Player Matchup

Sol
Sol
Habitt
Sol
Level 152
God Stats
0W - 3L
1,168 SR
Queue Stats
22W - 19L
1,580 Elo+
Party 3
Skadi
Skadi
Rk11n
Skadi
Level 69
God Stats
15W - 12L
1,692 SR
Queue Stats
22W - 29L
1,536 Elo+
Party 2
Da Ji
Da Ji
Xairat
Da Ji
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 2L
1,812 Elo+
Party 3
Shiva
Shiva
pollolocasas
Shiva
Level 157
God Stats
1W - 2L
1,769 SR
Queue Stats
31W - 28L
1,605 Elo+
Party 2
Mercury
Mercury
Ðaegon
Mercury
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,833 Elo+
Party 3
Team Averages
Level 124
1,526 SR
1,673 Elo+

VS

Team Averages
Level 155
1,446 SR
1,522 Elo+
Shiva
Shiva
BallAndKoolAid
Shiva
Level 160
God Stats
30W - 26L
1,602 SR
Queue Stats
190W - 207L
1,546 Elo+
Party 1
Aphrodite
Aphrodite
Correxus
Aphrodite
Level 140
God Stats
1W - 0L
1,316 SR
Queue Stats
22W - 24L
1,443 Elo+
Solo
Cthulhu
Cthulhu
DoNotBanFenrir
Cthulhu
Level 160
God Stats
6W - 3L
1,794 SR
Queue Stats
72W - 73L
1,533 Elo+
Party 1
Thor
Thor
Habibi cat1
Thor
Level 158
God Stats
17W - 9L
1,206 SR
Queue Stats
201W - 198L
1,530 Elo+
Party 1
Xbalanque
Xbalanque
LilDoinkSlapper
Xbalanque
Level 159
God Stats
5W - 5L
1,311 SR
Queue Stats
295W - 260L
1,558 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Habitt
Sol
19
4 / 3 / 3
12,388
729
23,952
18,870
6,805
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Skadi
Rk11n
Skadi
18
2 / 10 / 6
11,657
686
14,509
19,388
6,826
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Da Ji
Xairat
Da Ji
17
2 / 12 / 4
10,991
647
6,734
23,587
10,004
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

18
0 / 6 / 5
11,340
667
17,941
26,555
28,141
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mercury
Ðaegon
Mercury
18
4 / 6 / 2
11,288
664
6,201
17,424
6,619
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
12 / 4 / 15
14,773
869
23,452
30,661
34,017
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Aphrodite
Correxus
Aphrodite
20
4 / 4 / 11
13,080
769
6,515
12,705
5,918
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

20
4 / 3 / 20
13,193
776
18,638
29,220
39,805
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

20
9 / 0 / 13
14,045
826
21,117
13,635
7,004
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Xbalanque
LilDoinkSlapper
Xbalanque
20
8 / 1 / 10
14,962
880
20,556
22,900
10,495
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
106
12
Kills
37
37
Deaths
12
20
Assists
69
Player
Kills
Deaths
Assists
KDA
W
12
4
15
4.88
W
Aphrodite
Correxus
Aphrodite
4
4
11
2.38
W
4
3
20
4.67
W
9
0
13
15.5
L
Sol
Habitt
Sol
4
3
3
1.83
W
Xbalanque
LilDoinkSlapper
Xbalanque
8
1
10
13
L
Skadi
Rk11n
Skadi
2
10
6
0.5
L
Da Ji
Xairat
Da Ji
2
12
4
0.33
L
0
6
5
0.42
L
Mercury
Ðaegon
Mercury
4
6
2
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,337
Damage
90,278
105,824
Taken
109,121
58,395
Mitigated
97,239
11,990
Healing
42,810
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
23,452
2,072
1,655
6,547
30,661
34,017
1,539
7,430
22,278
0
51,626
W
Aphrodite
Correxus
Aphrodite
6,515
594
8,109
6,595
12,705
5,918
1,254
3,236
9,288
37,627
0
W
18,638
208
1,995
8,373
29,220
39,805
707
7,274
21,503
38,990
0
W
21,117
3,037
0
1,871
13,635
7,004
642
2,624
10,889
0
59,146
L
Sol
Habitt
Sol
23,952
5,552
0
5,226
18,870
6,805
0
6,008
12,349
61,912
0
W
Xbalanque
LilDoinkSlapper
Xbalanque
20,556
10,111
0
7,665
22,900
10,495
9,607
3,115
19,649
0
112,018
L
Skadi
Rk11n
Skadi
14,509
5,849
0
2,152
19,388
6,826
0
3,425
15,658
0
49,106
L
Da Ji
Xairat
Da Ji
6,734
752
0
956
23,587
10,004
0
3,938
19,110
0
20,460
L
17,941
3,767
86
3,570
26,555
28,141
0
6,175
19,301
980
50,816
L
Mercury
Ðaegon
Mercury
6,201
2,651
0
0
17,424
6,619
0
3,547
13,400
0
37,036

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,664
Gold Earned
70,053
297
Minions Killed
364
0
Camps Cleared
0
1,643,408
Distance Traveled
1,954,851
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
14,773
869
60
4
0
413,826
1
W
Aphrodite
13,080
769
60
4
0
368,923
1
W
Cthulhu
13,193
776
46
3
0
415,783
1
W
Thor
14,045
826
61
4
0
379,830
0
L
Sol
12,388
729
84
5
0
350,945
1
W
Xbalanque
14,962
880
137
8
0
376,489
0
L
Skadi
11,657
686
48
3
0
277,200
1
L
Da Ji
10,991
647
30
2
0
260,268
0
L
Shiva
11,340
667
75
4
0
368,406
1
L
Mercury
11,288
664
60
4
0
386,589
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role