Player Matchup

Danzaburou
Danzaburou
Chug VII
Danzaburou
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 1L
1,808 Elo+
Party 1
Agni
Agni
Joeyw67890_ttv
Agni
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,434 Elo+
Solo
Arachne
Arachne
Khosimersion
Arachne
Level 103
God Stats
32W - 36L
1,533 SR
Queue Stats
185W - 224L
1,481 Elo+
Party 1
Shiva
Shiva
TSB Elysium
Shiva
Level 105
God Stats
11W - 16L
1,383 SR
Queue Stats
233W - 269L
1,460 Elo+
Party 1
Atlas
Atlas
TSB TaZe Reflex
Atlas
Level 58
God Stats
1W - 1L
1,500 SR
Queue Stats
187W - 195L
1,464 Elo+
Party 1
Team Averages
Level 64
1,483 SR
1,529 Elo+

VS

Team Averages
Level 82
1,445 SR
1,469 Elo+
Ares
Ares
QSA Armada
Ares
Level 122
God Stats
6W - 5L
1,432 SR
Queue Stats
120W - 115L
1,461 Elo+
Party 2
Arachne
Arachne
Xtreme SToRmZz
Arachne
Level 88
God Stats
9W - 7L
1,658 SR
Queue Stats
118W - 101L
1,502 Elo+
Party 2
Achilles
Achilles
habibi119
Achilles
Level 42
God Stats
28W - 18L
1,643 SR
Queue Stats
52W - 46L
1,518 Elo+
Party 2
Neith
Neith
xSlickRick2x
Neith
Level 28
God Stats
1W - 1L
1,192 SR
Queue Stats
45W - 40L
1,533 Elo+
Party 2
Merlin
Merlin
xtckilz
Merlin
Level 128
God Stats
28W - 29L
1,299 SR
Queue Stats
349W - 358L
1,329 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Chug VII
Danzaburou
9
5 / 3 / 2
6,448
645
6,265
5,578
1,836
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8
0 / 4 / 1
4,684
468
1,485
5,730
1,577
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
Khosimersion
Arachne
10
2 / 5 / 3
5,916
592
4,750
9,274
2,643
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

10
0 / 3 / 0
5,770
577
4,414
7,537
4,789
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

7
1 / 4 / 5
5,202
520
3,926
9,715
4,052
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
5 / 3 / 4
6,282
628
6,313
9,859
4,960
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

11
6 / 1 / 3
6,658
666
4,955
7,993
2,606
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Achilles
habibi119
Achilles
11
2 / 0 / 1
6,274
627
4,020
6,803
4,057
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
2 / 3 / 5
5,504
550
3,643
4,536
1,732
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Merlin
xtckilz
Merlin
11
4 / 1 / 3
6,485
649
3,929
3,494
1,302
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
35
8
Kills
19
19
Deaths
8
11
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Chug VII
Danzaburou
5
3
2
2
L
0
4
1
0.13
L
Arachne
Khosimersion
Arachne
2
5
3
0.7
W
5
3
4
2.33
L
0
3
0
0
L
1
4
5
0.88
W
6
1
3
7.5
W
Achilles
habibi119
Achilles
2
0
1
2.5
W
2
3
5
1.5
W
Merlin
xtckilz
Merlin
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,840
Damage
22,860
37,834
Taken
32,685
14,897
Mitigated
14,657
10,064
Healing
9,425
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Chug VII
Danzaburou
6,265
2,424
0
1,495
5,578
1,836
0
2,003
3,086
0
23,063
L
1,485
505
293
948
5,730
1,577
0
2,491
2,973
18,387
0
L
Arachne
Khosimersion
Arachne
4,750
3,863
0
2,830
9,274
2,643
0
1,507
6,897
0
24,428
W
6,313
844
0
3,039
9,859
4,960
0
2,881
5,928
12,579
0
L
4,414
1,481
98
2,994
7,537
4,789
0
0
7,537
0
32,069
L
3,926
1,899
114
1,292
9,715
4,052
0
4,241
4,820
10,146
0
W
4,955
3,701
0
2,138
7,993
2,606
0
683
6,662
0
35,387
W
Achilles
habibi119
Achilles
4,020
1,268
0
2,120
6,803
4,057
0
0
6,803
0
30,045
W
3,643
1,456
0
1,378
4,536
1,732
0
1,025
3,511
0
21,868
W
Merlin
xtckilz
Merlin
3,929
10
0
750
3,494
1,302
470
822
2,672
38,444
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,020
Gold Earned
31,203
220
Minions Killed
294
0
Camps Cleared
0
1,002,500
Distance Traveled
1,053,737
14
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
6,448
645
49
5
0
190,501
5
L
Agni
4,684
468
35
4
0
182,978
1
L
Arachne
5,916
592
55
6
0
231,807
3
W
Ares
6,282
628
9
1
0
202,759
3
L
Shiva
5,770
577
72
7
0
207,513
4
L
Atlas
5,202
520
9
1
0
189,701
1
W
Arachne
6,658
666
76
8
0
243,166
2
W
Achilles
6,274
627
82
8
0
204,659
4
W
Neith
5,504
550
51
5
0
199,655
0
W
Merlin
6,485
649
76
8
0
203,498
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role