Player Matchup

Sun Wukong
Sun Wukong
AppaFGM
Sun Wukong
Level 89
God Stats
10W - 2L
1,808 SR
Queue Stats
52W - 15L
1,838 Elo+
Party 2
Aphrodite
Aphrodite
ShmediumRamrod
Aphrodite
Level 26
God Stats
6W - 1L
1,868 SR
Queue Stats
27W - 3L
1,916 Elo+
Party 2
Danzaburou
Danzaburou
SinKatori
Danzaburou
Level 14
God Stats
4W - 3L
1,700 SR
Queue Stats
11W - 3L
1,655 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
WeabooTrash64
Morgan Le Fay
Level 119
God Stats
5W - 5L
1,366 SR
Queue Stats
81W - 54L
1,744 Elo+
Party 2
Sol
Sol
ryjilla
Sol
Level 105
God Stats
0W - 1L
1,839 SR
Queue Stats
39W - 10L
1,872 Elo+
Party 2
Team Averages
Level 71
1,716 SR
1,805 Elo+

VS

Team Averages
Level 67
1,566 SR
1,590 Elo+
Zeus
Zeus
BIinders
Zeus
Level 47
God Stats
3W - 0L
1,745 SR
Queue Stats
85W - 54L
1,735 Elo+
Party 3
Scylla
Scylla
BloodyHybrid8
Scylla
Level 129
God Stats
4W - 2L
1,527 SR
Queue Stats
53W - 52L
1,508 Elo+
Party 1
Erlang Shen
Erlang Shen
PoorReviews
Erlang Shen
Level 50
God Stats
7W - 9L
1,599 SR
Queue Stats
29W - 30L
1,474 Elo+
Party 1
Achilles
Achilles
harmlis
Achilles
Level 69
God Stats
15W - 18L
1,475 SR
Queue Stats
823W - 680L
1,475 Elo+
Party 3
Thanatos
Thanatos
theregoesthatman
Thanatos
Level 42
God Stats
5W - 5L
1,485 SR
Queue Stats
137W - 60L
1,757 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
AppaFGM
Sun Wukong
15
3 / 5 / 4
9,706
462
11,944
22,896
23,162
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Aphrodite
ShmediumRamrod
Aphrodite
13
1 / 5 / 7
8,978
428
7,828
20,319
13,959
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Danzaburou
SinKatori
Danzaburou
12
0 / 6 / 2
8,044
383
9,713
19,172
5,510
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Morgan Le Fay
WeabooTrash64
Morgan Le Fay
14
6 / 8 / 2
9,513
453
12,716
13,998
3,568
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sol
15
1 / 7 / 7
9,396
447
12,938
16,831
4,857
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
19
6 / 1 / 8
12,247
583
22,099
15,510
7,271
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

18
6 / 3 / 8
11,425
544
16,178
12,545
4,840
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Erlang Shen
PoorReviews
Erlang Shen
16
1 / 3 / 12
10,820
515
11,395
16,504
12,475
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Achilles
harmlis
Achilles
16
4 / 2 / 8
10,733
511
9,383
22,721
25,593
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

19
14 / 2 / 6
12,817
610
15,456
19,090
8,949
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
73
11
Kills
31
31
Deaths
11
22
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
AppaFGM
Sun Wukong
3
5
4
1
W
Zeus
6
1
8
10
W
6
3
8
3.33
W
Erlang Shen
PoorReviews
Erlang Shen
1
3
12
2.33
L
Aphrodite
ShmediumRamrod
Aphrodite
1
5
7
0.9
L
Danzaburou
SinKatori
Danzaburou
0
6
2
0.17
L
Morgan Le Fay
WeabooTrash64
Morgan Le Fay
6
8
2
0.88
W
Achilles
harmlis
Achilles
4
2
8
4
L
Sol
1
7
7
0.64
W
14
2
6
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,139
Damage
74,511
93,216
Taken
86,370
51,056
Mitigated
59,128
34,286
Healing
41,105
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
AppaFGM
Sun Wukong
11,944
2,506
0
5,873
22,896
23,162
354
5,586
17,310
0
54,530
W
Zeus
22,099
3,931
0
8,862
15,510
7,271
4,442
4,757
10,541
109,794
11,128
W
16,178
1,080
0
1,028
12,545
4,840
1,984
6,165
6,256
79,280
0
W
Erlang Shen
PoorReviews
Erlang Shen
11,395
5,253
276
6,070
16,504
12,475
994
6,303
9,730
0
57,266
L
Aphrodite
ShmediumRamrod
Aphrodite
7,828
1,173
5,966
10,960
20,319
13,959
156
11,913
8,406
20,789
0
L
Danzaburou
SinKatori
Danzaburou
9,713
4,322
0
5,460
19,172
5,510
253
9,850
9,322
0
49,663
L
Morgan Le Fay
WeabooTrash64
Morgan Le Fay
12,716
1,168
111
998
13,998
3,568
299
6,261
7,737
41,917
0
W
Achilles
harmlis
Achilles
9,383
1,131
909
6,048
22,721
25,593
1,163
6,526
16,069
0
30,793
L
Sol
12,938
4,614
0
4,918
16,831
4,857
463
3,825
13,006
62,213
10,238
W
15,456
3,184
0
17,912
19,090
8,949
1,993
8,597
10,342
0
90,671

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,637
Gold Earned
58,042
404
Minions Killed
576
0
Camps Cleared
0
1,946,551
Distance Traveled
2,063,559
22
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
9,706
462
86
4
0
396,735
5
W
Zeus
12,247
583
182
9
0
357,720
3
W
Scylla
11,425
544
121
6
0
375,731
3
W
Erlang Shen
10,820
515
109
5
0
419,075
2
L
Aphrodite
8,978
428
33
2
0
412,532
2
L
Danzaburou
8,044
383
81
4
0
344,846
2
L
Morgan Le Fay
9,513
453
77
4
0
382,203
8
W
Achilles
10,733
511
44
2
0
436,638
2
L
Sol
9,396
447
127
6
0
410,235
5
W
Thanatos
12,817
610
120
6
0
474,395
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role