Player Matchup

Jormungandr
Jormungandr
Platinum II
DetachedData322
Jormungandr
Platinum II
Level 156
God Stats
2W - 1L
1,308 SR
Queue Stats
225W - 225L
1,893 MMR
Solo
Danzaburou
Danzaburou
Platinum I
Esoog-
Danzaburou
Platinum I
Level 129
God Stats
1W - 0L
1,279 SR
Queue Stats
111W - 100L
2,018 MMR
Party 2
Agni
Agni
Platinum II
FREE__MY__GRANNY
Agni
Platinum II
Level 159
God Stats
19W - 9L
1,848 SR
Queue Stats
69W - 62L
1,894 MMR
Solo
Horus
Horus
Platinum I
GoopieGoper
Horus
Platinum I
Level 129
God Stats
4W - 6L
1,500 SR
Queue Stats
104W - 80L
2,018 MMR
Party 2
Fenrir
Fenrir
Diamond V
Xyta Vuramee
Fenrir
Diamond V
Level 159
God Stats
151W - 105L
1,636 SR
Queue Stats
766W - 746L
1,977 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 146
1,514 SR
1,960 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 125
1,485 SR
1,961 MMR
Tiamat
Tiamat
Diamond V
CantNurfMeCT
Tiamat
Diamond V
Level 128
God Stats
24W - 40L
1,503 SR
Queue Stats
553W - 547L
1,917 MMR
Solo
Charybdis
Charybdis
Gold I
Maauí
Charybdis
Gold I
Level 64
God Stats
2W - 4L
1,820 SR
Queue Stats
43W - 27L
1,961 MMR
Solo
Gilgamesh
Gilgamesh
Platinum II
RazorWing09
Gilgamesh
Platinum II
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
141W - 130L
1,878 MMR
Solo
Mercury
Mercury
Platinum I
RodofAzzclaps
Mercury
Platinum I
Level 143
God Stats
13W - 13L
1,353 SR
Queue Stats
484W - 483L
1,963 MMR
Party 1
Anubis
Anubis
Diamond IV
UspaRocker
Anubis
Diamond IV
Level 160
God Stats
2W - 6L
1,248 SR
Queue Stats
655W - 628L
2,087 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
DetachedData322
Jormungandr
20
3 / 3 / 9
14,266
620
11,895
23,143
25,951
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Danzaburou
Esoog-
Danzaburou
20
11 / 2 / 5
15,926
692
19,379
17,407
8,553
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hidden Dagger

Hidden Dagger

+15
Physical Power

20
1 / 5 / 8
12,883
560
10,871
13,444
3,863
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

19
6 / 4 / 13
13,960
607
15,992
28,822
31,354
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Fenrir
20
9 / 2 / 11
14,630
636
13,455
17,491
12,106
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Bans
ArtioAtlasGeb

VS

Bans
BacchusBastetCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
19
4 / 4 / 5
11,779
512
12,276
16,468
6,466
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Charybdis
Maauí
Charybdis
19
3 / 6 / 2
12,359
537
9,872
16,827
4,168
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Gilgamesh
RazorWing09
Gilgamesh
16
1 / 7 / 4
10,161
442
11,715
24,282
18,332
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mercury
20
2 / 4 / 10
12,525
545
11,368
17,689
5,762
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Anubis
UspaRocker
Anubis
16
6 / 9 / 3
10,454
455
14,419
18,379
6,829
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
40
30
Kills
16
16
Deaths
30
46
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Tiamat
4
4
5
1.63
W
Jormungandr
DetachedData322
Jormungandr
3
3
9
2.5
W
Danzaburou
Esoog-
Danzaburou
11
2
5
6.75
W
1
5
8
1
W
6
4
13
3.13
L
Charybdis
Maauí
Charybdis
3
6
2
0.67
L
Gilgamesh
RazorWing09
Gilgamesh
1
7
4
0.43
L
Mercury
2
4
10
1.75
L
Anubis
UspaRocker
Anubis
6
9
3
0.83
W
Fenrir
9
2
11
7.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,592
Damage
59,650
100,307
Taken
93,645
81,827
Mitigated
41,557
30,269
Healing
21,799
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
12,276
1,926
0
3,802
16,468
6,466
171
8,768
7,700
87,027
0
W
Jormungandr
DetachedData322
Jormungandr
11,895
3,409
0
2,775
23,143
25,951
807
5,552
17,591
99,139
0
W
Danzaburou
Esoog-
Danzaburou
19,379
10,067
0
11,652
17,407
8,553
8,123
3,653
13,754
0
169,411
W
10,871
94
0
1,709
13,444
3,863
0
7,382
6,062
95,583
0
W
15,992
7,322
1,434
8,093
28,822
31,354
215
8,026
17,811
0
52,685
L
Charybdis
Maauí
Charybdis
9,872
5,917
0
6,516
16,827
4,168
4,227
2,118
14,709
0
95,234
L
Gilgamesh
RazorWing09
Gilgamesh
11,715
2,844
69
2,429
24,282
18,332
0
7,569
16,713
0
63,657
L
Mercury
11,368
6,301
0
2,883
17,689
5,762
2,372
960
16,729
0
110,757
L
Anubis
UspaRocker
Anubis
14,419
927
0
6,100
18,379
6,829
82
3,526
14,853
45,008
0
W
Fenrir
13,455
5,139
0
4,606
17,491
12,106
1,010
3,140
13,266
175
89,157

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,665
Gold Earned
57,278
768
Minions Killed
684
0
Camps Cleared
0
2,304,575
Distance Traveled
2,067,617
32
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
11,779
512
154
7
0
408,233
8
W
Jormungandr
14,266
620
183
8
0
442,578
8
W
Danzaburou
15,926
692
207
9
0
452,494
2
W
Agni
12,883
560
186
8
0
415,492
8
W
Horus
13,960
607
68
3
0
464,521
4
L
Charybdis
12,359
537
188
8
0
383,965
3
L
Gilgamesh
10,161
442
100
4
0
416,504
3
L
Mercury
12,525
545
181
8
0
531,921
4
L
Anubis
10,454
455
61
3
0
326,994
2
W
Fenrir
14,630
636
124
5
0
529,490
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role