Player Matchup

Yemoja
Yemoja
BubbaFooball
Yemoja
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 38L
1,619 Elo+
Party 1
Sol
Sol
McFatazz2_0
Sol
Level 84
God Stats
8W - 6L
1,558 SR
Queue Stats
9W - 8L
1,526 Elo+
Party 1
Susano
Susano
Yi8V-_
Susano
Level 154
God Stats
1W - 0L
1,285 SR
Queue Stats
13W - 10L
1,608 Elo+
Party 1
Vamana
Vamana
cblanc4151
Vamana
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
78W - 87L
1,481 Elo+
Solo
Thanatos
Thanatos
iWantaPanda816
Thanatos
Level 58
God Stats
4W - 2L
1,531 SR
Queue Stats
8W - 9L
1,394 Elo+
Party 1
Team Averages
Level 78
1,475 SR
1,525 Elo+

VS

Team Averages
Level 86
1,383 SR
1,454 Elo+
Osiris
Osiris
AntiDramatic
Osiris
Level 117
God Stats
8W - 9L
1,564 SR
Queue Stats
125W - 117L
1,570 Elo+
Party 2
Medusa
Medusa
CrownedFate
Medusa
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 11L
1,493 Elo+
Party 2
Achilles
Achilles
JrockBohnson
Achilles
Level 145
God Stats
0W - 3L
1,289 SR
Queue Stats
46W - 41L
1,614 Elo+
Party 2
Merlin
Merlin
TheMlsslngLink
Merlin
Level 126
God Stats
3W - 7L
1,310 SR
Queue Stats
48W - 68L
1,398 Elo+
Solo
Neith
Neith
nickelrulon
Neith
Level 29
God Stats
1W - 4L
1,253 SR
Queue Stats
8W - 13L
1,198 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
15
0 / 4 / 19
9,222
709
4,340
15,555
17,391
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

17
5 / 7 / 16
10,421
802
14,509
16,256
6,608
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Susano
Yi8V-_
Susano
19
13 / 2 / 13
11,400
877
16,949
12,699
7,503
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Vamana
cblanc4151
Vamana
16
1 / 1 / 22
10,338
795
7,521
16,335
10,910
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thanatos
19
18 / 5 / 12
12,106
931
22,806
16,303
9,821
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
16
7 / 8 / 7
10,105
777
16,946
20,315
17,589
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Medusa
15
1 / 9 / 4
8,399
646
8,325
12,577
3,607
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Achilles
JrockBohnson
Achilles
17
5 / 4 / 12
10,381
799
11,449
16,422
20,113
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

16
3 / 8 / 6
9,450
727
11,854
13,867
3,528
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

15
2 / 8 / 7
9,283
714
10,248
12,850
3,638
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

119
Kill Participation
54
37
Kills
18
19
Deaths
37
82
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Osiris
7
8
7
1.31
W
Yemoja
0
4
19
2.38
L
Medusa
1
9
4
0.33
L
Achilles
JrockBohnson
Achilles
5
4
12
2.75
W
5
7
16
1.86
L
3
8
6
0.75
W
Susano
Yi8V-_
Susano
13
2
13
9.75
W
Vamana
cblanc4151
Vamana
1
1
22
12
W
Thanatos
18
5
12
4.8
L
2
8
7
0.69

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,125
Damage
58,822
77,148
Taken
76,031
52,233
Mitigated
48,475
38,088
Healing
8,593
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
16,946
7,421
301
2,878
20,315
17,589
20
6,745
13,137
44
30,457
W
Yemoja
4,340
1,428
5,698
3,796
15,555
17,391
175
4,225
11,330
11,345
0
L
Medusa
8,325
2,776
0
10
12,577
3,607
0
3,295
9,042
0
20,882
L
Achilles
JrockBohnson
Achilles
11,449
2,027
0
1,795
16,422
20,113
0
5,738
10,073
0
21,174
W
14,509
4,914
0
5,709
16,256
6,608
3,727
2,515
13,741
37,903
0
L
11,854
568
351
1,537
13,867
3,528
0
1,400
12,047
39,650
0
W
Susano
Yi8V-_
Susano
16,949
4,253
0
3,408
12,699
7,503
0
2,023
10,676
0
43,476
W
Vamana
cblanc4151
Vamana
7,521
3,955
1,906
4,781
16,335
10,910
540
1,857
14,478
0
18,510
W
Thanatos
22,806
4,884
0
12,790
16,303
9,821
0
1,266
15,037
0
40,568
L
10,248
3,826
380
1,341
12,850
3,638
0
1,671
10,749
0
20,054

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,487
Gold Earned
47,618
190
Minions Killed
160
0
Camps Cleared
0
1,336,385
Distance Traveled
1,225,842
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
10,105
777
26
2
0
261,573
1
W
Yemoja
9,222
709
11
1
0
229,175
0
L
Medusa
8,399
646
31
2
0
229,074
0
L
Achilles
10,381
799
25
2
0
276,722
0
W
Sol
10,421
802
59
5
0
228,347
0
L
Merlin
9,450
727
51
4
0
221,990
0
W
Susano
11,400
877
48
4
0
299,553
0
W
Vamana
10,338
795
29
2
0
287,158
2
W
Thanatos
12,106
931
43
3
0
292,152
0
L
Neith
9,283
714
27
2
0
236,483
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role