Player Matchup

Sol
Sol
 
Sol
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kumbhakarna
Kumbhakarna
FrankyTrees
Kumbhakarna
Level 36
God Stats
3W - 2L
1,765 SR
Queue Stats
17W - 21L
1,432 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Maulborn
Tsukuyomi
Level 104
God Stats
9W - 11L
1,777 SR
Queue Stats
130W - 160L
1,503 Elo+
Party 1
Team Averages
Level 92
1,681 SR
1,478 Elo+

VS

Team Averages
Level 82
1,457 SR
1,513 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
SabbieCat
Neith
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Zeus
Zeus
SensoTenshi1814
Zeus
Level 117
God Stats
3W - 1L
1,372 SR
Queue Stats
40W - 36L
1,540 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
0 / 5 / 5
7,108
711
6,184
9,099
2,650
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Kumbhakarna
FrankyTrees
Kumbhakarna
10
0 / 7 / 5
6,562
656
3,050
15,064
12,939
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Tsukuyomi
Maulborn
Tsukuyomi
11
6 / 7 / 0
8,590
859
7,128
10,824
2,814
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
14
5 / 2 / 10
8,582
858
7,474
10,712
8,458
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
SabbieCat
Neith
12
3 / 1 / 10
8,166
817
6,782
5,356
1,573
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
11 / 3 / 6
9,370
937
16,018
7,840
2,316
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
45
6
Kills
19
19
Deaths
6
10
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
5
5
0.5
W
Cthulhu
 
Cthulhu
5
2
10
5
L
Kumbhakarna
FrankyTrees
Kumbhakarna
0
7
5
0.36
L
Tsukuyomi
Maulborn
Tsukuyomi
6
7
0
0.86
W
Neith
SabbieCat
Neith
3
1
10
8
W
11
3
6
4.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,362
Damage
30,274
34,987
Taken
23,908
18,403
Mitigated
12,347
4,846
Healing
5,428
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
6,184
2,710
0
2,137
9,099
2,650
0
7,660
1,439
27,941
0
W
Cthulhu
 
Cthulhu
7,474
451
429
1,854
10,712
8,458
45
4,331
6,381
22,651
0
L
Kumbhakarna
FrankyTrees
Kumbhakarna
3,050
0
150
1,532
15,064
12,939
0
8,347
6,717
9,065
0
L
Tsukuyomi
Maulborn
Tsukuyomi
7,128
933
0
1,027
10,824
2,814
0
7,901
2,923
0
20,353
W
Neith
SabbieCat
Neith
6,782
2,208
593
703
5,356
1,573
1,258
2,229
3,127
0
21,444
W
16,018
3,092
396
1,453
7,840
2,316
494
3,138
4,702
32,966
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,260
Gold Earned
26,118
98
Minions Killed
114
4
Camps Cleared
3
490,260
Distance Traveled
506,850
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,108
711
58
6
1
160,158
1
W
Cthulhu
8,582
858
35
4
1
180,869
0
L
Kumbhakarna
6,562
656
13
1
0
168,157
0
L
Tsukuyomi
8,590
859
27
3
3
161,945
2
W
Neith
8,166
817
35
4
2
167,641
0
W
Zeus
9,370
937
44
4
0
158,340
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role