Player Matchup

Zhong Kui
Zhong Kui
CrushMyBallsUwU
Zhong Kui
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 5L
1,666 Elo+
Party 1
Neith
Neith
Rarded_Nigel
Neith
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,496 Elo+
Party 1
Sobek
Sobek
wolveman21
Sobek
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,384 Elo+
Party 1
Team Averages
Level 90
1,500 SR
1,515 Elo+

VS

Team Averages
Level 55
1,577 SR
1,437 Elo+
Hun Batz
Hun Batz
Kiríțõ
Hun Batz
Level 24
God Stats
4W - 6L
1,898 SR
Queue Stats
202W - 323L
1,368 Elo+
Party 2
Persephone
Persephone
SSDDTwiggy80
Persephone
Level 109
God Stats
2W - 8L
1,772 SR
Queue Stats
535W - 584L
1,465 Elo+
Party 2
Bacchus
Bacchus
TicklishElbow
Bacchus
Level 33
God Stats
10W - 10L
1,062 SR
Queue Stats
371W - 459L
1,477 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
CrushMyBallsUwU
Zhong Kui
15
6 / 8 / 9
11,965
748
11,781
15,061
8,780
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

17
10 / 10 / 4
13,508
844
17,373
15,994
5,138
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Sobek
13
0 / 7 / 11
10,322
645
3,641
16,071
17,570
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Kiríțõ
Hun Batz
16
9 / 8 / 11
13,150
822
12,497
13,539
4,673
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Persephone
SSDDTwiggy80
Persephone
17
9 / 3 / 8
12,929
808
14,449
10,756
3,110
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bacchus
16
7 / 6 / 15
13,033
815
12,291
17,872
21,002
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
59
16
Kills
25
25
Deaths
17
24
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
CrushMyBallsUwU
Zhong Kui
6
8
9
1.31
L
Hun Batz
Kiríțõ
Hun Batz
9
8
11
1.81
W
10
10
4
1.2
L
Persephone
SSDDTwiggy80
Persephone
9
3
8
4.33
L
Bacchus
7
6
15
2.42
W
Sobek
0
7
11
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,795
Damage
39,237
47,126
Taken
42,167
31,488
Mitigated
28,785
7,248
Healing
4,043
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
CrushMyBallsUwU
Zhong Kui
11,781
2,491
0
2,560
15,061
8,780
1,718
8,092
6,969
42,866
3,720
L
Hun Batz
Kiríțõ
Hun Batz
12,497
5,153
0
776
13,539
4,673
1,354
5,962
7,577
0
30,068
W
17,373
6,119
0
2,344
15,994
5,138
1,370
10,367
5,627
0
54,357
L
Persephone
SSDDTwiggy80
Persephone
14,449
1,329
0
1,460
10,756
3,110
637
3,690
7,063
51,171
0
L
Bacchus
12,291
2,078
0
1,807
17,872
21,002
539
5,464
12,408
30,011
0
W
Sobek
3,641
387
0
2,344
16,071
17,570
104
8,405
7,666
7,016
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,795
Gold Earned
39,112
142
Minions Killed
144
5
Camps Cleared
8
722,683
Distance Traveled
810,880
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
11,965
748
76
5
3
243,052
4
L
Hun Batz
13,150
822
38
2
5
269,696
2
W
Neith
13,508
844
63
4
2
224,878
1
L
Persephone
12,929
808
85
5
3
283,155
3
L
Bacchus
13,033
815
21
1
0
258,029
2
W
Sobek
10,322
645
3
0
0
254,753
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role