Player Matchup

Arachne
Arachne
CasualWarlord
Arachne
Level 78
God Stats
6W - 3L
1,734 SR
Queue Stats
258W - 235L
1,618 Elo+
Solo
Izanami
Izanami
Evey27
Izanami
Level 129
God Stats
14W - 15L
1,368 SR
Queue Stats
117W - 139L
1,479 Elo+
Solo
Geb
Geb
ThePineappleGod
Geb
Level 69
God Stats
46W - 26L
1,645 SR
Queue Stats
87W - 96L
1,517 Elo+
Party 1
Shiva
Shiva
poperscrazy
Shiva
Level 67
God Stats
3W - 4L
1,293 SR
Queue Stats
7W - 12L
1,378 Elo+
Party 1
Poseidon
Poseidon
xX Amonix Xx
Poseidon
Level 114
God Stats
24W - 15L
1,747 SR
Queue Stats
135W - 145L
1,503 Elo+
Party 1
Team Averages
Level 91
1,557 SR
1,499 Elo+

VS

Team Averages
Level 109
1,543 SR
1,479 Elo+
Kali
Kali
FaintBunny5445
Kali
Level 118
God Stats
6W - 1L
1,810 SR
Queue Stats
84W - 77L
1,549 Elo+
Party 3
Sol
Sol
Mercy_Lacroix_
Sol
Level 129
God Stats
4W - 2L
1,280 SR
Queue Stats
432W - 394L
1,555 Elo+
Party 2
Agni
Agni
Royforce14
Agni
Level 113
God Stats
6W - 3L
1,577 SR
Queue Stats
90W - 67L
1,395 Elo+
Party 3
Ra
Ra
mario bross 500
Ra
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 37L
1,392 Elo+
Party 3
Sylvanus
Sylvanus
squishiely
Sylvanus
Level 82
God Stats
14W - 10L
1,549 SR
Queue Stats
283W - 285L
1,506 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
12
3 / 9 / 1
7,992
470
6,960
17,861
8,522
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Izanami
Evey27
Izanami
14
2 / 5 / 2
8,591
505
12,136
12,554
3,586
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
2 / 7 / 1
7,924
466
3,245
16,589
16,541
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

13
1 / 4 / 1
7,705
453
7,693
15,269
8,310
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Poseidon
xX Amonix Xx
Poseidon
13
1 / 4 / 3
7,848
462
5,917
10,309
3,626
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 1 / 13
9,831
578
8,738
15,964
6,596
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

18
7 / 3 / 2
11,215
660
13,571
14,819
4,734
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

17
10 / 1 / 6
10,792
635
16,241
8,134
2,603
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
5 / 3 / 6
9,966
586
10,429
8,736
3,334
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
squishiely
Sylvanus
14
5 / 1 / 9
9,088
535
6,412
12,463
7,673
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
65
9
Kills
29
29
Deaths
9
8
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Arachne
3
9
1
0.39
L
Izanami
Evey27
Izanami
2
5
2
0.6
W
2
1
13
8.5
W
7
3
2
2.67
W
10
1
6
13
L
2
7
1
0.36
W
5
3
6
2.67
L
1
4
1
0.38
W
Sylvanus
squishiely
Sylvanus
5
1
9
9.5
L
Poseidon
xX Amonix Xx
Poseidon
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,951
Damage
55,391
72,582
Taken
60,116
40,585
Mitigated
24,940
15,305
Healing
32,732
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
6,960
5,052
0
4,708
17,861
8,522
200
5,482
12,269
0
48,915
L
Izanami
Evey27
Izanami
12,136
8,322
0
2,893
12,554
3,586
0
8,782
3,760
0
66,099
W
8,738
4,536
0
8,596
15,964
6,596
0
1,272
14,580
0
60,864
W
13,571
6,241
0
8,814
14,819
4,734
3,408
2,635
12,184
90,755
13,385
W
16,241
978
0
1,297
8,134
2,603
670
2,963
5,095
71,056
0
L
3,245
144
2,503
1,869
16,589
16,541
0
12,457
4,034
13,164
0
W
10,429
886
2,368
2,581
8,736
3,334
247
1,902
6,453
61,491
0
L
7,693
647
486
2,338
15,269
8,310
0
8,927
5,956
0
41,903
W
Sylvanus
squishiely
Sylvanus
6,412
2,604
3,810
5,266
12,463
7,673
183
2,911
9,474
22,998
6,216
L
Poseidon
xX Amonix Xx
Poseidon
5,917
880
0
508
10,309
3,626
0
7,600
2,621
59,078
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,060
Gold Earned
50,892
419
Minions Killed
558
0
Camps Cleared
0
1,572,705
Distance Traveled
1,662,378
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
7,992
470
75
4
0
299,926
3
L
Izanami
8,591
505
137
8
0
315,888
6
W
Kali
9,831
578
100
6
0
399,113
1
W
Sol
11,215
660
174
10
0
283,362
1
W
Agni
10,792
635
129
8
0
365,439
5
L
Geb
7,924
466
21
1
0
314,665
0
W
Ra
9,966
586
114
7
0
338,585
1
L
Shiva
7,705
453
83
5
0
320,754
2
W
Sylvanus
9,088
535
41
2
0
275,879
2
L
Poseidon
7,848
462
103
6
0
321,472
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role