Player Matchup

Hachiman
Hachiman
 
Hachiman
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
FakeKatniss2
Sol
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 30L
1,326 Elo+
Solo
Loki
Loki
HephaestusLycus
Loki
Level 19
God Stats
2W - 0L
1,500 SR
Queue Stats
36W - 50L
1,308 Elo+
Solo
Hel
Hel
milane64
Hel
Level 85
God Stats
2W - 0L
1,500 SR
Queue Stats
326W - 351L
1,493 Elo+
Solo
Athena
Athena
xFreyjaChanx
Athena
Level 61
God Stats
5W - 7L
1,751 SR
Queue Stats
848W - 812L
1,444 Elo+
Solo
Team Averages
Level 58
1,550 SR
1,414 Elo+

VS

Team Averages
Level 55
1,565 SR
1,419 Elo+
Yemoja
Yemoja
CAAAAAAPSLOCK
Yemoja
Level 145
God Stats
3W - 2L
1,500 SR
Queue Stats
314W - 349L
1,434 Elo+
Solo
He Bo
He Bo
Eliub19
He Bo
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,182 Elo+
Solo
Fenrir
Fenrir
ItsJustCrow
Fenrir
Level 66
God Stats
3W - 3L
1,823 SR
Queue Stats
79W - 81L
1,484 Elo+
Solo
Ravana
Ravana
NoobHacker420
Ravana
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,794 Elo+
Solo
Kumbhakarna
Kumbhakarna
Xxm3liodaxx
Kumbhakarna
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 79L
1,200 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
18
10 / 3 / 16
10,953
913
24,222
10,481
4,736
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

18
6 / 1 / 18
10,486
874
16,017
7,828
4,273
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

16
6 / 4 / 14
9,816
818
11,374
10,148
4,736
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

16
4 / 1 / 17
9,623
802
10,796
7,569
3,911
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Athena
16
3 / 3 / 23
10,394
866
6,751
20,480
21,417
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 3 / 3
8,734
728
9,981
13,129
15,428
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

He Bo
Eliub19
He Bo
16
1 / 5 / 6
8,182
682
8,382
13,498
6,320
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Fenrir
16
6 / 7 / 4
9,233
769
13,337
15,399
8,173
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

14
2 / 8 / 4
8,593
716
7,830
14,396
12,664
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Kumbhakarna
Xxm3liodaxx
Kumbhakarna
15
1 / 6 / 8
8,984
749
3,728
19,979
18,738
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

117
Kill Participation
37
29
Kills
12
12
Deaths
29
88
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
10
3
16
6
L
2
3
3
1.17
L
He Bo
Eliub19
He Bo
1
5
6
0.8
W
6
1
18
15
W
6
4
14
3.25
L
Fenrir
6
7
4
1.14
L
2
8
4
0.5
L
Kumbhakarna
Xxm3liodaxx
Kumbhakarna
1
6
8
0.83
W
4
1
17
12.5
W
Athena
3
3
23
4.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,160
Damage
43,258
56,506
Taken
76,401
39,073
Mitigated
61,323
27,353
Healing
26,976
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
24,222
12,147
809
2,530
10,481
4,736
1,929
3,628
6,853
0
40,919
L
9,981
1,737
7,847
3,751
13,129
15,428
0
5,361
7,768
24,495
0
L
He Bo
Eliub19
He Bo
8,382
912
105
2,659
13,498
6,320
0
5,518
7,980
18,471
0
W
16,017
4,766
1,440
1,869
7,828
4,273
2,335
5,121
2,707
38,578
2,826
W
11,374
3,006
765
634
10,148
4,736
585
4,614
5,435
0
20,004
L
Fenrir
13,337
2,374
1,642
2,794
15,399
8,173
0
6,850
8,549
0
16,925
L
7,830
1,993
603
2,284
14,396
12,664
0
7,659
6,737
0
15,877
L
Kumbhakarna
Xxm3liodaxx
Kumbhakarna
3,728
528
792
4,499
19,979
18,738
0
6,834
13,145
9,259
0
W
10,796
425
7,739
3,775
7,569
3,911
371
3,154
4,309
19,725
0
W
Athena
6,751
1,531
2,524
5,268
20,480
21,417
427
5,574
14,440
9,295
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,272
Gold Earned
43,726
128
Minions Killed
85
0
Camps Cleared
0
1,164,461
Distance Traveled
1,020,932
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
10,953
913
27
2
0
220,368
0
L
Yemoja
8,734
728
23
2
0
203,708
1
L
He Bo
8,182
682
25
2
0
182,274
0
W
Sol
10,486
874
64
5
0
202,208
1
W
Loki
9,816
818
13
1
0
260,694
1
L
Fenrir
9,233
769
7
1
0
209,043
4
L
Ravana
8,593
716
20
2
0
204,421
1
L
Kumbhakarna
8,984
749
10
1
0
221,486
0
W
Hel
9,623
802
19
2
0
262,569
1
W
Athena
10,394
866
5
0
0
218,622
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role