Player Matchup

Bakasura
Bakasura
BYL6
Bakasura
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 5L
1,738 Elo+
Party 3
Horus
Horus
Vicho2111
Horus
Level 68
God Stats
34W - 37L
1,794 SR
Queue Stats
189W - 202L
1,578 Elo+
Party 3
Skadi
Skadi
dl_henrike
Skadi
Level 64
God Stats
14W - 14L
1,579 SR
Queue Stats
315W - 334L
1,518 Elo+
Solo
Sol
Sol
killerjb11
Sol
Level 56
God Stats
0W - 1L
1,488 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 1
Atlas
Atlas
theicelacreyo
Atlas
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Team Averages
Level 55
1,572 SR
1,567 Elo+

VS

Team Averages
Level 64
1,441 SR
1,550 Elo+
Janus
Janus
 
Janus
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Anubi432
Cu Chulainn
Level 92
God Stats
3W - 1L
1,500 SR
Queue Stats
234W - 258L
1,478 Elo+
Solo
Apollo
Apollo
DIB_Totoby12
Apollo
Level 124
God Stats
12W - 11L
1,741 SR
Queue Stats
344W - 301L
1,625 Elo+
Party 2
Ares
Ares
Dayrup
Ares
Level 29
God Stats
2W - 1L
1,486 SR
Queue Stats
113W - 60L
1,653 Elo+
Party 2
Fenrir
Fenrir
ellanoteama_0
Fenrir
Level 48
God Stats
8W - 22L
981 SR
Queue Stats
127W - 147L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
BYL6
Bakasura
11
3 / 5 / 2
6,843
622
6,689
9,578
2,863
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Horus
Vicho2111
Horus
12
2 / 1 / 1
6,540
595
4,704
7,002
4,800
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Skadi
9
0 / 1 / 0
4,988
453
4,700
4,238
966
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

8
0 / 8 / 1
5,071
461
2,876
6,683
2,113
Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

6
0 / 6 / 0
4,436
403
2,048
7,985
4,684
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
13
8 / 1 / 4
7,592
690
8,001
4,839
1,715
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cu Chulainn
Anubi432
Cu Chulainn
11
1 / 2 / 0
6,396
581
3,864
9,266
2,911
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Apollo
11
2 / 0 / 3
6,472
588
4,131
6,336
2,016
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Ares
Dayrup
Ares
12
4 / 0 / 7
7,139
649
4,705
6,415
4,871
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
6 / 2 / 2
7,104
646
4,042
7,763
2,766
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
37
5
Kills
21
21
Deaths
5
4
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
8
1
4
10
W
Cu Chulainn
Anubi432
Cu Chulainn
1
2
0
0.5
L
Bakasura
BYL6
Bakasura
3
5
2
0.8
W
Apollo
2
0
3
3.5
W
Ares
Dayrup
Ares
4
0
7
7.5
L
Horus
Vicho2111
Horus
2
1
1
2.5
L
Skadi
0
1
0
0
W
6
2
2
3.5
L
0
8
1
0.06
L
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,017
Damage
24,743
35,486
Taken
34,619
15,426
Mitigated
14,279
6,127
Healing
12,481
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
8,001
1,355
0
1,388
4,839
1,715
398
1,724
3,005
50,361
0
W
Cu Chulainn
Anubi432
Cu Chulainn
3,864
789
0
2,884
9,266
2,911
0
0
8,705
0
38,330
L
Bakasura
BYL6
Bakasura
6,689
4,629
0
1,290
9,578
2,863
622
2,918
6,602
0
30,462
W
Apollo
4,131
3,066
0
4,434
6,336
2,016
636
721
5,615
0
42,376
W
Ares
Dayrup
Ares
4,705
803
0
2,503
6,415
4,871
185
1,670
4,580
16,813
8,395
L
Horus
Vicho2111
Horus
4,704
2,323
201
2,832
7,002
4,800
272
353
6,633
0
35,326
L
Skadi
4,700
1,936
0
949
4,238
966
0
105
4,133
0
23,097
W
4,042
1,206
0
1,272
7,763
2,766
0
773
6,615
0
42,517
L
2,876
1,435
0
327
6,683
2,113
173
5,138
1,333
16,248
69
L
2,048
829
61
467
7,985
4,684
0
3,448
4,469
11,026
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,878
Gold Earned
34,703
223
Minions Killed
389
0
Camps Cleared
0
1,073,554
Distance Traveled
1,056,956
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
7,592
690
107
10
0
216,965
4
W
Cu Chulainn
6,396
581
83
8
0
208,931
3
L
Bakasura
6,843
622
71
6
0
251,358
2
W
Apollo
6,472
588
89
8
0
187,506
0
W
Ares
7,139
649
36
3
0
212,434
2
L
Horus
6,540
595
75
7
0
236,529
1
L
Skadi
4,988
453
37
3
0
189,057
4
W
Fenrir
7,104
646
74
7
0
231,120
0
L
Sol
5,071
461
30
3
0
183,841
0
L
Atlas
4,436
403
10
1
0
212,769
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role