,757
0
56,832
L
5,532
109
548
2,278
8,318
2,907
0
3,404
4,914
58,311
0
W
Ymir
zatoiku
Ymir
4,930
1,619
282
2,267
10,299
11,494
626
1,924
8,252
24,092
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,693
Gold Earned
36,774
445
Minions Killed
363
0
Camps Cleared
0
1,522,941
Distance Traveled
1,263,333
17
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
9,673
645
122
8
0
295,551
6
L
Osiris
6,620
441
56
4
0
216,356
5
W
Janus
8,247
550
87
6
0
320,575
4
W
Awilix
9,966
664
107
7
0
341,508
0
L
Xbalanque
6,352
423
47
3
0
205,033
3
W
Hachiman
9,052
603
98
7
0
275,350
3
L
Bacchus
7,102
473
17
1
0
278,057
4
L
Hun Batz
7,726
515
105
7
0
260,790
3
L
Ra
8,974
598
138
9
0
303,097
3
W
Ymir
8,755
584
31
2
0
289,957
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role