Player Matchup

Hercules
Hercules
B2TheUnit
Hercules
Level 43
God Stats
2W - 2L
1,500 SR
Queue Stats
448W - 444L
1,485 Elo+
Party 1
Olorun
Olorun
IamPiddlePaddle
Olorun
Level 105
God Stats
5W - 4L
1,505 SR
Queue Stats
466W - 477L
1,528 Elo+
Party 1
Jing Wei
Jing Wei
NuRuZ
Jing Wei
Level 113
God Stats
9W - 5L
1,500 SR
Queue Stats
259W - 278L
1,506 Elo+
Solo
Fenrir
Fenrir
Raaquelleeee
Fenrir
Level 148
God Stats
2W - 7L
1,190 SR
Queue Stats
395W - 363L
1,552 Elo+
Party 1
Eset
Eset
dahallaa
Eset
Level 82
God Stats
13W - 6L
1,393 SR
Queue Stats
166W - 189L
1,411 Elo+
Solo
Team Averages
Level 98
1,417 SR
1,496 Elo+

VS

Team Averages
Level 80
1,524 SR
1,440 Elo+
Bastet
Bastet
CoinRex5
Bastet
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,500 Elo+
Solo
Thor
Thor
GenericInsults
Thor
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 20L
1,277 Elo+
Solo
Shiva
Shiva
LordJyscal
Shiva
Level 125
God Stats
3W - 2L
1,816 SR
Queue Stats
38W - 38L
1,390 Elo+
Party 2
Bacchus
Bacchus
Shakeable
Bacchus
Level 88
God Stats
7W - 8L
1,306 SR
Queue Stats
457W - 433L
1,505 Elo+
Party 2
Janus
Janus
TRYFORUS
Janus
Level 135
God Stats
2W - 6L
1,500 SR
Queue Stats
228W - 222L
1,528 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
B2TheUnit
Hercules
18
3 / 2 / 22
11,366
812
10,298
28,459
27,644
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

16
3 / 6 / 24
10,190
728
11,484
16,726
7,377
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Jing Wei
NuRuZ
Jing Wei
19
4 / 2 / 17
11,195
800
16,549
13,650
6,146
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Fenrir
19
6 / 4 / 18
11,530
824
16,881
28,226
19,350
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Eset
20
16 / 3 / 12
12,559
897
26,571
14,955
7,076
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
CoinRex5
Bastet
16
2 / 6 / 9
9,169
655
14,288
14,033
5,113
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

15
3 / 9 / 9
9,424
673
13,682
16,675
6,213
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Shiva
17
3 / 8 / 10
10,034
717
16,463
21,441
20,553
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
Shakeable
Bacchus
18
5 / 4 / 10
10,739
767
18,756
26,946
34,429
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Janus
TRYFORUS
Janus
19
4 / 5 / 3
11,084
792
22,541
11,293
4,392
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

125
Kill Participation
58
32
Kills
17
17
Deaths
32
93
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Hercules
B2TheUnit
Hercules
3
2
22
7
L
Bastet
CoinRex5
Bastet
2
6
9
1.08
L
3
9
9
0.83
W
3
6
24
2.5
L
Shiva
3
8
10
1
W
Jing Wei
NuRuZ
Jing Wei
4
2
17
6.25
W
Fenrir
6
4
18
3.75
L
Bacchus
Shakeable
Bacchus
5
4
10
2.5
L
Janus
TRYFORUS
Janus
4
5
3
1.1
W
Eset
16
3
12
7.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,783
Damage
85,730
102,016
Taken
90,388
67,593
Mitigated
70,700
42,997
Healing
25,815
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
B2TheUnit
Hercules
10,298
1,471
1,077
9,411
28,459
27,644
599
12,453
15,659
975
13,597
L
Bastet
CoinRex5
Bastet
14,288
2,200
583
1,674
14,033
5,113
1,156
5,850
8,017
0
21,261
L
13,682
1,561
431
838
16,675
6,213
280
9,618
6,869
0
22,737
W
11,484
5,677
4,348
3,558
16,726
7,377
2,113
6,644
9,964
23,549
0
L
Shiva
16,463
824
3,167
3,368
21,441
20,553
460
8,548
12,627
606
23,324
W
Jing Wei
NuRuZ
Jing Wei
16,549
11,372
3,999
3,105
13,650
6,146
538
5,061
8,405
0
43,953
W
Fenrir
16,881
3,965
1,283
8,172
28,226
19,350
2,123
10,580
17,230
0
27,250
L
Bacchus
Shakeable
Bacchus
18,756
1,429
2,343
9,922
26,946
34,429
200
9,666
16,957
23,381
0
L
Janus
TRYFORUS
Janus
22,541
1,257
1,631
1,858
11,293
4,392
0
3,814
7,377
52,501
0
W
Eset
26,571
1,236
4,733
3,311
14,955
7,076
936
5,830
9,011
41,155
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,840
Gold Earned
50,450
155
Minions Killed
122
0
Camps Cleared
0
1,335,453
Distance Traveled
1,230,051
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
11,366
812
5
0
0
288,498
2
L
Bastet
9,169
655
13
1
0
240,485
0
L
Thor
9,424
673
13
1
0
235,462
2
W
Olorun
10,190
728
24
2
0
228,660
2
L
Shiva
10,034
717
17
1
0
232,411
1
W
Jing Wei
11,195
800
57
4
0
286,390
0
W
Fenrir
11,530
824
28
2
0
259,203
3
L
Bacchus
10,739
767
11
1
0
263,264
0
L
Janus
11,084
792
68
5
0
258,429
2
W
Eset
12,559
897
41
3
0
272,702
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role