Player Matchup

Thoth
Thoth
 
Thoth
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
ImJustJoel
Neith
Level 33
God Stats
18W - 16L
1,516 SR
Queue Stats
64W - 90L
1,290 Elo+
Solo
Da Ji
Da Ji
Jefe Pezos
Da Ji
Level 64
God Stats
24W - 11L
1,500 SR
Queue Stats
90W - 75L
1,478 Elo+
Party 1
Sun Wukong
Sun Wukong
Stroecker
Sun Wukong
Level 72
God Stats
10W - 10L
1,617 SR
Queue Stats
84W - 68L
1,477 Elo+
Party 1
Cerberus
Cerberus
TiLTv2
Cerberus
Level 25
God Stats
17W - 15L
1,671 SR
Queue Stats
19W - 24L
1,478 Elo+
Party 1
Team Averages
Level 60
1,561 SR
1,445 Elo+

VS

Team Averages
Level 65
1,481 SR
1,513 Elo+
Sylvanus
Sylvanus
Joeyw67890_ttv
Sylvanus
Level 44
God Stats
2W - 2L
1,761 SR
Queue Stats
5W - 8L
1,503 Elo+
Solo
Heimdallr
Heimdallr
QSA Armada
Heimdallr
Level 122
God Stats
0W - 2L
1,292 SR
Queue Stats
120W - 115L
1,471 Elo+
Party 2
Fenrir
Fenrir
Xtreme SToRmZz
Fenrir
Level 88
God Stats
4W - 4L
1,442 SR
Queue Stats
118W - 101L
1,513 Elo+
Party 2
Achilles
Achilles
habibi119
Achilles
Level 42
God Stats
28W - 18L
1,661 SR
Queue Stats
52W - 46L
1,530 Elo+
Party 2
Vulcan
Vulcan
xSlickRick2x
Vulcan
Level 28
God Stats
0W - 3L
1,250 SR
Queue Stats
45W - 40L
1,547 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
15
8 / 6 / 8
9,485
593
14,612
11,255
3,210
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
14
1 / 1 / 2
7,893
493
4,832
7,826
2,113
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Da Ji
14
6 / 2 / 6
8,982
561
9,156
11,922
3,944
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Sun Wukong
Stroecker
Sun Wukong
16
2 / 1 / 2
9,429
589
7,171
13,281
8,672
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cerberus
TiLTv2
Cerberus
13
3 / 3 / 8
8,298
519
4,983
14,398
10,743
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
12
1 / 4 / 3
7,000
438
5,735
11,397
7,789
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Heimdallr
QSA Armada
Heimdallr
13
3 / 2 / 4
8,190
512
10,729
9,725
2,603
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
5 / 5 / 2
9,006
563
6,988
13,067
4,200
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Achilles
habibi119
Achilles
15
3 / 1 / 2
8,716
545
6,583
10,045
8,246
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Vulcan
12
1 / 8 / 1
7,106
444
6,600
9,228
1,863
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
25
20
Kills
13
13
Deaths
20
26
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Thoth
 
Thoth
8
6
8
2
W
Neith
1
1
2
2
W
Da Ji
6
2
6
4.5
L
Sylvanus
1
4
3
0.63
L
Heimdallr
QSA Armada
Heimdallr
3
2
4
2.5
W
Sun Wukong
Stroecker
Sun Wukong
2
1
2
3
W
Cerberus
TiLTv2
Cerberus
3
3
8
2.33
L
5
5
2
1.2
L
Achilles
habibi119
Achilles
3
1
2
4
L
Vulcan
1
8
1
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,754
Damage
36,635
58,682
Taken
53,462
28,682
Mitigated
24,701
19,831
Healing
11,732
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
 
Thoth
14,612
1,042
0
2,641
11,255
3,210
0
3,295
7,798
67,641
0
W
Neith
4,832
2,434
0
3,703
7,826
2,113
54
670
7,156
0
55,903
W
Da Ji
9,156
2,225
0
3,925
11,922
3,944
0
3,437
8,263
0
51,704
L
Sylvanus
5,735
2,147
1,168
3,582
11,397
7,789
0
6,133
5,264
19,478
10,247
L
Heimdallr
QSA Armada
Heimdallr
10,729
3,784
0
2,412
9,725
2,603
0
2,366
7,359
0
43,154
W
Sun Wukong
Stroecker
Sun Wukong
7,171
1,447
0
7,112
13,281
8,672
503
570
12,691
0
65,880
W
Cerberus
TiLTv2
Cerberus
4,983
483
0
2,450
14,398
10,743
65
2,655
11,653
23,659
0
L
6,988
485
0
1,333
13,067
4,200
0
3,946
9,121
0
60,959
L
Achilles
habibi119
Achilles
6,583
1,568
0
2,791
10,045
8,246
49
1,580
8,465
0
54,990
L
Vulcan
6,600
2,170
0
446
9,228
1,863
54
5,570
3,658
37,005
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,087
Gold Earned
40,018
507
Minions Killed
416
0
Camps Cleared
0
1,580,411
Distance Traveled
1,542,723
17
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
9,485
593
116
7
0
297,382
3
W
Neith
7,893
493
119
7
0
277,019
1
W
Da Ji
8,982
561
73
5
0
330,373
4
L
Sylvanus
7,000
438
44
3
0
275,861
0
L
Heimdallr
8,190
512
82
5
0
306,943
4
W
Sun Wukong
9,429
589
148
9
0
321,661
6
W
Cerberus
8,298
519
51
3
0
353,976
3
L
Fenrir
9,006
563
109
7
0
332,608
3
L
Achilles
8,716
545
125
8
0
325,971
6
L
Vulcan
7,106
444
56
4
0
301,340
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role