Player Matchup

Nemesis
Nemesis
ActionLifeDeem
Nemesis
Level 118
God Stats
18W - 5L
1,690 SR
Queue Stats
120W - 130L
1,358 Elo+
Solo
Hades
Hades
XxJAMBOX06xX
Hades
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 21L
1,303 Elo+
Party 1
Ra
Ra
Z3TA6
Ra
Level 106
God Stats
32W - 27L
1,488 SR
Queue Stats
155W - 145L
1,385 Elo+
Solo
Cthulhu
Cthulhu
icu001
Cthulhu
Level 87
God Stats
6W - 7L
1,476 SR
Queue Stats
180W - 189L
1,409 Elo+
Solo
Nox
Nox
xXALDECHACXx
Nox
Level 60
God Stats
1W - 0L
1,459 SR
Queue Stats
7W - 14L
1,227 Elo+
Party 1
Team Averages
Level 98
1,523 SR
1,336 Elo+

VS

Team Averages
Level 44
1,419 SR
1,470 Elo+
Skadi
Skadi
FattedParrot
Skadi
Level 47
God Stats
20W - 16L
1,411 SR
Queue Stats
114W - 124L
1,349 Elo+
Solo
Zeus
Zeus
Jdatjax
Zeus
Level 6
God Stats
0W - 1L
1,134 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Hercules
Hercules
LaundryJosh
Hercules
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Khepri
Khepri
Tony the tigr7
Khepri
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Merlin
Merlin
Went to Panda
Merlin
Level 96
God Stats
0W - 1L
1,551 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 0 / 4
7,491
749
2,736
7,872
3,770
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
4 / 1 / 8
8,002
800
10,596
9,759
5,466
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ra
15
3 / 1 / 5
7,934
793
8,373
6,466
2,545
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cthulhu
icu001
Cthulhu
14
2 / 2 / 9
8,201
820
7,531
12,272
11,575
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

14
5 / 0 / 8
8,138
814
5,581
6,203
2,641
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 2 / 2
6,564
656
6,716
9,635
2,810
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Zeus
Jdatjax
Zeus
12
1 / 5 / 2
6,703
670
7,448
5,528
1,923
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hercules
LaundryJosh
Hercules
12
1 / 5 / 2
6,364
636
4,881
10,728
6,342
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
0 / 1 / 1
6,578
658
4,319
7,887
5,490
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
1 / 3 / 0
6,807
681
3,553
5,514
2,271
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
11
16
Kills
4
4
Deaths
16
34
Assists
7
Player
Kills
Deaths
Assists
KDA
W
2
0
4
4
L
1
2
2
1
L
Zeus
Jdatjax
Zeus
1
5
2
0.4
L
Hercules
LaundryJosh
Hercules
1
5
2
0.4
L
0
1
1
0.5
L
1
3
0
0.33
W
4
1
8
8
W
Ra
3
1
5
5.5
W
Cthulhu
icu001
Cthulhu
2
2
9
3.25
W
5
0
8
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,817
Damage
26,917
42,572
Taken
39,292
25,997
Mitigated
18,836
18,926
Healing
4,813
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,736
520
516
2,023
7,872
3,770
1,218
1,820
6,052
0
17,525
L
6,716
2,193
0
1,592
9,635
2,810
315
6,477
2,776
0
13,493
L
Zeus
Jdatjax
Zeus
7,448
611
0
0
5,528
1,923
0
4,659
697
15,782
0
L
Hercules
LaundryJosh
Hercules
4,881
604
289
1,728
10,728
6,342
272
8,584
1,778
4,352
7,627
L
4,319
193
460
744
7,887
5,490
123
6,063
1,447
10,374
0
L
3,553
191
0
0
5,514
2,271
205
4,828
513
23,190
0
W
10,596
514
1,183
4,980
9,759
5,466
1,705
5,128
4,631
21,977
0
W
Ra
8,373
344
2,067
3,157
6,466
2,545
1,314
3,514
2,952
34,186
0
W
Cthulhu
icu001
Cthulhu
7,531
102
1,896
2,525
12,272
11,575
301
3,430
8,842
18,412
0
W
5,581
402
0
579
6,203
2,641
177
2,764
3,439
22,588
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,766
Gold Earned
33,016
215
Minions Killed
118
0
Camps Cleared
0
1,009,165
Distance Traveled
873,179
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
7,491
749
33
3
0
207,566
1
L
Skadi
6,564
656
9
1
0
178,235
0
L
Zeus
6,703
670
27
3
0
137,110
2
L
Hercules
6,364
636
15
2
0
181,541
0
L
Khepri
6,578
658
9
1
0
194,840
0
L
Merlin
6,807
681
58
6
0
181,453
0
W
Hades
8,002
800
37
4
0
172,163
0
W
Ra
7,934
793
76
8
0
228,629
3
W
Cthulhu
8,201
820
25
3
0
207,959
2
W
Nox
8,138
814
44
4
0
192,848
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role