Player Matchup

Sol
Sol
 
Sol
Level 54
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
IllPlasma
Ares
Level 145
God Stats
18W - 6L
1,972 SR
Queue Stats
228W - 206L
1,615 Elo+
Solo
Xbalanque
Xbalanque
Kiryu 200208
Xbalanque
Level 155
God Stats
3W - 0L
1,500 SR
Queue Stats
43W - 35L
1,633 Elo+
Solo
Ne Zha
Ne Zha
twerk
Ne Zha
Level 69
God Stats
1W - 1L
1,500 SR
Queue Stats
77W - 69L
1,615 Elo+
Solo
Gilgamesh
Gilgamesh
Éstige
Gilgamesh
Level 141
God Stats
11W - 11L
1,738 SR
Queue Stats
207W - 186L
1,619 Elo+
Solo
Team Averages
Level 113
1,642 SR
1,596 Elo+

VS

Team Averages
Level 108
1,630 SR
1,624 Elo+
Hou Yi
Hou Yi
 
Hou Yi
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
 
Shiva
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
ChaCha6037
Arachne
Level 65
God Stats
19W - 17L
1,811 SR
Queue Stats
35W - 33L
1,862 Elo+
Solo
Sol
Sol
MutableStringz
Sol
Level 145
God Stats
18W - 9L
1,838 SR
Queue Stats
29W - 29L
1,630 Elo+
Party 1
Atlas
Atlas
a-Phew
Atlas
Level 94
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 29L
1,630 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
3 / 3 / 1
6,333
576
7,918
9,065
2,553
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ares
9
1 / 1 / 4
5,963
542
4,648
8,683
5,410
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Xbalanque
Kiryu 200208
Xbalanque
11
2 / 1 / 2
6,110
555
6,397
6,633
1,980
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ne Zha
twerk
Ne Zha
12
3 / 1 / 1
6,660
605
5,147
7,362
2,238
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gilgamesh
Éstige
Gilgamesh
11
2 / 1 / 5
6,807
619
6,327
8,423
5,042
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
12
2 / 0 / 1
6,606
601
6,256
5,999
1,896
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shiva
 
Shiva
9
2 / 4 / 0
5,895
536
5,867
9,147
6,616
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Arachne
ChaCha6037
Arachne
10
1 / 2 / 4
6,095
554
4,053
8,819
2,758
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

10
1 / 1 / 1
5,832
530
6,662
7,726
2,454
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Atlas
a-Phew
Atlas
8
1 / 4 / 2
5,770
525
3,225
11,245
3,622
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
15
11
Kills
7
7
Deaths
11
13
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
3
3
1
1.17
L
Hou Yi
 
Hou Yi
2
0
1
2.5
L
Shiva
 
Shiva
2
4
0
0.5
L
Arachne
ChaCha6037
Arachne
1
2
4
1.5
W
Ares
1
1
4
3
W
Xbalanque
Kiryu 200208
Xbalanque
2
1
2
3
L
1
1
1
1.5
L
Atlas
a-Phew
Atlas
1
4
2
0.5
W
Ne Zha
twerk
Ne Zha
3
1
1
3.5
W
Gilgamesh
Éstige
Gilgamesh
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,437
Damage
26,063
40,166
Taken
42,936
17,223
Mitigated
17,346
12,513
Healing
15,235
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
7,918
1,776
25
3,869
9,065
2,553
1,120
882
8,183
37,072
0
L
Hou Yi
 
Hou Yi
6,256
3,480
0
2,689
5,999
1,896
0
2,103
3,720
0
40,835
L
Shiva
 
Shiva
5,867
2,341
0
2,699
9,147
6,616
0
622
8,488
0
26,255
L
Arachne
ChaCha6037
Arachne
4,053
2,225
0
2,362
8,819
2,758
36
2,870
5,793
0
33,434
W
Ares
4,648
403
0
3,082
8,683
5,410
0
3,236
5,447
16,385
0
W
Xbalanque
Kiryu 200208
Xbalanque
6,397
2,612
0
2,680
6,633
1,980
0
3,045
3,588
0
34,336
L
6,662
2,579
0
3,603
7,726
2,454
960
1,843
5,883
36,389
5,826
L
Atlas
a-Phew
Atlas
3,225
1,254
1,436
2,446
11,245
3,622
0
4,681
6,486
10,012
0
W
Ne Zha
twerk
Ne Zha
5,147
2,303
0
1,459
7,362
2,238
616
393
6,969
0
52,829
W
Gilgamesh
Éstige
Gilgamesh
6,327
1,928
0
1,398
8,423
5,042
0
1,419
7,004
0
31,874

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,873
Gold Earned
30,198
330
Minions Killed
295
0
Camps Cleared
0
1,119,407
Distance Traveled
1,152,926
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,333
576
72
7
0
205,869
2
L
Hou Yi
6,606
601
76
7
0
236,763
5
L
Shiva
5,895
536
63
6
0
217,902
4
L
Arachne
6,095
554
62
6
0
255,980
0
W
Ares
5,963
542
15
1
0
213,421
3
W
Xbalanque
6,110
555
70
6
0
223,496
1
L
Sol
5,832
530
81
7
0
212,881
1
L
Atlas
5,770
525
13
1
0
229,400
3
W
Ne Zha
6,660
605
96
9
0
248,908
5
W
Gilgamesh
6,807
619
77
7
0
227,713
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role