Player Matchup

Neith
Neith
Barzone
Neith
Level 160
God Stats
5W - 0L
1,708 SR
Queue Stats
48W - 13L
1,862 Elo+
Party 1
Kuzenbo
Kuzenbo
Fartbubbles3635
Kuzenbo
Level 35
God Stats
10W - 0L
1,927 SR
Queue Stats
34W - 11L
1,851 Elo+
Party 1
Tiamat
Tiamat
bigoltentpole
Tiamat
Level 29
God Stats
2W - 0L
1,855 SR
Queue Stats
24W - 1L
1,807 Elo+
Party 1
Team Averages
Level 75
1,830 SR
1,840 Elo+

VS

Team Averages
Level 67
1,352 SR
1,592 Elo+
Khepri
Khepri
Hugh_Jass_Benis
Khepri
Level 88
God Stats
6W - 3L
1,500 SR
Queue Stats
177W - 232L
1,398 Elo+
Solo
Merlin
Merlin
PastaBoy215
Merlin
Level 6
God Stats
24W - 24L
1,219 SR
Queue Stats
61W - 100L
1,500 Elo+
Party 2
Chiron
Chiron
ZooMz IIx
Chiron
Level 108
God Stats
6W - 5L
1,338 SR
Queue Stats
124W - 124L
1,877 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Barzone
Neith
13
6 / 2 / 5
8,888
741
13,789
7,753
3,806
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

14
4 / 0 / 10
9,759
813
8,745
17,868
25,828
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

14
4 / 1 / 9
9,161
763
12,766
11,106
7,203
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 0
7,796
650
3,846
14,962
15,787
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Merlin
11
0 / 7 / 2
7,433
619
5,928
11,029
3,611
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chiron
ZooMz IIx
Chiron
12
2 / 5 / 1
8,190
683
10,582
14,164
4,458
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
6
14
Kills
3
3
Deaths
14
24
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Neith
Barzone
Neith
6
2
5
4.25
W
4
0
10
9
L
1
2
0
0.5
L
Merlin
0
7
2
0.14
L
Chiron
ZooMz IIx
Chiron
2
5
1
0.5
W
4
1
9
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,300
Damage
20,356
36,727
Taken
40,155
36,837
Mitigated
23,856
15,923
Healing
6,336
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
Barzone
Neith
13,789
6,826
0
2,890
7,753
3,806
380
1,667
6,086
0
34,833
W
8,745
3,015
402
5,614
17,868
25,828
685
4,759
13,109
19,600
0
L
3,846
202
0
516
14,962
15,787
0
6,104
8,858
13,670
0
L
Merlin
5,928
897
0
249
11,029
3,611
0
7,116
3,913
21,866
0
L
Chiron
ZooMz IIx
Chiron
10,582
3,383
445
5,126
14,164
4,458
0
8,407
5,757
0
31,240
W
12,766
1,246
1,014
6,003
11,106
7,203
1,542
3,825
7,281
44,098
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,808
Gold Earned
23,419
127
Minions Killed
107
7
Camps Cleared
2
653,357
Distance Traveled
568,066
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,888
741
40
3
1
171,499
4
W
Kuzenbo
9,759
813
25
2
0
249,661
1
L
Khepri
7,796
650
21
2
0
211,348
1
L
Merlin
7,433
619
31
3
2
155,274
0
L
Chiron
8,190
683
55
5
0
201,444
2
W
Tiamat
9,161
763
62
5
6
232,197
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role