Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Charybdis
Charybdis
 
Charybdis
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
Bevelue
Merlin
Level 149
God Stats
2W - 0L
1,624 SR
Queue Stats
22W - 15L
1,649 Elo+
Party 1
Agni
Agni
KulLaid
Agni
Level 151
God Stats
24W - 9L
1,753 SR
Queue Stats
235W - 213L
1,626 Elo+
Party 3
Shiva
Shiva
QuantumPerc
Shiva
Level 127
God Stats
11W - 8L
1,750 SR
Queue Stats
142W - 123L
1,629 Elo+
Party 3
Team Averages
Level 140
1,625 SR
1,581 Elo+

VS

Team Averages
Level 111
1,688 SR
1,604 Elo+
Hou Yi
Hou Yi
Stugly1337
Hou Yi
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
70W - 74L
1,688 Elo+
Solo
King Arthur
King Arthur
TrolinNolan
King Arthur
Level 80
God Stats
2W - 1L
1,886 SR
Queue Stats
52W - 36L
1,644 Elo+
Party 2
Jormungandr
Jormungandr
humer242
Jormungandr
Level 65
God Stats
0W - 1L
1,593 SR
Queue Stats
13W - 12L
1,568 Elo+
Party 2
Nemesis
Nemesis
piter074
Nemesis
Level 155
God Stats
6W - 8L
1,847 SR
Queue Stats
519W - 602L
1,522 Elo+
Solo
Poseidon
Poseidon
sT Duffy
Poseidon
Level 112
God Stats
48W - 36L
1,616 SR
Queue Stats
153W - 155L
1,599 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
18
10 / 7 / 6
11,293
807
14,048
14,451
6,525
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charybdis
 
Charybdis
18
4 / 5 / 10
10,977
784
10,198
16,158
5,605
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Merlin
Bevelue
Merlin
19
3 / 4 / 12
11,278
806
13,160
11,002
3,818
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Agni
KulLaid
Agni
17
4 / 3 / 10
10,515
751
13,260
10,033
3,336
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

19
4 / 0 / 11
10,962
783
11,265
14,970
8,411
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Stugly1337
Hou Yi
17
3 / 7 / 4
10,549
754
6,901
13,711
4,295
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

King Arthur
TrolinNolan
King Arthur
17
3 / 9 / 8
10,079
720
11,369
20,265
16,473
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Jormungandr
humer242
Jormungandr
18
4 / 3 / 9
10,852
775
14,923
19,099
16,112
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Nemesis
piter074
Nemesis
18
5 / 5 / 1
10,558
754
10,979
18,690
12,397
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Poseidon
sT Duffy
Poseidon
18
4 / 1 / 5
10,778
770
10,002
6,833
1,844
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
46
25
Kills
19
19
Deaths
25
49
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
10
7
6
1.86
W
Charybdis
 
Charybdis
4
5
10
1.8
W
Merlin
Bevelue
Merlin
3
4
12
2.25
W
Agni
KulLaid
Agni
4
3
10
3
W
4
0
11
9.5
L
Hou Yi
Stugly1337
Hou Yi
3
7
4
0.71
L
King Arthur
TrolinNolan
King Arthur
3
9
8
0.78
L
Jormungandr
humer242
Jormungandr
4
3
9
2.83
L
Nemesis
piter074
Nemesis
5
5
1
1.1
L
Poseidon
sT Duffy
Poseidon
4
1
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,931
Damage
54,174
66,614
Taken
78,598
27,695
Mitigated
51,121
11,808
Healing
14,435
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
14,048
3,359
0
500
14,451
6,525
0
3,660
10,621
0
34,358
W
Charybdis
 
Charybdis
10,198
4,316
0
4,470
16,158
5,605
48
6,987
9,031
0
45,652
W
Merlin
Bevelue
Merlin
13,160
575
471
1,860
11,002
3,818
0
4,479
6,452
49,292
0
W
Agni
KulLaid
Agni
13,260
626
0
830
10,033
3,336
1,132
3,746
6,043
32,116
0
W
11,265
1,724
397
3,280
14,970
8,411
0
6,053
8,629
159
37,554
L
Hou Yi
Stugly1337
Hou Yi
6,901
4,252
0
395
13,711
4,295
1,727
5,196
8,515
0
34,441
L
King Arthur
TrolinNolan
King Arthur
11,369
628
206
3,398
20,265
16,473
0
5,362
14,903
0
28,008
L
Jormungandr
humer242
Jormungandr
14,923
2,822
227
4,201
19,099
16,112
154
6,699
12,400
38,204
0
L
Nemesis
piter074
Nemesis
10,979
1,553
0
4,106
18,690
12,397
0
6,216
12,474
0
27,821
L
Poseidon
sT Duffy
Poseidon
10,002
740
0
1,902
6,833
1,844
177
3,106
3,727
56,111
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,025
Gold Earned
52,816
299
Minions Killed
277
0
Camps Cleared
0
1,424,685
Distance Traveled
1,456,331
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
11,293
807
37
3
0
269,143
3
W
Charybdis
10,977
784
78
6
0
273,801
0
W
Merlin
11,278
806
87
6
0
296,529
3
W
Agni
10,515
751
43
3
0
251,767
0
W
Shiva
10,962
783
54
4
0
333,445
1
L
Hou Yi
10,549
754
70
5
0
231,510
0
L
King Arthur
10,079
720
39
3
0
286,206
2
L
Jormungandr
10,852
775
39
3
0
292,507
2
L
Nemesis
10,558
754
41
3
0
316,410
2
L
Poseidon
10,778
770
88
6
0
329,698
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role