Player Matchup

Medusa
Medusa
EnzoConZEta
Medusa
Level 25
God Stats
1W - 1L
1,777 SR
Queue Stats
2W - 1L
1,781 Elo+
Party 1
Baron Samedi
Baron Samedi
HanderMx
Baron Samedi
Level 158
God Stats
1W - 2L
1,500 SR
Queue Stats
47W - 41L
1,511 Elo+
Party 1
Charybdis
Charybdis
Lindsaylll
Charybdis
Level 160
God Stats
0W - 1L
1,662 SR
Queue Stats
1W - 2L
1,654 Elo+
Party 1
Da Ji
Da Ji
SirLykoi
Da Ji
Level 160
God Stats
1W - 2L
1,252 SR
Queue Stats
128W - 109L
1,686 Elo+
Party 1
Khepri
Khepri
Yazzerton_lll
Khepri
Level 145
God Stats
7W - 6L
1,920 SR
Queue Stats
254W - 194L
1,541 Elo+
Party 1
Team Averages
Level 130
1,622 SR
1,634 Elo+

VS

Team Averages
Level 21
1,301 SR
1,256 Elo+
Rama
Rama
Lord3kings
Rama
Level 22
God Stats
2W - 3L
1,269 SR
Queue Stats
51W - 113L
1,252 Elo+
Party 2
Tiamat
Tiamat
Orion Pax1552
Tiamat
Level 11
God Stats
1W - 0L
1,011 SR
Queue Stats
9W - 21L
1,189 Elo+
Solo
Yemoja
Yemoja
Smurflacon87
Yemoja
Level 23
God Stats
9W - 20L
1,271 SR
Queue Stats
12W - 39L
1,222 Elo+
Party 2
Vamana
Vamana
Son_of_Saake
Vamana
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 68L
1,217 Elo+
Party 2
Ravana
Ravana
The Skattman
Ravana
Level 26
God Stats
2W - 1L
1,455 SR
Queue Stats
6W - 5L
1,401 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
16
5 / 1 / 25
9,546
868
8,273
5,636
2,427
Baron Samedi
HanderMx
Baron Samedi
17
7 / 1 / 21
10,387
944
13,096
7,343
4,651
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charybdis
Lindsaylll
Charybdis
18
14 / 1 / 20
10,842
986
17,108
8,178
4,500
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Da Ji
SirLykoi
Da Ji
18
20 / 3 / 13
11,467
1,042
23,724
9,821
5,121
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

15
2 / 0 / 35
9,817
892
5,229
15,852
17,274
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 10 / 1
7,904
719
5,554
13,124
3,331
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
0 / 10 / 2
6,682
607
1,723
14,188
4,213
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Yemoja
13
1 / 11 / 2
7,593
690
6,772
17,413
11,675
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Vamana
13
0 / 8 / 0
6,806
619
2,302
16,513
7,051
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ravana
14
3 / 9 / 0
7,886
717
7,576
15,786
8,059
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

162
Kill Participation
11
48
Kills
6
6
Deaths
48
114
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Medusa
5
1
25
17.5
L
Baron Samedi
HanderMx
Baron Samedi
7
1
21
17.5
L
Charybdis
Lindsaylll
Charybdis
14
1
20
24
W
2
10
1
0.25
W
0
10
2
0.1
L
Da Ji
SirLykoi
Da Ji
20
3
13
8.83
W
Yemoja
1
11
2
0.18
W
Vamana
0
8
0
0
W
Ravana
3
9
0
0.33
L
2
0
35
19.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,430
Damage
23,927
46,830
Taken
77,024
33,973
Mitigated
34,329
15,885
Healing
6,746
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
8,273
3,845
0
555
5,636
2,427
1,984
1,914
3,685
0
24,960
L
Baron Samedi
HanderMx
Baron Samedi
13,096
1,751
3,340
3,430
7,343
4,651
2,825
968
6,314
41,827
0
L
Charybdis
Lindsaylll
Charybdis
17,108
9,719
0
2,516
8,178
4,500
2,998
2,321
5,758
0
43,229
W
5,554
2,871
0
0
13,124
3,331
0
2,781
10,234
0
19,544
W
1,723
478
249
1,098
14,188
4,213
0
4,482
9,489
7,858
0
L
Da Ji
SirLykoi
Da Ji
23,724
9,101
0
1,617
9,821
5,121
349
1,108
8,536
0
48,408
W
Yemoja
6,772
293
834
477
17,413
11,675
0
2,762
14,482
17,423
0
W
Vamana
2,302
988
0
885
16,513
7,051
0
2,423
13,898
0
10,140
W
Ravana
7,576
2,078
178
3,025
15,786
8,059
0
5,045
10,596
0
11,467
L
5,229
694
0
4,427
15,852
17,274
392
2,184
13,388
11,043
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,059
Gold Earned
36,871
223
Minions Killed
76
0
Camps Cleared
0
1,024,563
Distance Traveled
789,537
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
9,546
868
39
4
0
177,320
1
L
Baron Samedi
10,387
944
77
7
0
191,283
1
L
Charybdis
10,842
986
52
5
0
183,067
2
W
Rama
7,904
719
33
3
0
117,932
0
W
Tiamat
6,682
607
2
0
0
128,329
0
L
Da Ji
11,467
1,042
50
5
0
231,762
3
W
Yemoja
7,593
690
17
2
0
175,422
1
W
Vamana
6,806
619
14
1
0
193,374
0
W
Ravana
7,886
717
10
1
0
174,480
0
L
Khepri
9,817
892
5
0
0
241,131
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role