Player Matchup

Zhong Kui
Zhong Kui
Bronze IV
Alansin 117
Zhong Kui
Bronze IV
Level 47
God Stats
0W - 2L
1,466 SR
Queue Stats
2W - 9L
1,270 MMR
Party 2
Artemis
Artemis
Bronze IV
BiohazardSoda10
Artemis
Bronze IV
Level 61
God Stats
0W - 1L
1,450 SR
Queue Stats
2W - 9L
1,310 MMR
Party 2
Sobek
Sobek
Bronze IV
CornlKrnitas
Sobek
Bronze IV
Level 62
God Stats
0W - 1L
1,234 SR
Queue Stats
2W - 8L
1,310 MMR
Party 2
Team Averages
Bronze IV
Bronze IV
Average Tier
Level 57
1,383 SR
1,297 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 112
1,574 SR
1,280 MMR
Horus
Horus
Gold V
DemonEyezKyo260
Horus
Gold V
Level 106
God Stats
75W - 54L
1,693 SR
Queue Stats
461W - 462L
1,292 MMR
Party 1
Ymir
Ymir
Gold V
RichHades82
Ymir
Gold V
Level 142
God Stats
7W - 4L
1,556 SR
Queue Stats
598W - 630L
1,276 MMR
Party 1
Nox
Nox
Silver V
drewocean
Nox
Silver V
Level 89
God Stats
4W - 5L
1,474 SR
Queue Stats
34W - 41L
1,273 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Alansin 117
Zhong Kui
14
1 / 6 / 1
9,496
594
7,470
15,309
10,421
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
0 / 8 / 0
8,608
538
11,659
13,057
5,176
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
2 / 7 / 1
9,961
623
4,912
21,833
27,703
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bans
GilgameshBastetAresZeusDa Ji

VS

Bans
AtlasPoseidonMulanFreyaAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 2 / 14
10,740
671
10,258
14,918
15,601
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

16
6 / 1 / 13
11,359
710
11,197
17,653
16,427
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

18
11 / 0 / 10
12,280
768
21,221
7,178
2,727
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
58
3
Kills
21
21
Deaths
3
2
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
Alansin 117
Zhong Kui
1
6
1
0.25
L
0
8
0
0
L
2
7
1
0.36
W
4
2
14
5.5
W
6
1
13
12.5
W
11
0
10
16

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,041
Damage
42,676
50,199
Taken
39,749
43,300
Mitigated
34,755
6,506
Healing
15,091
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
Alansin 117
Zhong Kui
7,470
1,071
0
2,838
15,309
10,421
0
10,902
3,796
33,459
0
L
11,659
7,398
0
714
13,057
5,176
0
8,131
4,528
0
34,181
L
4,912
830
0
2,954
21,833
27,703
0
12,647
8,220
11,842
0
W
10,258
4,350
3,603
5,042
14,918
15,601
325
3,908
11,010
0
22,492
W
11,197
1,998
1,888
3,482
17,653
16,427
260
6,914
10,739
26,955
0
W
21,221
682
0
1,076
7,178
2,727
1,707
1,959
5,219
64,825
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,065
Gold Earned
34,379
116
Minions Killed
162
2
Camps Cleared
11
753,227
Distance Traveled
874,666
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
9,496
594
58
4
1
253,367
3
L
Artemis
8,608
538
51
3
1
225,968
4
L
Sobek
9,961
623
7
0
0
273,892
2
W
Horus
10,740
671
34
2
3
283,895
3
W
Ymir
11,359
710
30
2
4
284,632
3
W
Nox
12,280
768
98
6
4
306,139
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role