Player Matchup

Scylla
Scylla
Silver II
 
Scylla
Silver II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cabrakan
Cabrakan
Silver I
Beans Fer Days
Cabrakan
Silver I
Level 130
God Stats
12W - 16L
1,613 SR
Queue Stats
222W - 226L
1,374 MMR
Solo
Hachiman
Hachiman
Silver III
The Donvar
Hachiman
Silver III
Level 114
God Stats
3W - 1L
1,696 SR
Queue Stats
9W - 9L
1,375 MMR
Party 2
Fenrir
Fenrir
Silver III
chapin4ever
Fenrir
Silver III
Level 128
God Stats
10W - 2L
1,471 SR
Queue Stats
134W - 149L
1,428 MMR
Solo
Gilgamesh
Gilgamesh
Gold IV
dialektike
Gilgamesh
Gold IV
Level 145
God Stats
16W - 19L
1,608 SR
Queue Stats
492W - 521L
1,376 MMR
Party 2
Team Averages
Silver II
Silver II
Average Tier
Level 135
1,578 SR
1,410 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 109
1,448 SR
1,372 MMR
Janus
Janus
Gold IV
I1TTZZXxXNick
Janus
Gold IV
Level 144
God Stats
11W - 8L
1,551 SR
Queue Stats
201W - 192L
1,459 MMR
Party 3
Athena
Athena
Silver I
I1TZXxXJoker
Athena
Silver I
Level 49
God Stats
10W - 14L
1,470 SR
Queue Stats
65W - 71L
1,191 MMR
Party 3
Thor
Thor
Silver II
IVIISTER_SLO818
Thor
Silver II
Level 160
God Stats
0W - 3L
1,419 SR
Queue Stats
11W - 10L
1,491 MMR
Party 1
Charybdis
Charybdis
Bronze III
KINGMIDASt
Charybdis
Bronze III
Level 40
God Stats
0W - 2L
1,300 SR
Queue Stats
49W - 48L
1,276 MMR
Solo
Cu Chulainn
Cu Chulainn
Silver II
dark6_gh0st
Cu Chulainn
Silver II
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 10L
1,445 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
15
7 / 1 / 3
9,026
602
7,117
3,609
1,091
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cabrakan
13
2 / 2 / 12
7,627
508
8,446
8,301
7,813
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hachiman
The Donvar
Hachiman
14
9 / 1 / 3
9,165
611
7,409
7,108
2,041
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Fenrir
13
4 / 5 / 3
8,130
542
4,192
11,620
4,399
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Gilgamesh
dialektike
Gilgamesh
15
5 / 3 / 4
8,552
570
10,545
14,992
10,030
Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bans
ThothMulanLoki

VS

Bans
BastetCliodhnaAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 4 / 2
7,561
504
4,713
7,324
2,256
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Athena
11
3 / 6 / 3
7,295
486
2,878
13,444
9,984
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
4 / 3 / 5
7,298
487
4,689
9,490
3,198
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Charybdis
KINGMIDASt
Charybdis
10
0 / 8 / 2
6,249
417
2,884
10,827
2,208
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cu Chulainn
dark6_gh0st
Cu Chulainn
11
2 / 7 / 4
6,722
448
9,523
13,743
9,829
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
27
27
Kills
11
12
Deaths
28
25
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
7
1
3
8.5
W
Cabrakan
2
2
12
4
L
2
4
2
0.75
L
Athena
3
6
3
0.75
L
4
3
5
2.17
L
Charybdis
KINGMIDASt
Charybdis
0
8
2
0.13
W
Hachiman
The Donvar
Hachiman
9
1
3
10.5
W
Fenrir
4
5
3
1.1
L
Cu Chulainn
dark6_gh0st
Cu Chulainn
2
7
4
0.57
W
Gilgamesh
dialektike
Gilgamesh
5
3
4
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,709
Damage
24,687
45,630
Taken
54,828
25,374
Mitigated
27,475
11,436
Healing
8,123
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
7,117
517
0
0
3,609
1,091
485
687
2,880
57,736
0
W
Cabrakan
8,446
1,303
0
1,101
8,301
7,813
0
2,432
5,738
26,717
0
L
4,713
345
0
734
7,324
2,256
0
1,637
5,531
47,025
0
L
Athena
2,878
1,080
297
2,025
13,444
9,984
0
6,164
7,000
15,362
0
L
4,689
1,023
0
2,427
9,490
3,198
46
1,368
8,040
0
33,267
L
Charybdis
KINGMIDASt
Charybdis
2,884
2,063
0
1,620
10,827
2,208
0
3,160
7,446
0
34,089
W
Hachiman
The Donvar
Hachiman
7,409
4,861
0
2,345
7,108
2,041
1,144
1,904
5,100
0
53,073
W
Fenrir
4,192
399
0
4,719
11,620
4,399
146
1,651
9,915
0
43,435
L
Cu Chulainn
dark6_gh0st
Cu Chulainn
9,523
1,918
0
1,020
13,743
9,829
0
2,397
11,248
5,716
30,617
W
Gilgamesh
dialektike
Gilgamesh
10,545
2,553
0
3,271
14,992
10,030
96
2,433
12,505
0
50,835

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,500
Gold Earned
35,125
425
Minions Killed
313
0
Camps Cleared
0
1,446,372
Distance Traveled
1,394,683
16
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
9,026
602
114
8
0
304,167
2
W
Cabrakan
7,627
508
36
2
0
268,729
2
L
Janus
7,561
504
103
7
0
318,442
8
L
Athena
7,295
486
25
2
0
303,270
6
L
Thor
7,298
487
66
4
0
277,004
4
L
Charybdis
6,249
417
64
4
0
239,955
0
W
Hachiman
9,165
611
97
6
0
277,088
3
W
Fenrir
8,130
542
82
5
0
294,367
4
L
Cu Chulainn
6,722
448
55
4
0
256,012
3
W
Gilgamesh
8,552
570
96
6
0
302,021
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role