Player Matchup

Danzaburou
Danzaburou
FSV1C
Danzaburou
Level 69
God Stats
4W - 2L
1,673 SR
Queue Stats
86W - 61L
1,535 Elo+
Party 1
Cthulhu
Cthulhu
Fskingrey
Cthulhu
Level 58
God Stats
6W - 7L
1,579 SR
Queue Stats
28W - 27L
1,638 Elo+
Party 1
Da Ji
Da Ji
SoZoAtlas
Da Ji
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
110W - 104L
1,534 Elo+
Party 1
Chaac
Chaac
ThatsMrMoe
Chaac
Level 25
God Stats
3W - 1L
1,801 SR
Queue Stats
10W - 14L
1,438 Elo+
Party 1
Tiamat
Tiamat
UndeadRouge115
Tiamat
Level 32
God Stats
6W - 14L
1,500 SR
Queue Stats
52W - 78L
1,500 Elo+
Solo
Team Averages
Level 42
1,611 SR
1,529 Elo+

VS

Team Averages
Level 46
1,474 SR
1,521 Elo+
Gilgamesh
Gilgamesh
Chicas Gamertag
Gilgamesh
Level 108
God Stats
3W - 2L
1,360 SR
Queue Stats
39W - 36L
1,525 Elo+
Party 2
Apollo
Apollo
Qhnp
Apollo
Level 27
God Stats
9W - 4L
1,588 SR
Queue Stats
9W - 6L
1,503 Elo+
Party 2
Ymir
Ymir
jschrec35
Ymir
Level 7
God Stats
9W - 9L
1,422 SR
Queue Stats
10W - 12L
1,425 Elo+
Party 2
Janus
Janus
privavaughn
Janus
Level 42
God Stats
1W - 3L
1,500 SR
Queue Stats
19W - 28L
1,482 Elo+
Solo
Sol
Sol
xMoonlitFoxx
Sol
Level 47
God Stats
7W - 11L
1,500 SR
Queue Stats
28W - 34L
1,669 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
FSV1C
Danzaburou
17
5 / 1 / 5
12,696
1,154
15,465
10,826
4,043
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
Fskingrey
Cthulhu
18
1 / 2 / 9
11,747
1,068
8,922
14,832
16,927
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Da Ji
SoZoAtlas
Da Ji
17
3 / 8 / 4
11,929
1,084
11,402
16,194
6,540
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Chaac
17
0 / 3 / 7
10,675
970
9,442
16,566
14,730
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Heavy Mace

Heavy Mace

+30
Physical Power

17
3 / 5 / 7
12,045
1,095
13,954
13,277
6,845
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Team 1 Tickets

163

VS

Team 2 Tickets

216

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Chicas Gamertag
Gilgamesh
17
4 / 3 / 11
12,118
1,102
16,808
16,736
16,524
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Apollo
Qhnp
Apollo
17
2 / 2 / 7
10,847
986
9,318
8,699
2,805
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Bow

Short Bow

+15%
Attack Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ymir
18
1 / 4 / 13
12,385
1,126
7,617
20,007
25,978
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

18
7 / 2 / 10
13,426
1,221
18,534
7,452
2,397
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

18
5 / 1 / 8
12,749
1,159
12,540
11,200
4,066
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
68
12
Kills
19
19
Deaths
12
32
Assists
49
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Chicas Gamertag
Gilgamesh
4
3
11
3.17
L
Danzaburou
FSV1C
Danzaburou
5
1
5
7.5
L
Cthulhu
Fskingrey
Cthulhu
1
2
9
2.75
W
Apollo
Qhnp
Apollo
2
2
7
2.75
L
Da Ji
SoZoAtlas
Da Ji
3
8
4
0.63
L
Chaac
0
3
7
1.17
L
3
5
7
1.3
W
Ymir
1
4
13
1.88
W
7
2
10
6
W
5
1
8
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,185
Damage
64,817
71,695
Taken
64,094
49,085
Mitigated
51,770
9,980
Healing
7,987
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Chicas Gamertag
Gilgamesh
16,808
4,350
0
1,682
16,736
16,524
0
4,930
11,330
0
43,318
L
Danzaburou
FSV1C
Danzaburou
15,465
5,598
0
1,417
10,826
4,043
0
5,272
5,473
0
35,868
L
Cthulhu
Fskingrey
Cthulhu
8,922
196
1,616
344
14,832
16,927
0
8,306
6,312
20,960
0
W
Apollo
Qhnp
Apollo
9,318
6,940
0
1,206
8,699
2,805
0
2,995
5,538
0
19,492
L
Da Ji
SoZoAtlas
Da Ji
11,402
1,786
0
763
16,194
6,540
0
8,019
7,959
0
26,346
L
Chaac
9,442
1,448
0
3,369
16,566
14,730
0
7,516
8,721
165
18,330
L
13,954
375
105
2,366
13,277
6,845
0
9,578
3,628
42,593
0
W
Ymir
7,617
1,226
0
1,399
20,007
25,978
0
6,450
12,985
18,400
0
W
18,534
1,022
0
495
7,452
2,397
0
2,762
4,519
39,851
0
W
12,540
4,381
0
3,205
11,200
4,066
0
4,787
6,135
36,531
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,092
Gold Earned
61,525
205
Minions Killed
231
7
Camps Cleared
6
964,022
Distance Traveled
997,820
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
12,118
1,102
50
5
2
215,007
1
L
Danzaburou
12,696
1,154
46
4
1
197,946
0
L
Cthulhu
11,747
1,068
37
3
0
190,544
0
W
Apollo
10,847
986
26
2
0
158,444
2
L
Da Ji
11,929
1,084
27
2
4
190,774
0
L
Chaac
10,675
970
34
3
0
196,695
0
L
Tiamat
12,045
1,095
61
6
2
188,063
0
W
Ymir
12,385
1,126
35
3
0
187,820
0
W
Janus
13,426
1,221
56
5
1
217,493
0
W
Sol
12,749
1,159
64
6
3
219,056
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role