Player Matchup

Baron Samedi
Baron Samedi
Ghastly_Gengar49
Baron Samedi
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Artemis
Artemis
Honeybee223
Artemis
Level 93
God Stats
23W - 20L
1,770 SR
Queue Stats
458W - 520L
1,435 Elo+
Party 2
Nu Wa
Nu Wa
LukeFonFable
Nu Wa
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 13L
1,686 Elo+
Solo
Chaac
Chaac
starkiller4179
Chaac
Level 88
God Stats
6W - 13L
1,117 SR
Queue Stats
144W - 159L
1,425 Elo+
Party 2
Pele
Pele
tch-santiago12
Pele
Level 49
God Stats
3W - 8L
1,272 SR
Queue Stats
217W - 244L
1,425 Elo+
Solo
Team Averages
Level 61
1,432 SR
1,494 Elo+

VS

Team Averages
Level 81
1,534 SR
1,488 Elo+
Freya
Freya
 
Freya
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zeus
Zeus
Greatest2doit_
Zeus
Level 128
God Stats
1W - 0L
1,439 SR
Queue Stats
159W - 147L
1,494 Elo+
Party 1
Hades
Hades
NoLxve_03
Hades
Level 20
God Stats
17W - 15L
1,731 SR
Queue Stats
54W - 74L
1,505 Elo+
Party 1
Sun Wukong
Sun Wukong
cellardoorjim
Sun Wukong
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
68W - 55L
1,440 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Ghastly_Gengar49
Baron Samedi
4
1 / 4 / 0
3,727
414
605
2,962
1,348
Breastplate

Breastplate

+20
Physical Protection

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Artemis
Honeybee223
Artemis
7
2 / 2 / 0
4,625
514
2,283
4,378
1,047
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

7
0 / 5 / 3
4,505
501
2,539
4,799
1,583
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

8
0 / 1 / 0
4,854
539
2,431
5,127
2,679
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

7
1 / 3 / 0
4,592
510
1,645
5,756
1,493
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
9
6 / 0 / 3
5,836
648
4,967
5,162
1,534
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Kuzenbo
 
Kuzenbo
7
0 / 2 / 2
4,755
528
1,355
6,054
3,619
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

10
5 / 1 / 1
5,848
650
5,408
4,663
747
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hades
NoLxve_03
Hades
10
3 / 1 / 2
5,756
640
2,134
4,245
1,409
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Sun Wukong
cellardoorjim
Sun Wukong
9
1 / 0 / 0
4,761
529
1,714
4,530
2,377
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
23
4
Kills
15
15
Deaths
4
3
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Freya
 
Freya
6
0
3
7.5
W
Kuzenbo
 
Kuzenbo
0
2
2
0.5
L
Baron Samedi
Ghastly_Gengar49
Baron Samedi
1
4
0
0.25
W
5
1
1
5.5
L
Artemis
Honeybee223
Artemis
2
2
0
1
L
0
5
3
0.3
W
Hades
NoLxve_03
Hades
3
1
2
4
W
Sun Wukong
cellardoorjim
Sun Wukong
1
0
0
1
L
0
1
0
0
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,503
Damage
15,578
23,022
Taken
24,654
8,150
Mitigated
9,686
5,486
Healing
9,808
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Freya
 
Freya
4,967
1,891
0
1,772
5,162
1,534
0
905
4,078
26,129
0
W
Kuzenbo
 
Kuzenbo
1,355
594
88
1,459
6,054
3,619
46
308
5,226
11,830
0
L
Baron Samedi
Ghastly_Gengar49
Baron Samedi
605
194
120
174
2,962
1,348
0
2,048
914
3,065
0
W
5,408
1,868
0
1,723
4,663
747
657
347
4,201
28,001
1,940
L
Artemis
Honeybee223
Artemis
2,283
1,248
0
1,056
4,378
1,047
0
3,505
873
0
13,886
L
2,539
373
0
140
4,799
1,583
0
4,277
522
15,088
0
W
Hades
NoLxve_03
Hades
2,134
0
78
2,428
4,245
1,409
803
859
3,196
28,833
0
W
Sun Wukong
cellardoorjim
Sun Wukong
1,714
455
0
2,260
4,530
2,377
0
157
3,984
0
18,794
L
2,431
300
0
2,280
5,127
2,679
0
755
4,372
0
21,170
L
1,645
242
0
1,716
5,756
1,493
0
3,151
2,605
0
19,172

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,303
Gold Earned
26,956
170
Minions Killed
217
0
Camps Cleared
0
727,624
Distance Traveled
847,357
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Freya
5,836
648
46
5
0
189,884
0
W
Kuzenbo
4,755
528
15
2
0
163,741
3
L
Baron Samedi
3,727
414
3
0
0
94,396
0
W
Zeus
5,848
650
63
7
0
138,521
1
L
Artemis
4,625
514
27
3
0
104,248
0
L
Nu Wa
4,505
501
34
4
0
170,322
1
W
Hades
5,756
640
63
7
0
181,785
1
W
Sun Wukong
4,761
529
30
3
0
173,426
0
L
Chaac
4,854
539
60
7
0
186,603
1
L
Pele
4,592
510
46
5
0
172,055
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role