Player Matchup

Sylvanus
Sylvanus
AgingMonkeyMan
Sylvanus
Level 153
God Stats
8W - 7L
1,500 SR
Queue Stats
34W - 40L
1,482 Elo+
Party 2
Artemis
Artemis
Garfield1643
Artemis
Level 155
God Stats
0W - 2L
1,490 SR
Queue Stats
39W - 43L
1,514 Elo+
Party 2
Hercules
Hercules
WhippleWhip
Hercules
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,202 Elo+
Party 2
Anubis
Anubis
elfvishGIANT255
Anubis
Level 115
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 4L
1,202 Elo+
Party 2
Janus
Janus
lebo0508
Janus
Level 143
God Stats
3W - 9L
1,566 SR
Queue Stats
29W - 28L
1,482 Elo+
Party 2
Team Averages
Level 144
1,511 SR
1,376 Elo+

VS

Team Averages
Level 64
1,435 SR
1,528 Elo+
Cthulhu
Cthulhu
JDeltaRuff
Cthulhu
Level 28
God Stats
1W - 2L
1,219 SR
Queue Stats
12W - 15L
1,472 Elo+
Solo
Nu Wa
Nu Wa
OwO_Avery_OwO
Nu Wa
Level 123
God Stats
5W - 8L
1,287 SR
Queue Stats
188W - 170L
1,600 Elo+
Party 1
Bastet
Bastet
PaintSniffer69
Bastet
Level 29
God Stats
16W - 4L
1,889 SR
Queue Stats
155W - 70L
1,718 Elo+
Solo
The Morrigan
The Morrigan
TeardropBottled
The Morrigan
Level 115
God Stats
1W - 0L
1,445 SR
Queue Stats
9W - 11L
1,364 Elo+
Party 1
Erlang Shen
Erlang Shen
TohstSalad
Erlang Shen
Level 26
God Stats
3W - 3L
1,336 SR
Queue Stats
153W - 158L
1,484 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
16
1 / 5 / 3
10,058
671
8,172
20,178
23,739
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Artemis
Garfield1643
Artemis
17
3 / 7 / 1
10,795
720
10,408
19,112
7,327
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Hercules
WhippleWhip
Hercules
14
0 / 6 / 2
9,498
633
6,163
25,685
22,723
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

16
0 / 9 / 2
9,454
630
5,182
16,486
7,545
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Janus
lebo0508
Janus
16
1 / 9 / 3
9,458
631
10,612
19,523
7,790
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
JDeltaRuff
Cthulhu
18
4 / 1 / 20
11,796
786
14,202
10,893
12,346
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

20
9 / 1 / 17
12,845
856
18,381
13,313
6,678
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

20
10 / 1 / 15
13,148
877
25,647
10,963
7,918
Tainted Amulet

Tainted Amulet

+20
Physical Power
+35
Magical Power
+25
Physical Protection
+75
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 30% for 5s. You are healed for 120% of the healing reduced.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

The Morrigan
TeardropBottled
The Morrigan
19
5 / 1 / 20
12,206
814
19,465
13,329
6,839
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Erlang Shen
TohstSalad
Erlang Shen
20
8 / 1 / 22
12,205
814
14,779
15,702
20,978
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
130
5
Kills
36
36
Deaths
5
11
Assists
94
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
1
5
3
0.5
L
Artemis
Garfield1643
Artemis
3
7
1
0.5
W
Cthulhu
JDeltaRuff
Cthulhu
4
1
20
14
W
9
1
17
17.5
W
10
1
15
17.5
W
The Morrigan
TeardropBottled
The Morrigan
5
1
20
15
W
Erlang Shen
TohstSalad
Erlang Shen
8
1
22
19
L
Hercules
WhippleWhip
Hercules
0
6
2
0.17
L
0
9
2
0.11
L
Janus
lebo0508
Janus
1
9
3
0.28

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,537
Damage
92,474
100,984
Taken
64,200
69,124
Mitigated
54,759
25,087
Healing
30,976
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
8,172
1,454
3,509
4,957
20,178
23,739
99
10,168
9,427
21,723
0
L
Artemis
Garfield1643
Artemis
10,408
5,302
0
2,569
19,112
7,327
0
7,675
11,180
0
46,346
W
Cthulhu
JDeltaRuff
Cthulhu
14,202
805
2,959
3,308
10,893
12,346
422
4,187
6,706
28,684
0
W
18,381
6,701
0
5,090
13,313
6,678
1,950
5,489
7,824
63,736
0
W
25,647
7,178
0
6,068
10,963
7,918
2,005
2,158
8,805
0
67,881
W
The Morrigan
TeardropBottled
The Morrigan
19,465
7,954
0
6,414
13,329
6,839
3,262
6,482
6,682
78,763
0
W
Erlang Shen
TohstSalad
Erlang Shen
14,779
4,675
0
7,137
15,702
20,978
387
7,112
8,590
0
25,446
L
Hercules
WhippleWhip
Hercules
6,163
880
373
8,316
25,685
22,723
0
16,429
8,414
3,454
14,993
L
5,182
260
0
1,916
16,486
7,545
200
7,915
8,298
31,504
0
L
Janus
lebo0508
Janus
10,612
438
370
3,077
19,523
7,790
0
8,939
9,957
46,659
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,263
Gold Earned
62,200
259
Minions Killed
336
0
Camps Cleared
0
1,303,600
Distance Traveled
1,577,828
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
10,058
671
24
2
0
247,004
0
L
Artemis
10,795
720
79
5
0
249,752
2
W
Cthulhu
11,796
786
38
3
0
335,669
0
W
Nu Wa
12,845
856
77
5
0
311,321
1
W
Bastet
13,148
877
95
6
0
350,803
2
W
The Morrigan
12,206
814
99
7
0
280,902
0
W
Erlang Shen
12,205
814
27
2
0
299,133
0
L
Hercules
9,498
633
19
1
0
289,106
0
L
Anubis
9,454
630
64
4
0
262,772
1
L
Janus
9,458
631
73
5
0
254,966
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role