Player Matchup

Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Zeus
Zeus
BubblesLXVI
Zeus
Level 78
God Stats
3W - 3L
1,114 SR
Queue Stats
102W - 120L
1,498 Elo+
Party 3
Hun Batz
Hun Batz
Duckalicious
Hun Batz
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,476 Elo+
Party 2
Ullr
Ullr
Obamabnladn8314
Ullr
Level 122
God Stats
1W - 3L
1,500 SR
Queue Stats
102W - 99L
1,466 Elo+
Solo
Sobek
Sobek
l NoBiggie l Yo
Sobek
Level 66
God Stats
1W - 2L
1,500 SR
Queue Stats
134W - 119L
1,404 Elo+
Party 2
Team Averages
Level 88
1,423 SR
1,469 Elo+

VS

Team Averages
Level 96
1,475 SR
1,533 Elo+
Chiron
Chiron
Benja-Meme
Chiron
Level 77
God Stats
1W - 3L
1,533 SR
Queue Stats
42W - 28L
1,628 Elo+
Party 1
Sol
Sol
NaCl-i
Sol
Level 107
God Stats
0W - 1L
1,089 SR
Queue Stats
45W - 35L
1,577 Elo+
Party 1
Serqet
Serqet
Ravenclaw2522
Serqet
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
491W - 494L
1,480 Elo+
Solo
Sun Wukong
Sun Wukong
sljag
Sun Wukong
Level 128
God Stats
0W - 1L
1,518 SR
Queue Stats
76W - 58L
1,607 Elo+
Party 1
Charybdis
Charybdis
swashbuckler03
Charybdis
Level 102
God Stats
1W - 3L
1,735 SR
Queue Stats
154W - 142L
1,373 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
16
5 / 0 / 12
9,131
913
11,013
8,857
4,470
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
6 / 0 / 9
8,965
897
14,432
6,284
2,797
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hun Batz
Duckalicious
Hun Batz
14
4 / 4 / 9
8,556
856
7,430
7,612
3,291
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
3 / 1 / 13
8,306
831
7,057
8,068
3,471
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
4 / 4 / 6
8,885
889
4,340
14,849
18,583
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Benja-Meme
Chiron
14
0 / 4 / 6
7,229
723
7,156
8,843
3,068
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Sol
NaCl-i
Sol
14
4 / 5 / 4
7,777
778
8,177
8,709
2,582
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
1 / 4 / 2
6,361
636
1,079
5,883
1,762
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sun Wukong
sljag
Sun Wukong
15
3 / 6 / 3
8,328
833
11,476
14,898
10,992
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Charybdis
swashbuckler03
Charybdis
13
1 / 3 / 3
7,016
702
3,574
8,083
2,722
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
27
22
Kills
9
9
Deaths
22
49
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
 
Ah Muzen Cab
5
0
12
11
L
Chiron
Benja-Meme
Chiron
0
4
6
0.75
W
6
0
9
10.5
W
Hun Batz
Duckalicious
Hun Batz
4
4
9
2.13
L
Sol
NaCl-i
Sol
4
5
4
1.2
W
3
1
13
9.5
L
1
4
2
0.5
W
4
4
6
1.75
L
Sun Wukong
sljag
Sun Wukong
3
6
3
0.75
L
Charybdis
swashbuckler03
Charybdis
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,272
Damage
31,462
45,670
Taken
46,416
32,612
Mitigated
21,126
15,150
Healing
14,322
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
 
Ah Muzen Cab
11,013
3,526
1,400
3,434
8,857
4,470
1,923
1,134
7,723
0
29,783
L
Chiron
Benja-Meme
Chiron
7,156
2,519
1,248
2,583
8,843
3,068
0
4,128
4,705
0
19,195
W
14,432
1,072
1,595
1,288
6,284
2,797
641
615
5,669
26,797
0
W
Hun Batz
Duckalicious
Hun Batz
7,430
1,076
0
250
7,612
3,291
283
1,345
6,105
0
15,965
L
Sol
NaCl-i
Sol
8,177
1,720
785
2,275
8,709
2,582
0
3,027
5,682
18,669
0
W
7,057
709
1,213
1,360
8,068
3,471
90
2,763
5,305
0
11,576
L
1,079
0
189
417
5,883
1,762
0
1,860
4,023
0
1,578
W
4,340
129
895
3,715
14,849
18,583
26
2,320
12,488
9,837
0
L
Sun Wukong
sljag
Sun Wukong
11,476
2,070
368
5,124
14,898
10,992
0
6,346
8,552
0
21,941
L
Charybdis
swashbuckler03
Charybdis
3,574
1,334
159
1,174
8,083
2,722
0
3,401
4,682
0
10,341

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,843
Gold Earned
36,711
109
Minions Killed
103
0
Camps Cleared
0
1,003,745
Distance Traveled
849,525
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
9,131
913
38
4
0
203,375
0
L
Chiron
7,229
723
23
2
0
178,726
1
W
Zeus
8,965
897
37
4
0
192,882
0
W
Hun Batz
8,556
856
17
2
0
196,615
0
L
Sol
7,777
778
29
3
0
162,881
0
W
Ullr
8,306
831
10
1
0
221,106
0
L
Serqet
6,361
636
2
0
0
146,448
4
W
Sobek
8,885
889
7
1
0
189,767
0
L
Sun Wukong
8,328
833
20
2
0
178,860
0
L
Charybdis
7,016
702
29
3
0
182,610
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role