Player Matchup

Da Ji
Da Ji
MaTuSzA-
Da Ji
Level 125
God Stats
3W - 4L
1,261 SR
Queue Stats
594W - 588L
1,435 Elo+
Party 2
Hera
Hera
YoursDrooly
Hera
Level 127
God Stats
9W - 6L
1,233 SR
Queue Stats
655W - 684L
1,434 Elo+
Party 2
Medusa
Medusa
bryanthegoat52
Medusa
Level 18
God Stats
10W - 10L
1,889 SR
Queue Stats
726W - 455L
1,804 Elo+
Solo
Nemesis
Nemesis
lethem
Nemesis
Level 126
God Stats
2W - 3L
1,500 SR
Queue Stats
168W - 178L
1,443 Elo+
Solo
Jormungandr
Jormungandr
地的威力
Jormungandr
Level 53
God Stats
1W - 1L
1,500 SR
Queue Stats
19W - 24L
1,476 Elo+
Solo
Team Averages
Level 90
1,477 SR
1,518 Elo+

VS

Team Averages
Level 89
1,530 SR
1,482 Elo+
Chernobog
Chernobog
Kyle1990
Chernobog
Level 157
God Stats
1W - 3L
1,500 SR
Queue Stats
171W - 208L
1,500 Elo+
Solo
Hercules
Hercules
OperatorFook
Hercules
Level 158
God Stats
11W - 13L
1,651 SR
Queue Stats
564W - 599L
1,525 Elo+
Solo
Vamana
Vamana
TrainDance
Vamana
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 15L
1,385 Elo+
Solo
Merlin
Merlin
Zacary559
Merlin
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Medusa
Medusa
xYRomanoYx
Medusa
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
MaTuSzA-
Da Ji
16
8 / 5 / 13
9,639
876
13,416
10,627
5,134
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
6 / 3 / 13
9,353
850
10,589
7,867
3,810
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

19
10 / 1 / 15
11,556
1,051
20,006
11,412
5,987
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Nemesis
lethem
Nemesis
15
2 / 4 / 19
8,901
809
6,242
11,086
12,703
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jormungandr
地的威力
Jormungandr
15
3 / 2 / 14
9,281
844
8,481
12,076
14,516
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
Kyle1990
Chernobog
15
4 / 6 / 9
9,164
833
8,784
12,142
4,256
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hercules
OperatorFook
Hercules
16
3 / 5 / 9
9,383
853
7,017
17,724
15,333
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Vamana
TrainDance
Vamana
14
1 / 5 / 10
8,169
743
7,528
11,663
10,097
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Merlin
Zacary559
Merlin
15
3 / 7 / 6
8,332
757
8,845
11,332
3,943
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
xYRomanoYx
Medusa
13
3 / 6 / 2
7,610
692
5,384
9,923
3,396
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

103
Kill Participation
50
29
Kills
14
15
Deaths
29
74
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Chernobog
Kyle1990
Chernobog
4
6
9
1.42
W
Da Ji
MaTuSzA-
Da Ji
8
5
13
2.9
L
Hercules
OperatorFook
Hercules
3
5
9
1.5
L
Vamana
TrainDance
Vamana
1
5
10
1.2
W
6
3
13
4.17
L
Merlin
Zacary559
Merlin
3
7
6
0.86
W
10
1
15
17.5
W
Nemesis
lethem
Nemesis
2
4
19
2.88
L
Medusa
xYRomanoYx
Medusa
3
6
2
0.67
W
Jormungandr
地的威力
Jormungandr
3
2
14
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,734
Damage
37,558
53,068
Taken
62,784
42,150
Mitigated
37,025
12,986
Healing
15,431
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chernobog
Kyle1990
Chernobog
8,784
3,647
883
2,819
12,142
4,256
0
3,477
8,513
0
19,981
W
Da Ji
MaTuSzA-
Da Ji
13,416
2,859
636
744
10,627
5,134
788
1,789
8,838
0
17,556
L
Hercules
OperatorFook
Hercules
7,017
1,836
866
4,944
17,724
15,333
0
6,571
10,931
0
18,023
L
Vamana
TrainDance
Vamana
7,528
2,889
744
3,052
11,663
10,097
0
4,206
7,373
0
13,956
W
10,589
3,194
987
619
7,867
3,810
1,553
871
6,996
17,183
0
L
Merlin
Zacary559
Merlin
8,845
523
545
1,078
11,332
3,943
0
1,855
9,411
24,448
0
W
20,006
11,707
1,282
4,601
11,412
5,987
2,255
1,668
9,744
0
48,174
W
Nemesis
lethem
Nemesis
6,242
1,988
618
1,744
11,086
12,703
226
2,345
8,741
0
8,799
L
Medusa
xYRomanoYx
Medusa
5,384
1,676
0
500
9,923
3,396
0
2,369
7,486
0
10,071
W
Jormungandr
地的威力
Jormungandr
8,481
1,090
633
1,122
12,076
14,516
321
2,172
9,904
18,323
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,730
Gold Earned
42,658
116
Minions Killed
102
0
Camps Cleared
0
992,100
Distance Traveled
883,442
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chernobog
9,164
833
32
3
0
147,828
0
W
Da Ji
9,639
876
11
1
0
184,248
0
L
Hercules
9,383
853
22
2
0
189,055
0
L
Vamana
8,169
743
9
1
0
195,859
1
W
Hera
9,353
850
21
2
0
187,252
0
L
Merlin
8,332
757
29
3
0
169,027
0
W
Medusa
11,556
1,051
68
6
0
203,617
1
W
Nemesis
8,901
809
5
0
0
217,654
0
L
Medusa
7,610
692
10
1
0
181,673
0
W
Jormungandr
9,281
844
11
1
0
199,329
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role