Player Matchup

Anubis
Anubis
Bronze I
JuanDogMal1209
Anubis
Bronze I
Level 101
God Stats
6W - 11L
1,414 SR
Queue Stats
17W - 39L
618 MMR
Solo
Thor
Thor
Bronze II
cessarCR17
Thor
Bronze II
Level 49
God Stats
14W - 24L
1,164 SR
Queue Stats
228W - 334L
449 MMR
Solo
Artio
Artio
Silver II
xXmaxlozanoXx
Artio
Silver II
Level 100
God Stats
9W - 16L
1,469 SR
Queue Stats
187W - 191L
863 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 83
1,349 SR
643 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 86
1,590 SR
650 MMR
Sol
Sol
Bronze I
GhostzzTheGod
Sol
Bronze I
Level 49
God Stats
2W - 0L
1,500 SR
Queue Stats
110W - 156L
316 MMR
Solo
Sobek
Sobek
Bronze I
teaga07
Sobek
Bronze I
Level 80
God Stats
9W - 8L
1,532 SR
Queue Stats
150W - 212L
506 MMR
Solo
Chiron
Chiron
Silver II
wiLLieD0707
Chiron
Silver II
Level 129
God Stats
1W - 1L
1,737 SR
Queue Stats
51W - 79L
1,127 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 6 / 9
13,474
709
17,850
19,712
9,170
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

17
9 / 5 / 4
13,323
701
17,246
23,266
10,532
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
0 / 2 / 15
12,509
658
13,492
26,081
37,606
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Bans
BastetNoxZeusPoseidonAh Muzen Cab

VS

Bans
GilgameshThothMedusaVulcanCharybdis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 5 / 6
13,669
719
22,593
17,970
5,048
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sobek
teaga07
Sobek
16
1 / 8 / 10
12,742
671
9,023
30,535
35,626
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chiron
18
6 / 3 / 5
13,215
696
25,362
16,219
4,851
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
34
15
Kills
13
13
Deaths
16
28
Assists
21
Player
Kills
Deaths
Assists
KDA
W
6
5
6
1.8
L
6
6
9
1.75
L
9
5
4
2.2
W
Sobek
teaga07
Sobek
1
8
10
0.75
W
Chiron
6
3
5
2.83
L
0
2
15
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,588
Damage
56,978
69,059
Taken
64,724
57,308
Mitigated
45,525
23,352
Healing
20,973
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
22,593
6,572
0
5,069
17,970
5,048
1,556
9,048
8,922
53,362
0
L
17,850
1,011
1,158
8,006
19,712
9,170
996
7,200
12,326
54,535
0
L
17,246
5,091
131
1,540
23,266
10,532
345
13,260
9,582
0
27,681
W
Sobek
teaga07
Sobek
9,023
426
670
6,670
30,535
35,626
236
13,764
16,771
23,184
0
W
Chiron
25,362
8,832
2,282
6,282
16,219
4,851
745
9,833
6,386
0
88,193
L
13,492
268
3,739
8,778
26,081
37,606
168
10,477
15,186
39,753
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,306
Gold Earned
39,626
154
Minions Killed
199
6
Camps Cleared
7
1,030,735
Distance Traveled
900,967
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
13,669
719
68
4
1
292,123
0
L
Anubis
13,474
709
85
4
4
295,154
7
L
Thor
13,323
701
23
1
2
329,261
2
W
Sobek
12,742
671
26
1
0
311,505
1
W
Chiron
13,215
696
105
6
6
297,339
1
L
Artio
12,509
658
46
2
0
406,320
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role