Player Matchup

Ra
Ra
Asquared00
Ra
Level 25
God Stats
4W - 3L
1,500 SR
Queue Stats
74W - 53L
1,306 Elo+
Party 2
Shiva
Shiva
dalpar22
Shiva
Level 104
God Stats
5W - 6L
1,466 SR
Queue Stats
284W - 360L
1,288 Elo+
Party 2
Khepri
Khepri
reject723
Khepri
Level 109
God Stats
6W - 9L
1,195 SR
Queue Stats
379W - 469L
1,288 Elo+
Party 2
Team Averages
Level 79
1,387 SR
1,294 Elo+

VS

Team Averages
Level 55
1,339 SR
1,350 Elo+
King Arthur
King Arthur
Irish_Mkree117
King Arthur
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,223 Elo+
Party 1
Ganesha
Ganesha
MaiqTheLiar-39
Ganesha
Level 139
God Stats
2W - 2L
1,165 SR
Queue Stats
390W - 430L
1,459 Elo+
Party 1
Merlin
Merlin
UncleChunky90
Merlin
Level 15
God Stats
4W - 2L
1,352 SR
Queue Stats
10W - 12L
1,366 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
14 / 0 / 6
10,977
915
20,287
8,328
3,752
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shiva
dalpar22
Shiva
14
4 / 1 / 16
9,255
771
11,415
9,808
4,754
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Khepri
reject723
Khepri
13
2 / 0 / 18
9,766
814
5,309
9,260
12,471
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Irish_Mkree117
King Arthur
10
0 / 7 / 1
6,746
562
2,020
15,599
8,475
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

11
0 / 8 / 1
7,401
617
7,458
16,019
15,761
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Magic Focus

Magic Focus

+20
Magical Power

12
1 / 5 / 0
7,447
621
10,105
13,025
4,181
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
3
20
Kills
1
1
Deaths
20
40
Assists
2
Player
Kills
Deaths
Assists
KDA
W
14
0
6
17
L
King Arthur
Irish_Mkree117
King Arthur
0
7
1
0.07
L
0
8
1
0.06
L
1
5
0
0.2
W
Shiva
dalpar22
Shiva
4
1
16
12
W
Khepri
reject723
Khepri
2
0
18
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,011
Damage
19,583
27,396
Taken
44,643
20,977
Mitigated
28,417
12,764
Healing
4,687
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
20,287
2,972
4,576
4,108
8,328
3,752
914
6,978
1,235
63,499
0
L
King Arthur
Irish_Mkree117
King Arthur
2,020
284
611
1,414
15,599
8,475
0
9,209
6,070
0
4,689
L
7,458
199
0
788
16,019
15,761
0
7,496
8,098
20,364
0
L
10,105
1,012
66
1,808
13,025
4,181
0
7,812
4,879
35,824
0
W
Shiva
dalpar22
Shiva
11,415
1,618
688
1,275
9,808
4,754
706
5,364
4,214
0
22,247
W
Khepri
reject723
Khepri
5,309
684
0
2,117
9,260
12,471
245
5,386
3,718
13,044
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,998
Gold Earned
21,594
144
Minions Killed
83
8
Camps Cleared
1
701,353
Distance Traveled
594,269
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
10,977
915
109
9
6
253,754
1
L
King Arthur
6,746
562
15
1
0
214,142
0
L
Ganesha
7,401
617
3
0
0
190,190
3
L
Merlin
7,447
621
65
5
1
189,937
1
W
Shiva
9,255
771
19
2
1
225,577
0
W
Khepri
9,766
814
16
1
1
222,022
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role