Player Matchup

Medusa
Medusa
Exit Safely
Medusa
Level 80
God Stats
10W - 7L
1,630 SR
Queue Stats
294W - 313L
1,528 Elo+
Party 3
Loki
Loki
StrawberryNav
Loki
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
TorN NoVa
Cthulhu
Level 109
God Stats
14W - 16L
1,648 SR
Queue Stats
149W - 151L
1,515 Elo+
Party 3
Scylla
Scylla
XxJahCoinGODxX
Scylla
Level 126
God Stats
26W - 15L
1,622 SR
Queue Stats
38W - 33L
1,624 Elo+
Party 1
Khepri
Khepri
waffle0822
Khepri
Level 28
God Stats
60W - 43L
1,669 SR
Queue Stats
273W - 276L
1,537 Elo+
Party 3
Team Averages
Level 70
1,614 SR
1,541 Elo+

VS

Team Averages
Level 31
1,636 SR
1,379 Elo+
Bakasura
Bakasura
Bigsurge3528526
Bakasura
Level 48
God Stats
3W - 4L
1,694 SR
Queue Stats
155W - 182L
1,479 Elo+
Solo
Charybdis
Charybdis
JubiGui
Charybdis
Level 24
God Stats
0W - 1L
1,762 SR
Queue Stats
0W - 2L
1,354 Elo+
Party 2
Jormungandr
Jormungandr
Jubilipe
Jormungandr
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,354 Elo+
Party 2
Athena
Athena
Jubillellex
Athena
Level 25
God Stats
0W - 1L
1,762 SR
Queue Stats
0W - 2L
1,354 Elo+
Party 2
Zeus
Zeus
Jubinanda
Zeus
Level 31
God Stats
0W - 1L
1,462 SR
Queue Stats
0W - 2L
1,354 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
15
6 / 2 / 6
8,770
548
11,783
10,751
2,891
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
6 / 1 / 5
8,897
556
9,137
10,996
4,184
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
TorN NoVa
Cthulhu
14
3 / 4 / 4
8,227
514
6,974
20,317
12,248
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

15
4 / 0 / 3
8,830
552
9,175
5,241
1,975
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Khepri
waffle0822
Khepri
12
2 / 2 / 7
7,673
480
4,324
9,491
7,355
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
13
3 / 5 / 1
7,759
485
7,472
12,965
5,819
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Charybdis
JubiGui
Charybdis
15
3 / 4 / 1
8,706
544
7,618
10,743
2,833
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Jormungandr
Jubilipe
Jormungandr
13
2 / 2 / 2
8,495
531
16,895
14,230
9,366
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Athena
9
1 / 6 / 0
6,366
398
3,056
14,857
9,715
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Zeus
12
0 / 4 / 2
7,456
466
4,254
8,553
2,288
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
15
21
Kills
9
9
Deaths
21
25
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Bakasura
3
5
1
0.7
W
Medusa
6
2
6
4.5
L
Charybdis
JubiGui
Charybdis
3
4
1
0.88
L
Jormungandr
Jubilipe
Jormungandr
2
2
2
1.5
L
Athena
1
6
0
0.17
L
Zeus
0
4
2
0.25
W
6
1
5
8.5
W
Cthulhu
TorN NoVa
Cthulhu
3
4
4
1.25
W
4
0
3
5.5
W
Khepri
waffle0822
Khepri
2
2
7
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,393
Damage
39,295
56,796
Taken
61,348
28,653
Mitigated
30,021
21,864
Healing
15,552
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
7,472
4,438
0
3,574
12,965
5,819
18
3,199
9,709
0
42,114
W
Medusa
11,783
5,581
0
5,316
10,751
2,891
2,481
1,906
8,824
0
59,415
L
Charybdis
JubiGui
Charybdis
7,618
2,962
0
3,385
10,743
2,833
0
1,332
9,411
0
55,176
L
Jormungandr
Jubilipe
Jormungandr
16,895
6,384
0
5,584
14,230
9,366
305
7,011
7,089
58,160
0
L
Athena
3,056
513
241
1,539
14,857
9,715
0
4,901
9,837
15,562
0
L
Zeus
4,254
229
0
1,229
8,553
2,288
0
3,484
4,587
46,243
0
W
9,137
3,154
0
4,338
10,996
4,184
105
3,314
7,607
0
53,378
W
Cthulhu
TorN NoVa
Cthulhu
6,974
546
1,408
5,952
20,317
12,248
729
12,666
7,281
36,529
0
W
9,175
173
0
488
5,241
1,975
138
3,695
1,546
53,067
0
W
Khepri
waffle0822
Khepri
4,324
318
607
3,755
9,491
7,355
687
2,624
6,607
20,646
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,397
Gold Earned
38,782
396
Minions Killed
411
0
Camps Cleared
0
1,508,669
Distance Traveled
1,441,533
14
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
7,759
485
82
5
0
336,118
1
W
Medusa
8,770
548
88
6
0
285,823
1
L
Charybdis
8,706
544
115
7
0
271,588
6
L
Jormungandr
8,495
531
102
6
0
275,934
7
L
Athena
6,366
398
21
1
0
302,162
5
L
Zeus
7,456
466
91
6
0
255,731
5
W
Loki
8,897
556
91
6
0
320,155
4
W
Cthulhu
8,227
514
72
5
0
293,562
2
W
Scylla
8,830
552
113
7
0
294,207
4
W
Khepri
7,673
480
32
2
0
314,922
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role