Player Matchup

Cthulhu
Cthulhu
ElShuben
Cthulhu
Level 29
God Stats
33W - 52L
1,556 SR
Queue Stats
66W - 118L
1,478 Elo+
Party 2
Susano
Susano
Minerva-Fighter
Susano
Level 48
God Stats
46W - 81L
1,385 SR
Queue Stats
326W - 498L
1,370 Elo+
Party 2
Ymir
Ymir
STAMPUS
Ymir
Level 58
God Stats
6W - 9L
1,500 SR
Queue Stats
10W - 13L
1,260 Elo+
Party 3
Anhur
Anhur
TotiMoure
Anhur
Level 37
God Stats
2W - 3L
1,500 SR
Queue Stats
9W - 12L
1,260 Elo+
Party 3
Hera
Hera
Twitch_EdgarRaiz
Hera
Level 123
God Stats
3W - 8L
1,396 SR
Queue Stats
465W - 648L
1,391 Elo+
Party 2
Team Averages
Level 59
1,467 SR
1,352 Elo+

VS

Team Averages
Level 73
1,531 SR
1,462 Elo+
Bakasura
Bakasura
HunteR_VinyBGI
Bakasura
Level 121
God Stats
1W - 1L
1,500 SR
Queue Stats
153W - 127L
1,490 Elo+
Party 1
Vulcan
Vulcan
PAC_Stark
Vulcan
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 51L
1,502 Elo+
Party 1
Ymir
Ymir
Pac-Maximo
Ymir
Level 28
God Stats
10W - 4L
1,690 SR
Queue Stats
60W - 62L
1,467 Elo+
Party 1
Olorun
Olorun
natthanaraujo721
Olorun
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 18L
1,322 Elo+
Party 1
Vamana
Vamana
ySusanoo312
Vamana
Level 122
God Stats
4W - 2L
1,465 SR
Queue Stats
154W - 130L
1,528 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ElShuben
Cthulhu
9
0 / 4 / 3
5,536
395
2,793
8,621
4,728
Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
1 / 5 / 2
6,046
432
6,236
10,493
3,233
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ymir
STAMPUS
Ymir
7
0 / 4 / 3
5,413
387
3,733
9,267
7,295
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Anhur
TotiMoure
Anhur
9
2 / 2 / 1
6,187
442
3,701
5,806
1,651
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
0 / 4 / 2
5,614
401
3,879
5,851
1,777
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
15
5 / 1 / 4
8,666
619
6,141
11,972
4,491
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Vulcan
PAC_Stark
Vulcan
12
5 / 0 / 3
7,614
544
9,170
5,019
1,725
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

10
5 / 2 / 3
7,260
519
2,407
8,905
7,271
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

12
0 / 0 / 5
6,787
485
3,998
5,353
1,746
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Vamana
14
4 / 0 / 4
8,517
608
8,255
9,107
4,259
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
38
3
Kills
19
19
Deaths
3
11
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
ElShuben
Cthulhu
0
4
3
0.38
W
Bakasura
5
1
4
7
L
1
5
2
0.4
W
Vulcan
PAC_Stark
Vulcan
5
0
3
6.5
W
5
2
3
3.25
L
Ymir
STAMPUS
Ymir
0
4
3
0.38
L
Anhur
TotiMoure
Anhur
2
2
1
1.25
L
0
4
2
0.25
W
0
0
5
2.5
W
Vamana
4
0
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,342
Damage
29,971
40,038
Taken
40,356
18,684
Mitigated
19,492
5,078
Healing
11,199
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
ElShuben
Cthulhu
2,793
195
777
394
8,621
4,728
0
2,210
6,101
16,622
0
W
Bakasura
6,141
4,316
0
3,128
11,972
4,491
0
1,219
10,753
0
64,105
L
6,236
975
0
2,090
10,493
3,233
0
2,574
7,562
0
33,118
W
Vulcan
PAC_Stark
Vulcan
9,170
4,120
0
566
5,019
1,725
329
2,719
2,300
39,184
0
W
2,407
357
127
2,108
8,905
7,271
0
3,725
5,180
11,612
0
L
Ymir
STAMPUS
Ymir
3,733
852
0
709
9,267
7,295
0
5,431
3,699
11,615
0
L
Anhur
TotiMoure
Anhur
3,701
979
0
518
5,806
1,651
123
1,922
3,859
0
14,511
L
3,879
923
0
590
5,851
1,777
154
3,445
2,406
27,391
0
W
3,998
1,570
107
2,802
5,353
1,746
1,548
729
4,624
40,541
0
W
Vamana
8,255
1,623
0
2,361
9,107
4,259
274
2,013
7,094
27
54,944

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,796
Gold Earned
38,844
170
Minions Killed
374
0
Camps Cleared
0
1,307,527
Distance Traveled
1,388,182
14
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
5,536
395
24
2
0
241,297
2
W
Bakasura
8,666
619
129
9
0
318,736
0
L
Susano
6,046
432
57
4
0
310,618
4
W
Vulcan
7,614
544
69
5
0
289,524
0
W
Ymir
7,260
519
11
1
0
260,222
1
L
Ymir
5,413
387
16
1
0
261,035
0
L
Anhur
6,187
442
21
2
0
251,877
4
L
Hera
5,614
401
52
4
0
242,700
4
W
Olorun
6,787
485
68
5
0
244,546
1
W
Vamana
8,517
608
97
7
0
275,154
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role