Player Matchup

Ganesha
Ganesha
Silver IV
FRANKDIGITAL808
Ganesha
Silver IV
Level 87
God Stats
0W - 1L
1,421 SR
Queue Stats
82W - 79L
1,087 MMR
Party 2
Hercules
Hercules
Silver IV
KingForgiato223
Hercules
Silver IV
Level 79
God Stats
5W - 11L
1,715 SR
Queue Stats
78W - 71L
1,024 MMR
Party 2
Zeus
Zeus
Silver IV
Shunc16HunniT
Zeus
Silver IV
Level 48
God Stats
11W - 7L
1,510 SR
Queue Stats
77W - 75L
1,395 MMR
Party 2
Team Averages
Silver IV
Silver IV
Average Tier
Level 71
1,549 SR
1,169 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 91
1,530 SR
1,118 MMR
Chaac
Chaac
Bronze III
Speech_Less
Chaac
Bronze III
Level 76
God Stats
2W - 2L
1,500 SR
Queue Stats
13W - 26L
1,179 MMR
Party 1
Bacchus
Bacchus
Silver II
charleybeat
Bacchus
Silver II
Level 109
God Stats
35W - 28L
1,514 SR
Queue Stats
199W - 216L
1,039 MMR
Party 1
Merlin
Merlin
Silver III
marc_moes
Merlin
Silver III
Level 88
God Stats
19W - 18L
1,575 SR
Queue Stats
196W - 207L
1,135 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 3
6,237
624
3,771
8,328
6,805
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hercules
9
1 / 2 / 2
6,402
640
5,141
13,658
6,955
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
2 / 4 / 1
6,969
697
8,267
5,779
2,043
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Bans
ArtioGilgameshBastetAtlas

VS

Bans
JormungandrOdinAh Muzen CabAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 1 / 2
8,695
870
7,740
9,716
5,329
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bacchus
charleybeat
Bacchus
11
0 / 1 / 5
7,466
747
5,742
7,789
8,574
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Merlin
marc_moes
Merlin
13
2 / 1 / 4
7,573
757
9,635
4,260
1,604
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
18
3
Kills
7
7
Deaths
3
6
Assists
11
Player
Kills
Deaths
Assists
KDA
L
0
1
3
1.5
L
Hercules
1
2
2
1
L
2
4
1
0.63
W
5
1
2
6
W
Bacchus
charleybeat
Bacchus
0
1
5
2.5
W
Merlin
marc_moes
Merlin
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,179
Damage
23,117
27,765
Taken
21,765
15,803
Mitigated
15,507
7,890
Healing
8,851
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,771
88
796
1,812
8,328
6,805
0
4,162
3,810
15,470
0
L
Hercules
5,141
1,930
651
4,631
13,658
6,955
0
7,214
6,048
0
12,206
L
8,267
666
0
0
5,779
2,043
0
3,552
2,073
22,916
0
W
7,740
1,090
0
4,790
9,716
5,329
225
5,874
3,665
0
19,655
W
Bacchus
charleybeat
Bacchus
5,742
696
0
2,267
7,789
8,574
220
4,735
2,894
9,308
0
W
Merlin
marc_moes
Merlin
9,635
616
124
1,670
4,260
1,604
541
1,736
2,459
34,205
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,608
Gold Earned
23,734
72
Minions Killed
107
3
Camps Cleared
6
554,559
Distance Traveled
612,581
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
6,237
624
1
0
0
204,069
1
L
Hercules
6,402
640
28
3
1
185,280
0
L
Zeus
6,969
697
43
4
2
165,210
0
W
Chaac
8,695
870
30
3
2
213,886
1
W
Bacchus
7,466
747
6
1
0
206,389
4
W
Merlin
7,573
757
71
7
4
192,306
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role