Player Matchup

Shiva
Shiva
Acsendsion
Shiva
Level 44
God Stats
0W - 2L
1,500 SR
Queue Stats
57W - 93L
1,192 Elo+
Party 2
Jormungandr
Jormungandr
D_brief
Jormungandr
Level 27
God Stats
5W - 11L
1,241 SR
Queue Stats
34W - 65L
1,126 Elo+
Party 2
Thanatos
Thanatos
Toxic_Juca
Thanatos
Level 59
God Stats
24W - 31L
1,844 SR
Queue Stats
214W - 205L
1,388 Elo+
Party 1
Neith
Neith
frostyfire26
Neith
Level 46
God Stats
2W - 2L
1,541 SR
Queue Stats
2W - 6L
1,222 Elo+
Solo
Chronos
Chronos
samu042
Chronos
Level 63
God Stats
5W - 2L
1,819 SR
Queue Stats
301W - 296L
1,368 Elo+
Party 1
Team Averages
Level 48
1,589 SR
1,259 Elo+

VS

Team Averages
Level 100
1,519 SR
1,392 Elo+
Shiva
Shiva
 
Shiva
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
C-A-Y-A-O
Olorun
Level 80
God Stats
39W - 12L
1,894 SR
Queue Stats
159W - 147L
1,508 Elo+
Solo
Set
Set
EhhH0Tdo11ar
Set
Level 112
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 9L
1,242 Elo+
Solo
Xbalanque
Xbalanque
ScarletSpyderr
Xbalanque
Level 60
God Stats
2W - 9L
1,201 SR
Queue Stats
256W - 290L
1,370 Elo+
Solo
Sol
Sol
TheOldWolfMAster
Sol
Level 127
God Stats
4W - 6L
1,500 SR
Queue Stats
364W - 382L
1,339 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
15
2 / 5 / 1
8,697
512
6,134
13,505
13,790
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Jormungandr
D_brief
Jormungandr
11
0 / 2 / 2
7,132
420
3,980
11,998
9,028
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Thanatos
Toxic_Juca
Thanatos
14
8 / 5 / 1
9,530
561
12,712
15,305
5,336
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

12
1 / 9 / 1
7,185
423
7,647
10,746
5,462
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chronos
samu042
Chronos
14
1 / 2 / 3
8,632
508
9,258
8,799
2,947
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
15
1 / 1 / 7
8,780
516
6,366
13,611
5,546
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Olorun
C-A-Y-A-O
Olorun
15
3 / 5 / 5
9,168
539
8,993
14,191
5,637
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
2 / 3 / 5
9,216
542
2,904
10,184
5,792
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Xbalanque
ScarletSpyderr
Xbalanque
15
9 / 1 / 9
9,845
579
9,922
11,917
3,683
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
8 / 3 / 9
10,997
647
14,571
14,677
3,768
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
58
12
Kills
23
23
Deaths
13
8
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Shiva
 
Shiva
1
1
7
4.5
L
Shiva
2
5
1
0.5
W
Olorun
C-A-Y-A-O
Olorun
3
5
5
1.1
L
Jormungandr
D_brief
Jormungandr
0
2
2
0.5
W
2
3
5
1.5
W
Xbalanque
ScarletSpyderr
Xbalanque
9
1
9
13.5
W
8
3
9
4.17
L
Thanatos
Toxic_Juca
Thanatos
8
5
1
1.7
L
1
9
1
0.17
L
Chronos
samu042
Chronos
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,731
Damage
42,756
60,353
Taken
64,580
36,563
Mitigated
24,426
21,319
Healing
27,727
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
 
Shiva
6,366
580
471
7,318
13,611
5,546
606
3,177
10,434
0
52,791
L
Shiva
6,134
767
0
3,294
13,505
13,790
0
5,024
8,435
0
41,790
W
Olorun
C-A-Y-A-O
Olorun
8,993
5,785
1,308
5,403
14,191
5,637
2,313
5,221
8,970
48,150
5,739
L
Jormungandr
D_brief
Jormungandr
3,980
630
227
2,729
11,998
9,028
712
4,632
7,366
28,338
0
W
2,904
1,062
240
271
10,184
5,792
982
389
9,795
0
46,341
W
Xbalanque
ScarletSpyderr
Xbalanque
9,922
6,094
901
4,397
11,917
3,683
4,548
1,687
10,230
0
40,013
W
14,571
4,192
1,950
5,468
14,677
3,768
2,723
2,764
11,913
41,922
1,769
L
Thanatos
Toxic_Juca
Thanatos
12,712
3,189
0
11,469
15,305
5,336
0
6,878
8,427
0
54,334
L
7,647
3,223
0
870
10,746
5,462
1,373
2,514
8,232
0
39,745
L
Chronos
samu042
Chronos
9,258
2,208
0
2,730
8,799
2,947
624
3,111
5,688
60,712
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,176
Gold Earned
48,006
405
Minions Killed
412
0
Camps Cleared
0
1,523,391
Distance Traveled
1,625,820
18
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
8,780
516
96
6
0
398,669
0
L
Shiva
8,697
512
91
5
0
289,358
5
W
Olorun
9,168
539
98
6
0
292,366
2
L
Jormungandr
7,132
420
48
3
0
285,715
10
W
Set
9,216
542
86
5
0
321,068
1
W
Xbalanque
9,845
579
71
4
0
316,670
0
W
Sol
10,997
647
61
4
0
297,047
2
L
Thanatos
9,530
561
92
5
0
325,961
1
L
Neith
7,185
423
58
3
0
292,746
0
L
Chronos
8,632
508
116
7
0
329,611
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role