Player Matchup

Janus
Janus
Dontizzle-_-
Janus
Level 124
God Stats
3W - 1L
1,210 SR
Queue Stats
61W - 46L
1,516 Elo+
Party 2
Ares
Ares
Okitaaaaaaan
Ares
Level 31
God Stats
1W - 5L
1,278 SR
Queue Stats
8W - 21L
1,097 Elo+
Solo
Hou Yi
Hou Yi
SSG_PushinP
Hou Yi
Level 86
God Stats
16W - 11L
1,586 SR
Queue Stats
90W - 83L
1,515 Elo+
Party 2
Shiva
Shiva
SlimeHz
Shiva
Level 124
God Stats
2W - 4L
1,302 SR
Queue Stats
84W - 66L
1,489 Elo+
Party 2
Scylla
Scylla
oniichan_carna
Scylla
Level 69
God Stats
16W - 7L
1,684 SR
Queue Stats
51W - 31L
1,535 Elo+
Party 2
Team Averages
Level 87
1,412 SR
1,430 Elo+

VS

Team Averages
Level 51
1,577 SR
1,442 Elo+
Sun Wukong
Sun Wukong
HeavyRecon01
Sun Wukong
Level 16
God Stats
2W - 5L
1,416 SR
Queue Stats
5W - 11L
1,357 Elo+
Party 1
Ares
Ares
Jmrichdawg
Ares
Level 42
God Stats
10W - 20L
1,420 SR
Queue Stats
209W - 270L
1,465 Elo+
Party 1
Mercury
Mercury
MoistEncounters
Mercury
Level 107
God Stats
11W - 20L
1,615 SR
Queue Stats
510W - 588L
1,473 Elo+
Party 1
Medusa
Medusa
ccjharper
Medusa
Level 28
God Stats
9W - 6L
1,735 SR
Queue Stats
288W - 382L
1,444 Elo+
Party 1
Thoth
Thoth
mater007
Thoth
Level 63
God Stats
1W - 2L
1,700 SR
Queue Stats
102W - 100L
1,469 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 1 / 2
8,042
670
6,177
5,669
3,150
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

10
1 / 1 / 6
6,372
531
4,005
7,726
5,587
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Hou Yi
11
7 / 2 / 1
6,810
568
6,647
7,530
2,221
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shiva
SlimeHz
Shiva
12
5 / 1 / 4
7,007
584
6,098
7,917
4,002
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

12
3 / 1 / 2
6,823
569
2,954
3,335
918
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
HeavyRecon01
Sun Wukong
9
0 / 5 / 0
5,202
434
843
6,997
3,926
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

9
1 / 1 / 1
5,678
473
3,591
9,062
4,272
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

9
4 / 4 / 0
6,162
514
4,851
8,125
2,085
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Medusa
ccjharper
Medusa
9
0 / 7 / 2
5,265
439
6,848
8,887
1,845
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Thoth
mater007
Thoth
10
1 / 5 / 2
6,259
522
1,942
5,395
1,151
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
11
21
Kills
6
6
Deaths
22
15
Assists
5
Player
Kills
Deaths
Assists
KDA
W
5
1
2
6
L
Sun Wukong
HeavyRecon01
Sun Wukong
0
5
0
0
L
1
1
1
1.5
L
4
4
0
1
W
1
1
6
4
W
Hou Yi
7
2
1
3.75
W
Shiva
SlimeHz
Shiva
5
1
4
7
L
Medusa
ccjharper
Medusa
0
7
2
0.14
L
Thoth
mater007
Thoth
1
5
2
0.4
W
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,881
Damage
18,075
32,177
Taken
38,466
15,878
Mitigated
13,279
10,204
Healing
6,886
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,177
506
0
1,294
5,669
3,150
0
628
4,869
49,335
0
L
Sun Wukong
HeavyRecon01
Sun Wukong
843
136
0
1,517
6,997
3,926
0
3,867
3,108
0
18,596
L
3,591
121
149
2,329
9,062
4,272
0
2,821
6,175
18,261
0
L
4,851
2,490
0
486
8,125
2,085
0
2,842
5,217
0
25,796
W
4,005
112
71
2,638
7,726
5,587
0
1,782
5,944
12,337
0
W
Hou Yi
6,647
3,895
0
2,287
7,530
2,221
0
1,440
6,090
0
38,655
W
Shiva
SlimeHz
Shiva
6,098
1,596
170
3,093
7,917
4,002
0
1,149
6,768
0
38,345
L
Medusa
ccjharper
Medusa
6,848
3,042
172
1,263
8,887
1,845
0
2,314
6,573
0
32,019
L
Thoth
mater007
Thoth
1,942
245
0
970
5,395
1,151
0
1,088
4,257
26,624
0
W
2,954
90
0
651
3,335
918
292
534
2,801
33,181
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,054
Gold Earned
28,566
334
Minions Killed
219
0
Camps Cleared
0
1,136,185
Distance Traveled
1,124,115
22
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
8,042
670
106
9
0
206,806
2
L
Sun Wukong
5,202
434
34
3
0
217,717
0
L
Ares
5,678
473
27
2
0
221,738
3
L
Mercury
6,162
514
39
3
0
274,604
3
W
Ares
6,372
531
16
1
0
233,354
9
W
Hou Yi
6,810
568
67
6
0
198,053
2
W
Shiva
7,007
584
75
6
0
259,658
3
L
Medusa
5,265
439
57
5
0
199,020
3
L
Thoth
6,259
522
62
5
0
211,036
0
W
Scylla
6,823
569
70
6
0
238,314
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role