Player Matchup

Cthulhu
Cthulhu
ElFoggy
Cthulhu
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
69W - 35L
1,534 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Jacobo25
Tsukuyomi
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 9L
1,559 Elo+
Party 2
Chang'e
Chang'e
Shealer9
Chang'e
Level 106
God Stats
7W - 1L
1,698 SR
Queue Stats
71W - 42L
1,529 Elo+
Party 2
Team Averages
Level 74
1,566 SR
1,540 Elo+

VS

Team Averages
Level 83
1,517 SR
1,422 Elo+
Tsukuyomi
Tsukuyomi
Cuecovisk
Tsukuyomi
Level 119
God Stats
0W - 2L
1,470 SR
Queue Stats
29W - 45L
1,448 Elo+
Party 1
Cthulhu
Cthulhu
SamidDCosta
Cthulhu
Level 6
God Stats
0W - 3L
1,500 SR
Queue Stats
4W - 10L
1,361 Elo+
Party 1
Nu Wa
Nu Wa
bIsPoW
Nu Wa
Level 124
God Stats
1W - 3L
1,581 SR
Queue Stats
27W - 40L
1,457 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ElFoggy
Cthulhu
20
6 / 3 / 15
17,923
717
24,454
43,177
40,667
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tsukuyomi
Jacobo25
Tsukuyomi
20
9 / 10 / 11
17,640
706
18,851
24,795
6,312
Heavy Mace

Heavy Mace

+30
Physical Power

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Chang'e
Shealer9
Chang'e
20
11 / 6 / 13
19,810
792
26,033
26,653
6,290
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Cuecovisk
Tsukuyomi
20
13 / 8 / 3
18,107
724
29,652
27,297
10,457
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
SamidDCosta
Cthulhu
20
1 / 12 / 11
14,981
599
10,931
29,970
27,264
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Nu Wa
bIsPoW
Nu Wa
20
5 / 6 / 12
17,456
698
37,890
20,597
7,065
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
45
26
Kills
19
19
Deaths
26
39
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
Cuecovisk
Tsukuyomi
13
8
3
1.81
W
Cthulhu
ElFoggy
Cthulhu
6
3
15
4.5
W
Tsukuyomi
Jacobo25
Tsukuyomi
9
10
11
1.45
L
Cthulhu
SamidDCosta
Cthulhu
1
12
11
0.54
W
Chang'e
Shealer9
Chang'e
11
6
13
2.92
L
Nu Wa
bIsPoW
Nu Wa
5
6
12
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,338
Damage
78,473
94,625
Taken
77,864
53,269
Mitigated
44,786
39,474
Healing
9,078
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
Cuecovisk
Tsukuyomi
29,652
5,882
0
3,171
27,297
10,457
23
19,814
6,491
0
92,735
W
Cthulhu
ElFoggy
Cthulhu
24,454
1,511
1,288
16,392
43,177
40,667
40
20,995
21,563
88,780
0
W
Tsukuyomi
Jacobo25
Tsukuyomi
18,851
4,761
492
2,630
24,795
6,312
944
11,528
13,149
0
61,900
L
Cthulhu
SamidDCosta
Cthulhu
10,931
1,019
801
1,365
29,970
27,264
155
14,518
14,390
20,651
0
W
Chang'e
Shealer9
Chang'e
26,033
2,528
6,209
12,463
26,653
6,290
1,531
16,110
10,048
120,106
0
L
Nu Wa
bIsPoW
Nu Wa
37,890
10,295
405
3,336
20,597
7,065
752
14,265
5,713
120,387
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,373
Gold Earned
50,544
333
Minions Killed
249
11
Camps Cleared
9
1,291,319
Distance Traveled
1,236,117
9
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
18,107
724
82
3
3
437,488
4
W
Cthulhu
17,923
717
99
4
1
473,408
5
W
Tsukuyomi
17,640
706
56
2
5
373,288
2
L
Cthulhu
14,981
599
41
2
1
369,882
1
W
Chang'e
19,810
792
178
7
5
444,623
2
L
Nu Wa
17,456
698
126
5
5
428,747
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role